Supposed details from the magazine that are appearing in the usual sources for early leaks include: * The difficulty has been increased greatly over Demon's Souls. * Dark Souls shares the same themes as Demon's Souls: learning from mistakes and the joy of discovery. * There's no connection with Demon's Souls in terms of story or world. * As with Demon's Souls, the basic gameplay is based off classic RPGs -- things like character creation, obtaining weapons and items, leveling up, etc. * The biggest change, according to Hidetaka, is in the area of exploration. The action battle component is an important element, but on top of this, exploration of a large, seamlessly connected field is an important element. You walk to areas that you can see far off in the distance. * All the maps are connected, rather than having you move to each area from a shrine. This time, you head off on a journey from a large base of operations, and find smaller bases along the way as you progress further and deeper into your adventure. * There are far more areas with complex land formations of varying height. * The goal in character development is to get rid of elements that may hinder freedom of play style. This is why there's no job concept during initial character creation. * Weapons have a great variety of motions and special capabilities, and there are a great number of magic and item types. This will allow players to play in their own style. * Regarding network play, Hidetaka said that he can't share too many details, but the game will have cooperative and competitive multiplayer elements. You'll be able to call upon people to help you out when you're stuck. * The game will also have indirect online elements like the original -- seeing the images of other players, messages from the dead, and so-forth. The game will not have its own servers this time, though, so elements like Soul Tendency from the original will not be here. * There are some other online elements that will be detailed in future updates.Dark Souls will be released in Japan in 2011. The game's overseas release on Xbox 360 and PlayStation 3 is being handled by Namco Bandai. Japan will get just the PlayStation 3 version, published by From itself.
Dark Souls breaks down barriers with a seamless world design that encourages exploration and fosters an adaptable gameplay experience. As players encounter terrifying enemies and discover new areas, the unerring foundation of challenge and reward permeates to offer an unparalleled sense of achievement.
This week's Famitsu has an updated look at Dark Souls, From Software's spiritual sequel to Demon's Souls.The big point of note in this update is the "bonfire system." During your exploration, when you encounter a bonfire, you can use that as a starting point to explore further. If you die, you'll restart there. You can also recover your HP at the bonfires. The bonfire can also be used to collect a substance called Est which can be placed in jars and carried around.Other points mentioned in the Famitsu article: * When you're connected online, you can see the images of other players. * There are some enemies who will chase you up ladders. You can kick them down. * You can summon an undead cursed knight called Kurogane no Kishi, or Black Iron Night (the official English translation will probably be cooler sounding) * Using magic, you can turn yourself into iron form. However, your movement becomes slow.The magazine also introduces an NPC called "Mysterious Saintly Woman," a variety of enemies like the Dragon Zombie, and a variety of fields like the Giant Library, the Submerged Ruins, and the Marshes. These are all seamlessly connected, as previously announced.
whilst I soak in the awesome of skyrim on the PC.
Quote from: W1nTry on May 11, 2011, 03:18:31 PM whilst I soak in the awesome of skyrim on the PC.This!I don't have the bandwidth for a game that prides itself on being extremely difficult and frustrating. lolI'll leave that for Blu_Vice and BloodyAvatar
aww ur no fun, dont u miss those old school days where games were impossibly hard and u felt a sense of accomplishment when u beat it? i sure dosp games these days dont hold my attention much because they all too easy
but yeah blu, while I miss those impossibly hard games and the sense of accomplishment felt after conquering them, I no longer have the time.
Quote from: Blu_ViCe on May 11, 2011, 06:48:14 PMaww ur no fun, dont u miss those old school days where games were impossibly hard and u felt a sense of accomplishment when u beat it? i sure dosp games these days dont hold my attention much because they all too easyThen try some Deus EX and dem tom clancy games... realism iymc.
Like the man said, try balancing the epic multiplayer game that is FamilyLife (TM) with MSG4 single player campaign. lolLihixxxxxx for MSG4They weren't kidding when they said getting married with kids = game over.Is constant battle to eek out sweat hours from the work week and family time.Enjoy it while it lasts
So what about Chinarakinda?She's the only girl I know who's a bigger game peong than most of us guys put together.