Author Topic: F1 2010  (Read 17212 times)

Offline woodyear99

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Re: F1 2010
« Reply #40 on: September 22, 2010, 12:07:34 AM »
Btw yuh know if this is download on PSN?

Carigamers

Re: F1 2010
« Reply #40 on: September 22, 2010, 12:07:34 AM »

Offline Arcmanov

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Re: F1 2010
« Reply #41 on: September 22, 2010, 01:13:09 AM »
'Obtaining' the game, and Tunngle.

Might just be joining you in that sweat later.  :)
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Offline Notnice

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Re: F1 2010
« Reply #42 on: September 22, 2010, 01:57:13 AM »
Btw yuh know if this is download on PSN?

Pc is download only (steam)

Consoles is disc only


@arc i'll post here if it works at all

Offline Notnice

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Re: F1 2010
« Reply #43 on: September 22, 2010, 03:30:25 AM »
bad news the game might not work because lan has a ping limit of 30ms thx to windows live but we still have to try it out, but not to fear teknogods are working on a way to work it out.

Offline Red Paradox

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Re: F1 2010
« Reply #44 on: September 22, 2010, 06:40:05 AM »
Good well there is some semblance of hope..I'll 'acquire' immediately!


Carigamers

Re: F1 2010
« Reply #44 on: September 22, 2010, 06:40:05 AM »

Offline Agokillya

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Re: F1 2010
« Reply #45 on: September 22, 2010, 11:04:13 AM »
Need to see a thorough review of the Console (XBOX 360) version, because I really want to get this game.

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Re: F1 2010
« Reply #46 on: September 22, 2010, 02:57:00 PM »
game is  hard with very hard ai on lol still trying to get the feel of the game

Offline Arcmanov

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Re: F1 2010
« Reply #47 on: September 22, 2010, 03:30:03 PM »
Can you set the AI to 'driving school' easy?  :lol:

I kinda knew the AI would kick some ass in this game.
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Offline WarOne

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Re: F1 2010
« Reply #48 on: September 22, 2010, 03:36:49 PM »
A video I found while lookin for footage of how de retail release lookin, must say I am thoroughly impressed.




Offline Spazosaurus

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Re: F1 2010
« Reply #49 on: September 22, 2010, 03:54:10 PM »
Wait dey, I didnt even realise they still made games for xbox.

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Re: F1 2010
« Reply #50 on: September 22, 2010, 05:02:38 PM »
Wait dey, I didnt even realise they still made games for xbox.
LMAO Oh God
Ah get weak wit tha one
that was mean though


Offline Arcmanov

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Re: F1 2010
« Reply #51 on: September 22, 2010, 05:35:56 PM »
Oh, he just JEALOUS he aint have one.  :)
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Re: F1 2010
« Reply #52 on: September 22, 2010, 07:24:47 PM »
Can you set the AI to 'driving school' easy?  :lol:

I kinda knew the AI would kick some ass in this game.

You can make them very easy.

Warone i think i posted that video on the last page

Btw i wish i could max out this game but on max i only getting about 30 to 40 fps.

Offline Arcmanov

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Re: F1 2010
« Reply #53 on: September 27, 2010, 01:39:44 PM »
OK...the game looks pretty sweet all maxed out...but I'll be the first to admit that
I'm not a fan of Formula 1 racing (and its derivatives).  I'll take rallying/off-road,
and even regular on-road supercar racing any day over this.  I just need to powerslide
around hairpins man.  :lol:

This game is for the hardest of the hardcore Formula 1 enthusiasts...you know, the
kind who actually WATCH F1 races on TV...and that ain't me, but as a gamer I needed
to give the game a holla just out of curiousity.  By F1 standards I'm quite sure Codemasters nailed it, but sadly its all lost on me.

...but by all means, give it a whirl.  The presentation is top notch, and it looks/runs
absolutely FANTASTIC.
Systems United Navy - Accipiens ad Astra


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Re: F1 2010
« Reply #54 on: September 27, 2010, 01:50:03 PM »
OK...the game looks pretty sweet all maxed out...but I'll be the first to admit that
I'm not a fan of Formula 1 racing (and its derivatives).  I'll take rallying/off-road,
and even regular on-road supercar racing any day over this.  I just need to powerslide
around hairpins man.  :lol:

This game is for the hardest of the hardcore Formula 1 enthusiasts...you know, the
kind who actually WATCH F1 races on TV...and that ain't me, but as a gamer I needed
to give the game a holla just out of curiousity.  By F1 standards I'm quite sure Codemasters nailed it, but sadly its all lost on me.

...but by all means, give it a whirl.  The presentation is top notch, and it looks/runs
absolutely FANTASTIC.

I'm that F1 fan but the game is to hardcore for me to play everyday like a Grid or Dirt 2,But the more i play the more i like it if you have a wheel setup you should try it on this game.It's also fun learning the game on lan with other like redfish like last nite

7/10 (Needs a few patch to make it easier for the avg joe)

Offline Arcmanov

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Re: F1 2010
« Reply #55 on: September 27, 2010, 03:02:20 PM »
A patch to possibly change the AI?  Nah...this is one of those games that actually
requires  really skilled drivers.  Patching it might inflame the internets.  :lol:


...but still, even on the easiest difficulty, I'm still having trouble.  :(
Systems United Navy - Accipiens ad Astra


Offline shivanandrs

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Re: F1 2010
« Reply #56 on: October 28, 2010, 01:38:19 PM »
Any of you guys play on the PC? Add me on gfwl - 'shivanandrs'.

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Re: F1 2010
« Reply #57 on: November 06, 2010, 11:27:24 AM »
F1 patch out

Find the console change log here http://community.codemasters.com/forum/f1-2010-game-1316/441745-f1-2010-v1-01-patch-changelist-per-platform.html

PC change log

• "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage

• A number of shadowing improvements have been added

• Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times
invalidated

• Balanced the effects of the drying line created by cars when in a wet race

• Balancing improvements have been made to AI drivers to prevent unexpected race results

• Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session

• Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend

• Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner

• Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback

• Corrected an issue where AI times were being reported incorrectly on the first lap

• Corrected an issue where AI were being disqualified during wet races in Montreal

• Corrected an issue where car driving style was defaulting to "Wet" in network sessions

• Corrected an issue where damage to AI cars was being inconsistently applied

• Corrected an issue where disqualified AI cars would cause network races to end prematurely

• Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen

• Corrected an issue where flashback would become disabled after resetting to track

• Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred

• Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line

• Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races

• Improvements have been made to the pitting process to prevent the player getting stuck.

• Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session

• Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend

• Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice

• Corrected an issue where research path choice was not being carried over to subsequent season

• Corrected an issue where save data is reported corrupted

• Corrected an issue where sessions in progress would appear on the server list after quitting a network session

• Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race

• Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed

• Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race

• Corrected an issue where the player is told to copy their team mate's car setup

• Corrected an issue where the player was able to pass through other cars after restarting a session

• Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions

• Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag

• Made penalties less likely to be awarded after spinning out on the track

• OSD now displays time gap between cars on the sector and lap split times

• Reduced the frequency of penalty warnings given for minor collisions

• Reduced the frequency of punctures received from standard tyre wear

• Sector times for the car on pole position is now shown in the split times on the OSD

• Tuned the grip properties of the tyre compounds in different weather conditions

• A number of localisation issues have been resolved.

• Added benchmark mode from graphics menu

• Added native support for the “Leo Bodnar SLI-Pro steering wheel controller” circuit board

• Added support for AMD Eyefinity / Nvidia surround multiple monitor modes

• Added support for crossfire / SLI and multicore GPUs.

• Added support for DirectX 11

• Added support for Intel SandyBridge processor and graphics

• Added support for the Thrustmaster GT Experience steering wheel

• Additional (D-Box) motion platform support during pit stops

• AI cars now correctly reduce speed when damaged

• Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively

• Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback

• Corrected an issue where drivers of ghost cars became solid at certain camera angles

• Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used

• Corrected an issue where the driver head would bob extremely violently on certain machines

• Enabled access to the Advanced Wheel Options for all users

• The replay file can now be saved as an external file and played back within the game

Offline shivanandrs

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Re: F1 2010
« Reply #58 on: November 06, 2010, 05:27:52 PM »
^^ thats a lot of issues..lol.

Offline WarOne

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Re: F1 2010
« Reply #59 on: November 16, 2010, 11:43:44 PM »
With an overpowering win against the up and comer Chronic, WarOne takes the first grid position all the way to first place.  I know Tony wasnt serious but still I won dammit!!

« Last Edit: November 16, 2010, 11:59:47 PM by WarOne »



Carigamers

Re: F1 2010
« Reply #59 on: November 16, 2010, 11:43:44 PM »

 


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