Author Topic: SOCOM 4  (Read 14793 times)

Offline ViCe

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SOCOM 4
« on: January 29, 2011, 12:51:34 PM »
all known S4 info to this date

Quote
Random Tid bits of Information
- SOCOM 4 is set for release in April 19th, 2011
- 5 Player Co-op Confirmed
- 2 Types of Game in SOCOM 4. "Respawn" and "Classic" (comparable to Core and Hardcore)
- A beta has been announced. Users can get in via preordering KZ3 (There are also many other FREE ways to get into the beta so do not worry)
- There is no longer a grenade arc planned for the game, a previous zipline had stated that there was going to be, but plans have changed.
- If you preorder S4 at gamestop you will recieve a code for the classic map "Abandoned" and you will also recieve the "Super M90 Shotgun"
- Zipper set up a "Community Day" on 1/27/11 for 18 selected fans. The 18 traveled the Zipper Interactive Study and were able to test out the game.
- SOCOM 4 will be move compatible
- SOCOM 4 has a 3D option
- It was confirmed the biggest map is "Foxhunt" sized
- Hot gun "Guns up" has been removed
- "User suggested custom playlists"
- Ranked clan wars on the fly
- No hand guns at all, secondary can be anything (Cannot have 2 of same exact gun)
- No lobbies
- Ranked respawn and ranked classic are separated rankings and modes
- PTT in classic (press UP on the D-Pad), open mic in respawn
- No health regen in classic but HR is in respawn
- PMN mines are in there
- Trip wire claymores
- Weapon progression through XP system
- 9 new maps + Abandoned (preorder bonus) = 10
- Proxy chat is in
- No character customization (Unlockable skins instead)
- "Spec ops vs Insurgence"
- very very subtle aim assist
- Maps played by community day members: Rush hour, Collision, Abandoned, Assault and Battery (I think those are correct names)
- Modes played and know of: Suppression, Last Defense, A CTF type mode (dont know the name), and Uplink.
- Aim down sights or 3rd person view has same accuracy/bullet spray
- Odd Number of Rounds
-No side switch
-128 player clan max
- Healthbar in classic modes, no regeneration in classic mode
- Melee: 1 hit kill from behind, 2 from front. Needs to be very close range
- Dive to prone is in
- No "Jump Reload"
- No in game text chat
- No lobbies
 

Zipline 1

A whole new experience that's just as exciting as SOCOM 2
Environments range from Villages, urban cityscapes, a WW2 coastal fort,  rural villages, and a hydroelectric facility
L3 to sprint
Cover system is in multiplayer
No blind fire
No vehicles in multiplayer
Move and DS3 are balanced (objective opinion)
Zipline 4
 
There is jumping and vaulting in the game
Look speed is customizable

Zipline 8

Will S4 have difficulty levels? Yes.
S4 will have 3rd person
Thinks SOCOM 4 as an experience is evolutionary
Huge focus on Single Player story
Really Different... but read on!
Big part of this generation is supporting your product
Going to support SOCOM IV after launch as well
Emphasis on teamwork tactical stuff still is the "SOCOM core"
A lot more similarities (to older SOCOMs) in online multiplayer than in SP
What does L1 in SOCOM 4 do? "Sights right now"/Zoom
SP is really tactical and you can "command your squad"
Will Zipper consider Dual-Perspective games again? "Maybe we'll consider it, but probably not in the near future."
Partnur Audio Question: When reloading in S4, will ammo combine? All bullets go into giant pool.
Zipline 12

-No first person view without a scope, will go OTS like confrontation
-If team mate dies in single player resets to last checkpoint
-Reviving fallen team mates in single player
-working on S4 3 years before announcement
-jumping being adjusted from E3
-Button to snap to cover, distance being adjusted
-walk away from cover, no button press to disengage from cover
-different crosshairs options possible including "classic" styles
-Move doesn't require standing up
-Speed to move across the map about the same as the past, perception of speed will be slower
-about a third of team working on multiplayer and a third on single player other third on "general" stuff
-painting targets in single player adjusted
-maps are bigger than in past, about the same as S3/CA large maps but varying sizes
-No single player character customization
-weapons in single player start as base models and unlock modifications
-no special concessions made for cover when adding objects to maps

Zipline 13

-Region Specific Special Forces. (SAS for England, Koreans for Korea, Aussie SAS for Australia, etc. Instead of the two seals in single player, Aussies will get Australian SAS commandos. This  refers to single player not multiplayer. 
- 3  shots from an  assault rifle (to the chest) can take down an enemy in socom 4. Weapons have been fined tuned very well. (bullets do what they should do.)
- Victory Dancing confirmed. (I hope I can do the moonwalk )
-Revival very similar to MAG's system. (go to player, hold action button. Nothing confirmed about socom 4 mp revival
- Extra Mags confrimed for MP
-Maps will varry in size.  S4 will have some of the smallest maps we have ever seen in socom

Zipline 14

-SOCOM 4 due in 2011 - Want extra time for polishing
-Readressing the SOCOM 4 weapons system. Side specific weapons scavenging in multiplayer.
-SOCOM 4 is still in pre-alpha stage.
-SOCOM dynamic theme on PSN store? Nothing planned, but likely.
-Weapon attachments? Yes, but no details.
-Will SOCOM 4 characters be able to swim? No. Nothing in the story requires it.
-Will there be night vision in SOCOM 4? No.
-Will there be faster reload times in SOCOM 4? Yes
-Improved grenade arch in SOCOM? It's been tweaked.
-What's the greatest challenge in meeting expectations for SOCOM? Making mechanics work, kinda. While listening to the community voice.
-Is there a push to talk button in SOCOM? Haven't decided.
-Will there be health regeneration in SOCOM multiplayer? Haven't gotten to that stage in development yet.
-Cinema mode in SOCOM? No

Zipline 18

•Zipper name was suggested by Jim Bosler's wife out of the blue.
•Console market was more lucrative than PC market.
•Jim Bosler's Navy SEAL friend collaborated on S1.
•McNoob's question: How large is S4 dev team? Answer: 75. Add in marketing people, etc. and it's well over 100.
•KingJoker question: What convinced Zipper to overhaul game instead of making S2 HD? Answer: Want to freshen the franchise and grow the audience compared to other modern shooters. More to next gen than making it pretty. Also, more to S4 than community knows so too early to decide if more SOCOMness is still in S4.
•WarMachine question: How Brian feels about community's reaction. Brian wants to wait and see how Hardcores react after they play the retail game.
•XFactor0693: What will Zipper do after the game comes out and the community is still upset: Brian says they'll see.
•Tons of SOCOM fans' question: What are chances of S2 HD? No current plans but always reevaluated. Wait and see. Roper points out that other ports to the PSN don't have multiplayer. Multiplayer is big task. Not that easy. Brian is hoping that as much as they're putting in to S4 that it will satisfy all SOCOMers.

Zipline 19

L1 hold-aim, tap R3 to go through zoom levels
L2 tap-quick swap, pistol only no grenades
L2 Hold-equipment menu, can move sprint and aim but not shoot when open
R1-Fire
R2-max Gear throw
R2 hold-gear throw arc
Triangle-stance change, same as before
Circle-enter/exit cover and non weapon related actions
Square-Reload/weapon pick up
X-Jump
R3-Knife
L3-Sprint
Up-execute commands
Down-regroup
Left-Command blue team
Right-Command gold Team
Start-Tac map/pause menu
Select-Scoreboard/stats(objectives in singleplayer?)

-Dancing arround customizable controls question with no solid answer but there will be different schemes to chose from.
-No voice commands, pressing button combos is somehow faster than speaking
-Player character can not be revived by team mates
-Idea for jeans was of pictures of soldiers wearing jeans...
-No tie ins with past socom characters
-Grenade indicators
-No grenade cooking
-Early socoms success was in their timing
-Centered camera is only for multiplayer, no offset camera in multiplayer
-No selectable armor, consistent hitpoints but wheres the aesthetic customizations..?
-fire modes selectable, controls for that not finalized but likely have to select it in the equipment window..
-No option to disable blood spatter and regeneration in singleplayer
-No encumberance.
-No major expansions of remade maps
-Havok physics engine
-Firing grenade launchers will be with the gear throw button(R2) but you select that item in the selection window.

Zipline 25

Severs have same "core" mechanics at MAGs' but with a lot of customization for SOCOM
Game modes confirmed for SOCOM 4
New build released 2 days ago
"Aggresive AI"
Can almost confirm lag-free
Have seen no lag
Red dot sight
Claymores
No Armor System
Don't change Armor Types
Armor characters wear is only VISUAL
Information summary coming up before 2011
No retailer has been giving release date
No more SOCOM 4 gameplay until 2011 that they know of
Maybe or maybe no SOCOM 4 CES

 
 
Links to SOCOM 4 video interviews

http://www.gamespot.com/ps3/action/socom4/video/6265939/e3-2010-stage-demo-socom-4-us-navy-seals?tag...



Multiplayer Trailers/ Multiplayer Interviews
(Interview) http://www.gamespot.com/ps3/action/socom4/video/6287015?hd=1
(Trailer)


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SOCOM 4
« on: January 29, 2011, 12:51:34 PM »

Offline ViCe

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Re: SOCOM 4
« Reply #1 on: February 24, 2011, 10:16:36 PM »


coop interview


Offline ViCe

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Re: SOCOM 4
« Reply #2 on: February 25, 2011, 08:19:31 PM »
http://www.socom.com/en-us/Blog/Post.aspx?id=401
SOCOM 4 FDE "Full Deployment Edition

includes
SOCOM 4
PlayStation Move
Navigational Controller
PlayStation EYE
Sharpshooter attachment

$150US


Offline ViCe

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Re: SOCOM 4
« Reply #3 on: March 04, 2011, 07:35:19 PM »
http://www.socom.com/en-us/Blog/Post?id=403

socom beta details and final 4th mp mode revealed
Bomb Squad



Offline ViCe

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Re: SOCOM 4
« Reply #4 on: March 15, 2011, 11:48:31 PM »
got in the private beta today
check ur emails ppl and see if u got invited


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Re: SOCOM 4
« Reply #4 on: March 15, 2011, 11:48:31 PM »

Offline Berzerk

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Re: SOCOM 4
« Reply #5 on: March 16, 2011, 12:44:30 AM »
tried inputing the code I got from killzone 3, but its not accessing it. steups...



Offline ViCe

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Re: SOCOM 4
« Reply #6 on: March 16, 2011, 01:03:30 AM »
kz beta codes start on the 29th u have a lil wait again
this is private beta invites startin on the 15 then PS+ on the 22nd THEN kz codes then april 5th it available on the store for everyone


Offline ViCe

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Re: SOCOM 4
« Reply #7 on: March 16, 2011, 06:09:58 PM »
1st impressions of the beta
feels completely different from a true socom game
anyone who accustomed to classic socoms and even confrontation will take a few games to adjust to this

couple huge problems

nades suck donkey balls....yes they are that bad
they copied the cod nades where u just press and throw but since u cant cook them like cod its more a chuck and hope for the best
gotta thank the genius at zipper who thought removing the nade arc was a good idea

hip fire accuracy blows
like seriously the gun is in the same shoulder position in both normal and L1 view so why are u rewarded better accuracy using that view? L1 should be 1st person view but instead u hadda input a mini combo to go into 1st person view
Hold L1 then press R3

anybody that knows socom knows the game is about fast fluid action and this makes the already slow combat even slower by havin to hit L1 to hit anything at mid range

sadly confrontation has better gun game than S4

the maps are great tho
seems smaller than confrontations huge maps which is a +

once they fix the movement speed, add the nade arc back, and increase hip fire accuracy then the game would play sooo much better and faster


Offline ViCe

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Re: SOCOM 4
« Reply #8 on: March 19, 2011, 10:44:52 AM »
ok so initially i hated it
then played some more and it started growing on me

classic is pretty good they just need to tweak a few things like

pulling the camera back
increasing the normal 3pv accuracy
increasing strafe speed in both respawn and classic
add back the nade arc
add back "guns hot"

now they said they pullin the cam back which is a good start
hopefully they listen to feedback and get the normal3pv accuracy up cuz thats what socom has always been good at

now currently they have a feature to replace "guns hot" buuuut some ppl might play with ingame music down or just plain deaf. The new feature works for me but for the ppl that like to play music or just keep game volume low it might not be so good for them

someone in game on the 1st day while i was in a game mentioned how zipper said they will be adding back the grenade arc which would make those hail mary nades ALOT better. I mean Gears has a nade arc , uncharted has a nade arc and SOCOM always had one. IMO tap R2 for the quick toss cuz sometimes u just wanna get one out quick and hold R2 for the arc.

currently loving the spec ops guns been running with the IW80-A2 and Cheytac Intervention M200 as my backup
gotta say the Kurtis SMG for the spec ops is BEAST

still looking for that perfect gun for the Insurgents side, currently using the FDO-11 but the low mag has me reloading too much so looking into something else
as backup i roll with one of the other snipers (highest damage 1, forgot the name) or the P90 which is another good SMG

havent tried the shotguns yet but will when i get my pre-order shotgun

Classic suppression is decent, a bit too campy since its all about kills and u only got 1 life

Classic Last Defense IMO is pretty fun, got A, B & C objectives so if u hold 2 when the round ends u win so it promotes teams to move about the map and try and get the objective. If u hold all 3 u push them back to their base and u plant a beacon on 1 of 2 targets and defend it for 20secs to win.

Classic Uplink: havent tried yet but dunno about this mode, kinda like extraction but 1 team defends *coughs*camps*cough* while 1 is forced to push......not sure ill like this in classic but ill torment myself and give it a try, will update this post when i do

Classic Bomb Squad: they havent updated the game types yet to include BomB squad. THIS is the mode that i REALLY wanna test as it looks like a variation of DEMO. Hoping that in clan matches we can choose who we want as the Bomb tech guy and not have it choose at random. Will update this when i get a chance to play it.


anyway all in all pretty fun game IMO, ppl actually use mics and make callouts which is what i like about SOCOM randoms they actually communicate and at least try to work as a unit. Game will be alot more fun with my clan mates tho rippin shit up :D

PS: notice i didnt comment on the respawn modes that because to me the respawn modes are rather dull, run around shoot, die, respawn, run around shoot die rinse and repeat. Game loses that tactical intense feeling when u just constantly respawning and runnin into enemies over and over and over. already have alot of other respawn frag fests to play which tbh much better and socom was always no respawn game anyway thats the way its meant to be played.

Move tactically, watch ur teammates back, communicate and all that good stuff . Gotta be precise and spot on in classic. I personally just use respawn when i now sign in to warm up and get my aim right before heading over to classic where u actually gotta use ur brain and try and out smart the enemy

also gotta test the move on it and see how it plays but from what the guy who does the iWaggle youtube vids told me is that its pretty good but needs a few tweaks


Offline TriniXaeno

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Re: SOCOM 4
« Reply #9 on: March 22, 2011, 11:04:56 PM »
Pretty meaty review there Blu_Vice.

Offline ViCe

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Re: SOCOM 4
« Reply #10 on: March 23, 2011, 05:02:28 PM »
thanks wyatt
btw it our for dload for PS+ ppl eh
next week is kz voucher codes

SMGs seem a bit OP in the game imo
and due to the random spray u get headshots when u really shouldnt be rewarded headshots which take away from the skill of the game and makes gun fights too much spray and pray

hoping they sort that out cuz nobody on the beta forums want random bullet spray

and the cover system needs work it isnt as fluid as gears or Uncharted and it kinda unfair that a camper can use the cover system and line up his crosshairs then just pop out take some shots then hide again, i find if they in cover the crosshairs should NOT be available and only wen they pop out to shoot the crosshairs show and they need to lineup.

all these lil things slow the game down and makes ppl camp more than rush

Move need some fixes as well
idk WHY these devs feel men wanna be stabbin they hand forward to do melees with the move controller

1st kz now socom, nobody wants that for online. its kool for sp but mp when ur opponent just have to press a button and u hadda be pokin this ting forward aint cuttin it

btw the game plays alot smoother with the Move, there isnt that stiffness that comes with the DS3 but since it has no botzone like kz cant really test like i would want too without gettin owned alot so will hadda give that a proper test in coop in the full release

guy at iWaggle who does the in-depth Move analysis videos stickin to post up his one on socom


EDIT:
rankin system sucks btw
they changed it from how socom used to be with a skill based ranking system like halo where it would go up or down depending on how u do to a damn cod ranking system with xp and u get xp for d dumbest shit too
being the 1st one to die on ur team in classic = "weakest link" = 15xp WDMC! stueps
cod needs to burn yes it contaminating good games with its filth
« Last Edit: March 23, 2011, 05:09:52 PM by Blu_ViCe »


Offline Berzerk

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Re: SOCOM 4
« Reply #11 on: March 23, 2011, 05:52:50 PM »
tried it, but its not my cup of tea. and yea the move needs optimizing with this. its extremely accurate, but l strafing feels really odd.

 game feels stiff and kind of clunky, its a beta, and there is some time still before release, so who knows what full game will bring.
« Last Edit: March 23, 2011, 07:21:53 PM by Berzerk »



Offline ViCe

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Re: SOCOM 4
« Reply #12 on: March 27, 2011, 10:17:21 AM »


after watchin this vid pretty much dropped my AR for the MP5/P90 and rolling with the m200/F-Edje MSR snipers as backup

pretty much gave up on the OTS view as well and for mid range now using the scoped ADS. CQC using the normal TPV

pretty much solid loadout with my PMN mines and frags as my explosives on defense and smokes in place of mines on offense

gotta say Bomb Squad is ALOT of fun especially in classic
in standard u tend to get more tards rushin the enemy spawn as the Bomb tech thinkin they rambo with the auto shotty and nade launcher and not goin for the bomb defuses

once the camera gets pushed back like they said they already doin for the release and they add a feature similiar to "guns hot" from old socoms to help flush out campers the game would be solid.

nothing worse than tryin to find ONE man in a classic match when he hiding somewhere not even moving.

so question........how many ppl actually on the beta? i saw app stats, berserk stats and winky but it seems like yall dont play it much


Offline ViCe

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Re: SOCOM 4
« Reply #13 on: March 28, 2011, 12:17:47 AM »


Offline ViCe

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Re: SOCOM 4
« Reply #14 on: March 28, 2011, 11:59:52 PM »
kz ppl ur code is officially activated


Offline Arcmanov

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Re: SOCOM 4
« Reply #15 on: March 29, 2011, 12:48:41 AM »
I shall be testing the Eagle Eye on this one later tonight.
Systems United Navy - Accipiens ad Astra


Offline suzieboy

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Re: SOCOM 4
« Reply #16 on: March 29, 2011, 12:29:35 PM »
Yea i'lll agree with Blue_vice. Played it lastnite. The game kinda feels kinda like an improved version of MAG. In beta form it still feels kinda solid. Inability to control nade throws sucks.

Iam not really a SOCOM fan but the waiting time between rounds wen u die really sucks :-) so i find myself camping an waiting.

Ideally this game is very fun if workin in a party that knows how to work together and coordinate attacks. but i know that's how the game is so that's not an issue.

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Re: SOCOM 4
« Reply #17 on: March 29, 2011, 07:46:54 PM »
i always rush, cant stand just sittin back whole game

i rush to a strategic spot , scope out d scene, then make a push
once i get in ur spawn on assault & battery its over lol
teams tend not to watch their backs as most dont expect someone to slip by and get behind them

the waiting in between rounds can be frustrating but tbh if u have a beast player on ur team spectate him and see what he is doin to get some tips

right now i just use respawn to mod up my guns as u can get more kills in a respawn game and classic is where i get serious

TIP: mod up your SMGS those guns are monsters when modded up as the video above shows
currently rockin the Kurtis Mod 4 now get the suppressor for it so i moving stealthy now in classic

also not all guns have suppressors
each gun has their own set of mods they unlock

the FAL mods itself into a useful sniper rifle with the high power scope u unlock for it

http://forums.socom.com/t5/SOCOM-4-Beta/Extensive-Guide-to-SOCOM-4-U-S-Navy-Seals-Multiplayer-3-29-11/m-p/1483150#M44812

checkout that thread on the socom forums for an indept guide into unlocks and tips for modes

dunno if yall can see the beta forum yet think u need to play at least one match on the beta before u can see it


Offline suzieboy

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Re: SOCOM 4
« Reply #18 on: March 31, 2011, 09:55:41 AM »
..so i spent more time on this game i must say if they work out the bugs i wud definitely get this game. The gun game is really engaging and the action is constant. One thing missing is parties/squad mechanics and giving orders. Once that falls through it will be perfect.

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Re: SOCOM 4
« Reply #19 on: March 31, 2011, 11:33:51 AM »
..so i spent more time on this game i must say if they work out the bugs i wud definitely get this game. The gun game is really engaging and the action is constant. One thing missing is parties/squad mechanics and giving orders. Once that falls through it will be perfect.

parties not in the beta but will be in the full game
not sure what u mean by givin orders , if u talkin about mics then yea it works
classic mode is tap up on the dpad to talk and u have the mic for 10secs

btw giving away my kz voucher code
dont waste meh time if yuh know yuh have no interest in even gettin d game
those that GENUINELY interested PM me
woody u didnt buy kz yet right? if u want d code msg meh if not whoever else actually looking to actually buy this game HMU for d code


Carigamers

Re: SOCOM 4
« Reply #19 on: March 31, 2011, 11:33:51 AM »

 


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