The first entry is the sublime:
Zealot/Marine RushThis strategy was used against VirtueTT and I in a 2v2 league game. We promptly adopted it as our own.
Here you can see the Marine side of the rush.
Basically, no gas....all out barracks and marines, rally to enemy base.
Protoss is the same, all out gateways, rally towards the enemy base.
Let the first units show themselves to panic the enemy (and to scout)
but the real attack begins when about 3-4 zeals and 4-6 marines are massed
There is usually nothing behind a ramp at that stage that could stop the rush. Zealots assault the ramp blockade while marines pick off defending units.
The constant stream of units making their way to the enemy base usually overwhelms them. If not, and they somehow manage to survive, they should be in a sufficiently defensive mode that you can continue to mass and tech up a bit to finish them off.
This defeats any early tech builds
It is susceptible to a rush. (comes down to who rushes/micros best)
Key to the build:
Terran goes 6 barracks (that's right, six)
Toss goes 3 gates. Be sure to save your ChronoBoosts to push zealots out as fast as possible.
Rally troops to enemy base.
Advanced Tip, share control so that one player can focus on using the attacking units in the enemy base while the other continues developing eco and pumping out marines/zeals to keep up the assault.
We've beaten diamond players with this, so though cheesy and noobie, it works.
Three Attachments,
First, the rush used against VirtueTT and myself
The second, our turn, using the rush against some hapless victims
Third, the rush against two zergs. (Generally not a good idea). Effectively defeated but it still had the effect of 1) Preventing them from early expanding and 2) Committing them to a lot of tier 1 units. Giving us the edge to expand, tech up and win.