hat’s most impressive is the way Relic have re-integrated.the troop-deployment mechanic that had been sidelined to multi-player. Previously, you just had hero units leading squads. Here you have solitary heroes (rarely with bodyguards), Honor Guards and squads. Heroes you know about; squads are just general-purpose units built in captured factories from recovered resources, who don’t persist between missions and who can be upgraded squad-by-squad. Honor Guard are optional elite units you can take on missions instead of heroes, which increase your unit cap and can be rebuilt for free from relevant bases. On some missions, I took my core squad of five individuals; on others I took a mass of troops, as well building even more disposable Comissar-fodder in mission, leaving me with an Imperial Guard army closer to the Dawn of War I size. More squads, unit wargear and hero wargear can be unlocked as mission rewards, some of which further increase squad sizes