PC version comes out on Tuesday
We've added extra DX11 support for the PC version, so you'll notice some significant increases in texture resolution (double-res in most cases, but quadruple in some), tessellation (which is like, the new DX11 hotness) and some other shader improvement
[The PC version] will include all of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible,” said Ubisoft community fella Gabe Graziani in a Reddit Q&A.
I would say it will be less buggy than the console versions at console launch, but that the console and PC versions will be comparable at PC launch
Features of DX11 [the game is the same as console in terms of storyline / gameplay etc]
The Devs have shared some details on DX11 / PC features...
Multimonitor and extra wide monitor support for both Eyefinity and nVidia surround.
Tessellation supported
Environment quality (normal, high, very high):
· Increases loading range
· Increases the LOD quality
Texture quality :
· Normal = console quality
· High = full rez textures we had available. Most of the world is 2x the rez, some stuff like animals can be 4 or 16x.
Anti-aliasing quality:
· Normal: FXAA (similar quality to console FXAA we shipped with on 360/PS3)
· High: FXAA with highest possible setting
· Very high: TXAA 4x (or FXAA+MSAA4x on AMD cards)
Shadow quality:
· Normal: console-like shadow map resolution and filtering
· High: 2x shadow map resolution
· Very high:
o 2x shadow map resolution
o new Hexagonal filter (as well as cross-cascade blending)
o Improved Ambient Occlusion algorithm
So, it should push everyone's graphics cards HARD!
Some PC SS
Who's getting it?