Dust 514 is going to be connected directly to PC/Mac gamers on EvE, EvE which is probably host to the strongest online community the gaming world has yet to witness.EvE (Not Dust, but still should be explained for the sake of Dust) is a space based MMORPG where the players create and organize 'corporations'. There is no PvE in this game, it is completely about diplomacy, war and trading with other corporations which are player created. Corporations can create space stations and become literal virtual empires online, whether it be through war, diplomacy or trade. This game became got in the news over an amazingly orchestrated heist and assassination by an underground thieves corporation in the game. (I will provide a link when i can search it up and put it on here, honestly its an amazing story you'd think it was a write up for a movie or a SP game)So what does Dust 514 have to do with EvE?While EvE is space based, it makes mention of planet battles, although usually it would be just to immerse the players and not directly playable until now. Dust puts us FPS players on the ground, doing the dirty work for the corporations in the galaxy
http://blog.us.playstation.com/2011/06/06/introducing-dust-514-a-persistent-shooter-from-ccp/The Persistent Shooter ConceptSome may know CCP as the creator of EVE Online, a sci-fi MMO with an open galactic setting. It’s a game perhaps best known for its sweeping fleet battles involving thousands of players, its dynamic player-driven economy, and for having (and allowing!) espionage and spycraft. We think of EVE as the ultimate sci-fi simulation, and that’s where DUST 514 comes in. It’s a whole new way of experiencing the EVE universe through what we call a “persistent shooter”.“Persistence” is the key word here. The world of DUST 514 doesn’t spawn when you fire up your PlayStation 3 — it’s always there and always being experienced and influenced by other players in the EVE universe. When you take part in events in the EVE universe through combat in DUST 514, you’re taking part in something greater than your own individual experience of that world.Your Battles Have ImpactYour actions have significance. We think that’s a compelling approach to a game, and something that’s currently lacking in the industry. But impact on what? The EVE universe is made up of thousands of solar systems, each with a number of planets within those systems. Those same planets seen in EVE Online, where the MMO players create various planetary structures and colonies, are the potential battlegrounds of DUST 514.Your fights impact the entire EVE setting, comprised of both DUST 514 mercenaries and EVE Online starship pilots, known as “capsuleers“. When you capture or destroy planetary structures, you are asserting dominance over regions of that planet – perhaps eventually the planet itself. As you profit while wiping out your opposition in DUST 514, the outcomes of these conflicts can affect territorial control of vast regions of space in EVE Online, something of great importance to EVE’s starship pilots.But making allies of some capsuleers makes rivals of others… and that’s where things get even more interesting. (Can you say, “orbital strike“?) Players of both games will have ways of influencing each other, and actions will ripple between DUST 514 and EVE Online.Part of what makes EVE Online uncommon among MMOs is that the open setting allows for emergent gameplay. Large-scale fleet warfare is fought among the stars in complex military campaigns that can span months, while spies can infiltrate corps and funnel sensitive intel to the opposition. Industrialists plot and topple rivals on the financial markets rather than through violence; skilled corps of hired guns settle disputes through… aggressive negotiations. This is just a fraction of what players accomplish in the EVE setting, which DUST 514 mercenaries will find their own unique ways to engage in. The possibilities are all there to become a part of this, but what happens is up to you.Of course, either game can exist on its own without the EVE-DUST Link, but both sides benefit from it greatly when the players of each respective game choose to use the connections for all they’re worth.A Single Community That Spans DUST 514 and EVE OnlineAh, an aspect of DUST 514 that’s near and dear to my heart. Those friends and enemies you make between the games leads to a great deal of player community interaction. CCP provides the setting with the EVE universe but ultimately it’s you, the players, who really breathe life into it. And people have certainly done so already, long before DUST 514 was even a twinkle in our eye.EVE Online has history spanning more than eight years, with a vibrant and (usually) mature community linked together through EVE Gate, a social network for EVE players that is tied in with their characters. EVE Online players use it to communicate with their friends and enemies alike, and interact with their corporation even when not playing the game. We will open EVE Gate up to DUST 514 players as well. Opportunities will always be there for those who want to be part of the social fabric of this linked community, the wider EVE setting.There are definitely challenges ahead, with a unified console and PC gamer community each influencing a shared setting through their respective types of gameplay. Rivalries, alliances and, dare I say, even some drama. Interesting times.The Virtual Goods EconomyA strength of EVE Online is the depth of its economy. We are taking a similar approach to DUST 514, though we will do so carefully, with a slow integration of economic activity between both titles. (Fun fact: CCP employs two economists to oversee the EVE universe’s virtual economy, one for EVE Online and another focused on DUST 514.)Virtual goods will be a major part of the in-game economy, and our business model for DUST 514 is built upon digital distribution and virtual goods transactions rather than following the traditional boxed games model. In fact, that’s another key thing that led us to abandon the FPS label in the first place — as a persistent shooter, our approach to creating and operating DUST 514 is more like an MMO. We will continually develop and improve upon DUST 514, but that won’t be funded by going the ‘map pack sales’ route. DUST 514 will have free expansions, and that development will be funded through virtual goods sales. Plus, everyone likes having customization options, right?The virtual goods themselves will provide all manner of weaponry and defensive technology, vehicles, and more. This perpetual arms race will provide DUST players with variety in their gameplay and an array of virtual goods that supports a chosen playstyle.
Someone explain this free to play model to me like I'm a child.Its seems like all the rage.What's the catch?Do you pay for bullets? or new guns or something? Where do they make the money?
CCP Praetorian said:Our business model for DUST 514 differs from single retail purchase and optional premium DLC of other games on the market. Instead, DUST is designed to utilize virtual goods sales. I will leave details of the economy system to our resident economist, Eino Joas, who will go over all of this with you in a devblog soon-ish, but here is how this works on a high level:DUST 514 will, as EVE Online does, have a dynamic virtual economy and market that offers the tools that will give you a competitive edge, when used skillfully. Players are able to purchase different gear to equip before deploying into battle, using InterStellar Kredits (ISK), the in-game earned currency of the EVE universe, or through real money currency, called Aurum (AUR). This provides players with flexibility and adaptability in how they approach a combat scenario. Certain items are only available through ISK transactions, while others are only available through AUR. These are then traded freely on a player-driven secondary marketplace.Of course, your rivals will aim to do the same, fueling a perpetual arms race between merc outfits, with an expanding range of options available in lockstep with your character's progression. Each side of a given conflict will create character armor and vehicle loadouts with a mix of raw killing power, physical augmentations, and sophisticated electronics. Those choices will factor into your strategy for defeating your opposition.DUST 514 will be continually developed and improved upon over time and there will always be new features and aspects to DUST just around the corner. Oh, and all expansion packs will always be free.
CCP's upcoming PS3-exclusive MMOFPS Dust 514 will require a $10-$20 "cover charge" before you can start playing, CEO Hilmar Veigar Petursson has told GamesIndustry.biz . You'll then receive the equivalent amount of money in in-game credits. "You're really getting the game for free but you have to pre-buy credits in the beginning. We might go fully free-to-play down the line, but in the beginning we have a cover charge just to manage the initial launch of it," Petursson said. "We have always been a big believer in growing up a social network behind the game in a slow and predictable way. Because we have seen that if you don't do that you can end up with a very unstructured experience, where there's no cohesion to the community. By growing it at the beginning we help to make a healthy environment initially." Players in Dust 514 will affect the world of EVE Online, CCP's long-running and well-respected space MMO, and vice-versa. It was revealed to be a PS3 (and Vita) exclusive during Sony's E3 press conference this year. Dust is still on track to release in Spring 2012 via PSN. Evidently, the initial download will be free.
For once I can agree with you. 20 US might actually be 'too little' for what is shaping up to bea pretty wicked game....and you get it 'back' as in-game credits. Nice move there.I can't fault them for this model. I hope it's embraced at launchand not just waited on for the eventual freeness.
Of the many games I've seen here at Gamescom 2011, Dust 514 may be the most ambitious. It's a first-person shooter exclusive to the PlayStation 3 and intertwined with sci-fi MMO EVE: Online. EVE has been around for eight years and has 370,000 players exploring the universe, building economies, and engaging in epic space combat. But all this time the game has lacked planetary surface combat -- and that's where Dust 514 comes in. It's the next step in EVE: Online's evolution and, interestingly enough, you can only play it on PS3. More Dust 514 VideosThrough Dust 514's multiplayer skirmishes you can take control of entire planets in EVE: Online. Yes, you can own an entire planet. But the fight isn't over once it's yours -- you then have to defend it. EVE is a persistent world, and another player could come along at any time and try to take or even completely destroy your world. Economic repercussions from these planetary wars can be felt galaxies away in other areas of EVE: Online. The developer, CCP, says it wants Dust 514 to be about "more than just shooting another guy in the face." You don't need to have any experience with EVE in order to jump into Dust 514, although, right from the start, there is plenty of mingling with the EVE community. Before launching a planetside operation you'll have time to hang out in the command center of your ship and chat with both Dust 514 and EVE players. This way you can find people to play with and, perhaps, form a corporation (EVE's version of a guild). Hooking up with PC gamers playing EVE is a very good idea, as they can provide air support from orbit while you're down in the dirt. But this is how high-concept Dust 514 is: those EVE players aren't participating in a vacuum. Their MMO game continues and if someone attacks their ship or they become distracted by any number of diversions, you may be left on your own when you call in that orbital strike. First thing you'll do when jumping into Dust 514 is customize your soldier. Expect the download to cost around $20 (it won't require a subscription, as EVE does), which is converted to in-game currency to get you started with weapons, armor, and vehicles. The more you play, the more money you'll earn, and the more toys you'll be able to buy. Customizing your soldier is called "fitting." Don't get too attached to that stuff, though. The soldier you send down to a planet to fight is actually a clone, and if he doesn't make it back you're out all of his equipment. Once you're fitted to your liking you're off to do battle on the surface below. One example I saw was a seven-on-seven Skirmish mode (that supports up to 32 players). Our team was out to drop the shields on an enemy spaceship that was docked on the planet so it could be destroyed. We started some distance from the facility, so the first half of the mission was spent in a tank making our way there. Once we arrived at our destination we made our way to the terminal controlling the shields on foot, taking out enemies along the way. A few orbital strikes were called in from a buddy playing on PC and proved quite effective. You can take over entire planets in Dust 514 -- but not without a fight.Visually, Dust 514 reminds me of Mass Effect. Particularly in your command center hub before a mission. One really nice touch is you can look out the window to see the planet you're about to drop to -- a planet that exists in EVE: Online and may have its own communities and corporations. Developer CCP says it wants Dust 514 to feel very different from other first-person shooters. To that end, it is succeeding. Hopefully the game ends up being as fun as it is interesting. A private beta will begin towards the end of this year with an expected summer 2012 launch to follow.
Looks like Halo on PS3 lol cool