was d point of an RPG if no exploration and u being led down a specific path for almost d whole game
I know it's gonna be a really good game but that's not what I want. I wanted a Final Fantasy, and this is not one. Say what you want but it is really a normal story-driven, cinematic RPG with the name FF tagged on.I was so crazy for this game when I heard about it...it reminded me of FFVIII (my best) with it's futuristic settings. I was more excited thinking about having a FF game with this graphics. But FFXIII has no towns in the traditional sense...but more of a menu navigation: Navigate from spot to spot to buy weapons and upgrades etc....feels to menu-based and unrealistic. All other FF had towns. Squeenix's excuse was that they're too lazy to make the towns because they wanna make them with high graphics. My view? They've done enough for FFXIII and to avoid raising the cost of production, simply add towns in FFXV. It's a launch FF so expect a long development time and several sacrifices. Also, it isn't hard to make towns. Nothing is wrong with waiting for a town to load into and there need not be perfection in the polygons of it....FF fans will wait just to enter a beautiful crowded town bustling with activity and mini-games and side-quests and conversations etc. even if it has sub-ps3-standard graphics.I believe the battle-system is spot on. The lack of track-back ability or a world map sores that cool system.Plus, who's gonna play over a game that would make you wait 15hrs to get to the free-roam area.The other FF games had the 2-in-1, with the choice being yours anytime. At any point in time, you can deviate from the story to level-up if you're not satified with your skills. Seriously, this is a really good game, with an excellent story (with some excellent voices and some very poor), lack of proper/original/better theme song, quality battle-system and job-system......but, all I wanted was a normal Final Fantasy with PS3 graphics and power. This is just an RPG, not a JRPG.