when wyatt say it isnt a bad thing... he means halo is a popular game thats not avail on ps3.. so saying it looks like halo will actually get people more interested than saying its more similar to mag or eve :S...if you really trying to promote the game don't fight down the people who assisting.. is not like we saying... looks like halo so PASS... more like... looks like halo lemme check it out btw... sometimes posting TOO much info is a turn off and reading is plenty to ask at times when there is so much other info to read on the internets
ok so lets see how many ppl who commented saying it was cool are ps3 ppl (me, wyatt, redlum) dunno if sax is a ps3 person... but yea.. we all did...so i cant take your word for it that ps3 players hate halo... the ones i know (especially the ones that actually played halo) actually have no problem with it... and like iti think you need to separate your opinions from what YOU think everybody else WOULD think... especially when talking to a ps3 owner :Sif you want to say competitive players hate it.. i'm more willing to accept that... but you constantly need to remind yourself that competitive gamers are not the majority of ppl (as you rightly pointed out in another thread).. so appealing to the mainstream will help promote ANY game
ok since i'm talking about trini ppl.. and gatt is primarily made up of trini ppl... wont you think saying it looks like halo will improve the adoption of dust in GATT?... aye if you refuse to see the logic in what i saying you fix up...
the xbox 360 can't do netflix?
Thanks to @Mitauchi tweet, we discovered PAX 2011 interview from RPGamer.com that is talking (with CCP Soundwave) mostly about EVE Online but has very interesting bit from 07:31 until 11:37 about DUST as well. What he pretty much confirmed in the video is:You purchase gear in bulk before battle, and once you die, you have to refit your character completely, just like in Counter-Strike, just a little bit deeper. Hopefully you will be able to save your fittings as well and just click-load them up on yourself again and move on."Casual-friendly" part will exist only in "insignificant" (say, high security space) parts of space, while nullsec and lowsec areas of space will for sure be for dedicated players that want to go deep into the game.Slots and implants will define what your role will be in battle, so you can focus on tanking, sniping, speed and vehicle eliminating etc.Once again, thanks to RPGamer for those questions about DUST 514, and the tweet that discovered it! Also, I advise you to listen to the entire interview, just so you can get a little bit clearer picture about EVE universe if you are not EVE player yourself! It is dangerous world, you better come prepared.
Gamasutra just published their interview with Thomas Farrer, producer on DUST 514. Here are some highlights of the interview, and I suggest you read the entire thing, of course! The interview itself does not give us something new, but it is worthy read.I find it interesting that people are going to play on planetary surfaces. A traditional shooter would have maps. TF: Yeah. How does that work from your perspective of like, "This is really happening on Planet A. This is really happening on Planet B." I'm assuming it's classes of planets, or whatever. TF: Yeah, so we create what we call mission terrain. We create outposts that are larger structures, like Biomass Reprocessing. We can change certain aspects of those maps. For example, we can socket in different outposts. We can change the environmental texture sets and things like that to better represent the planet. Again, so we can better represent where you are, the maps aren't static. It isn't always like, "Oh, I'm just playing this map again." But you'll still be able to learn them. Because, you know, in first-person, you want that familiarity of being able to learn good positions. But it won't be as static as you usually get in a first-person game. "I'm endlessly fighting this battle." Again, over time, we plan to develop those systems more and more so we can create more and more variation in terms of how we change the environments depending on which planet you're on.
Again, so we can better represent where you are, the maps aren't static. It isn't always like, "Oh, I'm just playing this map again." But you'll still be able to learn them. Because, you know, in first-person, you want that familiarity of being able to learn good positions. But it won't be as static as you usually get in a first-person game. "I'm endlessly fighting this battle." Again, over time, we plan to develop those systems more and more so we can create more and more variation in terms of how we change the environments depending on which planet you're on.