Author Topic: Protoss Strategies and Builds  (Read 10256 times)

Offline phoenix31tt

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Re: Protoss Strategies and Builds
« Reply #20 on: October 28, 2010, 07:10:05 PM »
i have some pretty decent replays to upload...

its a 2gate/stargate push... will upload it... found it to be very very effective on smaller maps...

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Re: Protoss Strategies and Builds
« Reply #20 on: October 28, 2010, 07:10:05 PM »

Offline phoenix31tt

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Re: Protoss Strategies and Builds
« Reply #21 on: October 28, 2010, 09:14:05 PM »
As promised...

this build works extremely well when they do a scan on ur base and only see 2 gateways... they get cocky and try to push it out fast... thats when the vrays show up :)

Offline TriniXaeno

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Re: Protoss Strategies and Builds
« Reply #22 on: October 29, 2010, 12:21:27 AM »
Can't wait to watch these, I suspect it's very similar to the antimage, just a little delayed due to the second gate. Tomorrow I'll take them eeen.

Offline phoenix31tt

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Re: Protoss Strategies and Builds
« Reply #23 on: October 29, 2010, 10:38:41 AM »
i think it's different to the anti-mage in the sense that the void rays are not used to harass but used with the main push...

and when making the main push the key is to try and expand quickly to.. so if u loose dat battle ur economy is still great

Offline Mez

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Re: Protoss Strategies and Builds
« Reply #24 on: October 29, 2010, 02:30:58 PM »
Wrong thread. But i sure this bess too.


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Re: Protoss Strategies and Builds
« Reply #24 on: October 29, 2010, 02:30:58 PM »

Offline TriniXaeno

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Re: Protoss Strategies and Builds
« Reply #25 on: October 30, 2010, 10:19:34 PM »
Watched 'em all and they are very similar to the antimage but with two key differences.

1) You choose not to harass with the void ray.
2) You hide the stargate

Note, in two of those games, you could have killed the terran at the 7 minute mark since they went heavy marauders. Nothing to stop the rays had you harassed.

In my modified antimage, I proxy the stargate to shave a few seconds off the harass and go gateway forge instead of two gates (because my unit control is lame)

Still, I like this approach, your expert handling of the sentries and attacking forces made all the difference. Very aggressive too.

And totally on point with the proxy pylon for warping in units in the field.


I'm not so confident in my choke holding with the sentry, that's why I modified my antimage with the forge. It's lame but safe.

Your unit control and sentry skills were diamond level.

boss replays.

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Re: Protoss Strategies and Builds
« Reply #26 on: October 30, 2010, 10:55:19 PM »
yea after i push is when i realise i coulda kill them earlier but.. without the early observer it does be a big risk to take... notice one game the guy went marines.. they woulda eat the vrays :(...

thx @ the comps doh... i real liking sentries, i trying to master forcefields.. good forcefields could make a whole lotta difference in battles yes...

Offline TriniXaeno

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Re: Protoss Strategies and Builds
« Reply #27 on: October 30, 2010, 11:11:14 PM »
think of the vrays as your early observers. lol

If you enter and see marauders, laugh and take the points.

If you poke in and is marines galore, high tail it out of there and try and harass with your superior range. Snipe buildings, etc.... basically keep him home defending until you can expand/build an appropriate response (aka colossi)

That is the essence of the antimage and it applies here too.


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Re: Protoss Strategies and Builds
« Reply #28 on: July 10, 2011, 06:13:13 PM »

Offline TriniXaeno

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Re: Protoss Strategies and Builds
« Reply #29 on: July 10, 2011, 07:19:04 PM »
lol, idiots

Offline Snowtiger

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Re: Protoss Strategies and Builds
« Reply #30 on: July 20, 2011, 02:17:37 PM »
Saw this on TL, thought it looked interesting enough to share..


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Re: Protoss Strategies and Builds
« Reply #31 on: July 20, 2011, 02:27:16 PM »
+1 WarOne and the others would find this very interesting. Makes micro a bit easier.

I wonder if this applies to moving any units around via the minimap, will they keep their formation..
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Re: Protoss Strategies and Builds
« Reply #31 on: July 20, 2011, 02:27:16 PM »

 


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