Didn't even realise that a patch went live today. Here's the list of fixes...
-Improved threading performance on computers with only 2 cores.
-Additional performance optimizations
-Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
-Fixed random freezes in certain computer configurations.
-Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
-Allow Team Change grace period at start of match (server admin option).
-Added 4 more reserved slots (server admin option)
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Added /connect -Improved quickmatch results (server side change)
-Fix for watching films through Combat Record
-Fixed compassSpectatorsSeeEnemies exploit
-Fixed 3rd person fov exploit
-Fix for infinite supply drop exploit.
-Fixed crosshair flickering when stereo is active.
-Various spawn improvements
-Various sound improvements
-Fix for Zombies – Teammate shadows not displayed properly.
-Fix for radar not staying on in One in the Chamber when it should.
-In a Domination match, the Position Secured medal is no longer delayed.
-'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
-Fix for choppy final killcam in dedicated servers.
-Various map glitches fixed.
-Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
-Added mixed hardcore playlist
-Added mixed barebones playlist
-Added 12 player versions of all playlists
Rcon
-Reduced timeout values. Connect (or failure to connect is faster).
-Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
-Added Settings and Console tabs for Ranked servers.
-Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
-Added version number to the title bar.
-Fixed a bug where UI state didn’t persist after switching to another server.
-Added “disconnect” button.
-Fixed map “set” to not use admindvar.
-Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
-Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error.
-Truncated all message fields to 140 chars.