Author Topic: Assassin's Creed: Revelations  (Read 8379 times)

Offline Mobscene

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Assassin's Creed: Revelations
« on: May 05, 2011, 06:31:07 PM »
You've heard the rumors; now get the facts. Ezio's final chapter will bring the answers that fans have been waiting four years to uncover.

The June issue of Game Informer is on its way, and Assassin's Creed Revelations will grace the cover. Our exclusive, first look, 12-page cover story reveals extensive details on the franchise's next major installment, due out this November.



You'll learn how each of the franchise's major characters -- Altaïr, Ezio, and Desmond -- play a part in the story, and how you'll control each of the three as playable characters. Uncover a brand new part of the world as Ezio travels abroad for the first time to explore the wonders of Constantinople at the height of the Ottoman Empire. Learn about all the new features that set Revelations apart, from a brand new weapon and tool that changes the way you'll fight and traverse the world, to extensive details on the newly customizable multiplayer game. And what exactly is going on with Desmond after the end of Brotherhood? Of course, we also have a wealth of new screens and art to accompany all the information. We unveil all this and more in our magazine cover story, and we'll have more in-depth information, interviews, and videos about the game's central features here on gameinformer.com throughout the month.





As Ubisoft accidentally leaked last week, the next Assassin’s Creed game will be titled Revelations.

Assassin’s Creed Revelations will hit Xbox 360, PlayStation 3 and PC this November, publisher Ubisoft said Thursday. In the sequel, protagonist Ezio Auditore will make his way to the Ottoman city of Istanbul Constantinople, following in the footsteps of his mentor Altair, star of the first Assassin’s Creed game. Ubisoft says this will be the final chapter in the “Ezio trilogy.”


http://beat-box.com/?url=http://www.gameinformer.com/b/news/archive/2011/05/05/acrcoverrevealjune.aspx

http://www.wired.com/gamelife/2011/05/assassins-creed-revelations-2/
« Last Edit: May 05, 2011, 06:34:54 PM by Mobscene »

Carigamers

Assassin's Creed: Revelations
« on: May 05, 2011, 06:31:07 PM »

Offline Archer

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Re: Assassin's Creed: Revelations
« Reply #1 on: May 06, 2011, 11:53:02 AM »
O_o Whaaaa? They announce the PC version the same time ^_^ epic!

Hmmm, so more Altair action. Also Ezio must be one fit old man at this stage. Looking forward to see gameplay @ E3

Offline madmunkie

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Re: Assassin's Creed: Revelations
« Reply #2 on: May 06, 2011, 05:08:03 PM »
nice! hope they bring back the sweet multiplayer goodness from ACB.

Offline UltimateGamer

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Re: Assassin's Creed: Revelations
« Reply #3 on: May 06, 2011, 05:42:03 PM »
Have mercy!!!! That cliffhanger at the end of brotherhood just wasn't cutting it! By far one of the best franchises I have ever played!!! Can't wait!
   

Offline Preston786

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Re: Assassin's Creed: Revelations
« Reply #4 on: May 06, 2011, 09:13:00 PM »
I loved this game for a while then it got so boring and repetitive

I never bothered to finish the first one... cuz of this fault in the game-play

didn't bother with brotherhood.... will have to wait and see about this I hope they rectify

the problem because I would love to finish the 1st one and see what happens.....

                  

Carigamers

Re: Assassin's Creed: Revelations
« Reply #4 on: May 06, 2011, 09:13:00 PM »

Offline Archer

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Re: Assassin's Creed: Revelations
« Reply #5 on: May 06, 2011, 11:39:14 PM »
^Had the same prob with the first one but I powered through it. AC2 and Brotherhood were very enjoyable not repetitive in the slightest.

Offline TheApprentice

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Re: Assassin's Creed: Revelations
« Reply #6 on: May 07, 2011, 02:13:35 AM »
I also had the repetitive issue with AC1. I did give up on the series.
 
When AC2 came out, an impulse buy at the game store resulted in me becoming a fan of the series. AC2 and ACB are FANTASTIC games. Some of the best quality of all games today imo.

Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #7 on: May 08, 2011, 09:54:05 AM »
*The game will be set in Constantinople, which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata).
* Ezio will be over 50 years old in the game.
* The bulk of the game is set in Constantinople which will be split into 4 huge districts (Constantin, Beyazid, Imperial and Galata)
* You’ll also visit Cappadocia
* Ezio is over 50 years old in this game
* Ezio has a new item called the hookblade which allows him to use ziplines throughout the city. UBI says that it speeds up navigation by about 30%
* You can also use the hookblade to reach out and pull enemies in for a combo
* Ezio can now make bombs through a crafting system. UBI says that there are over 300 bomb types
* They’ve modified the control scheme so that circle/B will control the hookblade and triangle/Y will control project weapons and bombs
* Eagles vision has become eagle sense. “Eagle sense let’s you focus on a character and see where he’s been,” Amancio says. “You’ll get an approximation of where he will go. If you’re able to detect the path a guard will take, you can run ahead, set a bomb, and create a trap or an ambush.”
* They’ve expanded on the Borgia Towers concept in order to create a new system. Throughout the city there are Assassin’s Den’s, you’ll need to complete various assault scenarios in order take down the Templar presence (UBI says that there’s more variety than in the Borgia Towers). Once you obtain a den you’ll be able to upgrade the buildings in that region along with adding ziplines across the rooftops. You’ll also be able to change the guards from being hostile to neutral.
* You can lose control of you dens as you gain notoriety. You’ll be able to send your own troops after the templars if you’re unable to make it back to the specific den that’s being attacked. You can do that by making it to any of the other dens that you currently control. You’ll also be able to install a master assassin to control a specific den and you’ll never have to worry about it being taken over.
* The assassin leveling mechanic has been increased from 10 to 15
* In order to make the world more immersive they’ve done away with traditional side missions in favor of random events. For example you may be traveling through a city and notice a shop owner being robbed or a little girl asking for help
* They’re using a new type of capture facial technology called Mocam that GI describes as an “intriguing amalgamation of traditional animation, performance capture and the fascinating new style of performance on display in games like LA Noire.”
* Desmond is placed back inside Animus where he finds a safe mode called the ‘Black Room’. You’ll be able to access Desmond’s lost memories through that back door
* The gameplay during Desmond’s game is described as narrative-fueled puzzle sequences. “Through the manipulation and creation of geometry with the game world, Desmond seeks to reintegrate the splintered layers of his subconscious.”
* Multiplayer is returning but this time they’re trying to give more focus to the narrative since that’s a big part of AC
* You’ll be able to custom your character appearance and weapons as well as create guilds.

Offline Archer

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Re: Assassin's Creed: Revelations
« Reply #8 on: May 08, 2011, 10:57:04 AM »
*Giddy with excitement*

With all those additions this changes everything. Zip lines, Hookblade, random AI events, 300 bombs, Eagle sense.....YYYYYYEEEAAAAAAA!!!!!  :banana:

Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #9 on: May 10, 2011, 01:28:58 AM »
We all found out that Assassin's Creed Revelations was real last week, and today, we know a whole lot more. Game Informer's June 2011 issue is arriving in subscribers' mailboxes now, and it's packed with information on Ubisoft's flagship title -- including that we're going to get to play as Altair, the protagonist from the first game.

While it's true that Assassin's Creed Revelations is the final installment of the Ezio trilogy, the story has him chasing down five seals that will allow him access to an important artifact in Masyaf (the setting of the first game). Each seal belonged to Altair, and when Ezio nabs one, he gets to relive Altair's memories like Desmond relives things through the Animus.

Making the setup a bit more confusing is the fact that -- spoiler alert -- Desmond is in a coma but hooked up to the Animus when the game begins. Desmond needs to fight through "the black room," an Animus world made up of his shattered mind and "the futuristic architecture of the Animus" to find a specific memory where he, Altair, and Ezio collide.

When we are playing as Ezio, who is now more than 50 years old and questioning how he's spent his life, we'll have access to the hookblade. The one screen released of Assassin's Creed Revelations showed the curved blade on Ezio's arm, but Game Informer has the facts on it. The blade can still be used for killing people, but the device opens up a ton of new movement options. Ezio can use it to zipline around Constantinople, propel himself up walls, and flip over opponents without breaking stride.

"It makes free running more fluid, faster, and more fun," Creative Director Alexandre Amancio told Game Informer. "It speeds up navigation by about 30 percent."

Also joining the fray in Assassin's Creed Revelations is the ability to make bombs. Game Informer said the game employs a simple crafting system that allows us to create more than 300 different bombs that range from flash bangs to smoke bombs.

While a lot of the Game Informer article detailed brand new features, the piece also focused on returning favorites that have been touched up. Multiplayer is back, but it's packing a story. As you increase your rank, you're moving up in the world of Abstergo and getting to know the Templar organization. This time around, you can change your character's appearance, create guilds, and craft your own coat of arms. Matchmaking will be faster, we'll be able to create custom playlists, and Ubisoft is planning Assassin's Creed tournaments.

On the single-player side, eagle vision is now "eagle sense" and will allow Ezio to listen in on far away conversations, hear heartbeats and predict where guards will move. There will be areas to infiltrate similar to the Lairs of Romulus from the last game, but they're based on an "undisclosed historical figure." Ezio's love interest this time around is a bookseller known as Sofia Sorto, who isn't a real person but is based on the Albrecht Durer painting "Portrait of a Young Venetian Woman."

We'll have more on Assassin's Creed Revelations as we move toward E3, but make sure you pick up the June 2011 issue of Game Informer for the full story on Ezio's return, new multiplayer characters, and more.

http://xbox360.ign.com/articles/116/1167023p1.html?RSSwhen2011-05-09_183800&RSSid=1167023&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ignfeeds%2Fxbox360+%28IGN+Xbox+360%29

Offline rassmatic

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Re: Assassin's Creed: Revelations
« Reply #10 on: May 26, 2011, 02:57:19 PM »



Offline UltimateGamer

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Re: Assassin's Creed: Revelations
« Reply #11 on: May 26, 2011, 07:12:43 PM »
Ohhh the anticipation.....
   

Offline madmunkie

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Re: Assassin's Creed: Revelations
« Reply #12 on: May 27, 2011, 03:29:08 PM »
*goosebumps*

Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #13 on: June 06, 2011, 05:39:03 PM »

Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #14 on: July 21, 2011, 12:48:07 AM »



Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #15 on: August 17, 2011, 09:52:52 AM »
« Last Edit: August 17, 2011, 11:33:13 AM by Mobscene »

Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #16 on: August 18, 2011, 04:36:00 PM »

Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #17 on: September 22, 2011, 06:43:05 PM »







Offline Mobscene

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Re: Assassin's Creed: Revelations
« Reply #18 on: September 26, 2011, 01:40:12 PM »

Offline Mobscene

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No PC delay for Assassin’s Creed Revelations says Ubisoft UK
« Reply #19 on: September 26, 2011, 01:42:09 PM »
Quote
PC fans can rejoice. Having received a tip from a reader last night, XGZ ran with an article pointing to a Possible delay of the PC version of Assassin’s Creed Revelations.

We got in touch with Ubisoft for official confirmation, and can report that, as of right now, “The official UK release date for PC and Console versions of Assassin’s Creed Revelations is still 15th November 2011.”

So there you have it. All platforms will be getting Revelations on the same release date. Now go sharpen that hidden blade or something.

Quote
http://www.xboxgamezone.co.uk/2011/09/21/no-pc-delay-for-assassins-creed-revelations-says-ubisoft-uk/
« Last Edit: September 26, 2011, 01:43:47 PM by Mobscene »

Carigamers

No PC delay for Assassin’s Creed Revelations says Ubisoft UK
« Reply #19 on: September 26, 2011, 01:42:09 PM »

 


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