Demigod's lead designer John Comes points out that RTS creators never responded to popular user-created variants of major games the way that FPS makers did with mods like Counter-Strike. He's trying to do just that with Demigod, a full-featured RTS-hybrid inspired by the popular Warcraft III custom map Defense of the Ancients -- usually "DotA" for short.Demigod pretty much follows this style to a tee, though it expands on it considerably. At its heart, though, is a kooky high concept: there's a vacancy in the pantheon of gods that rules over the game's world. Every "hero" unit in Demigod is a mortal spawn of one of these deities who's striving to occupy that exalted space. In order to determine which among them is worthiest, they play DotA in real life. The game doesn't appear to take itself too seriously, in other words. The look is pretty whimsical -- think your typical high fantasy setting fast-forwarded about 3,000 years, with ultra-evolved magic in place of high technology. Bestial humanoids comprise the rank-and-file, and creatures that lead designer John Comes refers to as "catapultasaurses" occupy a hazy role somewhere between heavy cavalry and artillery.