no you're absolutely right, it has been made more "accessible"I think that's the most politically polite way of putting it without offending our console brethren. lolThat is an industry trend and not unique to Crysis 2 in any way. A lot of times games perform like crap on a PC aside from being made "more accessible" in terms of gameplay mechanics. BlackOps being the most recent example. Its as though they did zero QA on the PC experience. Stutters and hiccups galore on computers more powerful than the console from whence it came.Thankfully, that wasn't the case with Crysis 2 (with the notable exception Arcman raised over the Multi GPU setup woes)
Why I won't be buying or pirating Crysis 2. Constructive. 04 03, 2011 /06:44 That is, constructive explanation and criticism over why I am disappointed with Crytek for their product, Crysis 2.First of all, jeez, I must of played through Crysis 20 times. Maybe not played through in a linear fashion, but I've definitely loaded all the levels multiple times (the earlier levels more frequently) because in Crysis 1, it doesn't really feel like the level has a start and an end. It's so different each time, that you could give me one level and I would happily play it over and over, and I would be hard-pressed to say "I did the same thing twice" and I'm not talking about little things like picking up a barrel or whatnot, I mean, the way you progress through the level.I play on Contact and Recovery a lot, and in those levels in particular there are many, MANY ways to play any way you want. There's so many angles of approach (road, jungle, high ground, sea, beach) and each have different obstacles and guards to tackle. In addition, there are several different play styles, predator, stealth, all out soldier.. and just mucking around (throwing barrels at soldiers to kill them, etc)This kind of gameplay is just amazing. It's such pure fun, and I know a lot of criticism goes on Crysis for having bad gameplay but these people have no idea how to have their own fun in FPS these days, they're too used to being shoehorned through tight corridors and this criticism comes 95% from console fanboys who have never played the game in the first place.Anyway, when Crysis 2 was announced to be multiplatform, I was instantly skeptical. It sounds very elitist, but the fact is unless you develop for PC first, and release on PC first, then make whatever changes are necessary to bring it to consoles, then the PC experience is going to be hampered in some ways by the massive limitations of the console hardware, control method and target audience.I feel that these three areas have successfully destroyed what made Crysis such a fun and relatively unique FPS (Yeah, jungle FPS has been done before, but never in this way, never with this much freedom)For starters, lets look at the story.Spoilers for Crysis 1.You end the game with a bang, Prophet is going back to the island to suck it to the Aliens, you (Nomad) and Psycho and Helena chase him, the game ends.Crysis 2, you're in New York, you're a normal soldier, Prophet gives you his suit then buggers off, there's no mention of anything at all from Crysis 1 or Warhead, what in the hell? I want to continue the story, I know C1's story wasn't amazing, but it was suitable to pace the action, give progression to what you're doing and it was mildly interesting. Where did the aliens come from? What's with freezing everything?So why couldn't Crysis 2 begin on the Island and then move on to NYC?I have a theory, remember the CE3 tech demo on the Island? I'm sorry, but on PS3 and 360, it looks like absolute crap. Like a grab bag of low/med/high settings on PC, a LOT of stuff like view distance and object pop-in and textures have been compromised. Physics and water are toned down, no object motion blur, lower detail particles.I don't want to give the consoles too much credit, but Crysis 2 looks pretty decent on consoles. The tech demo for the island, however, really does not.So what happened? Well they didn't want such a dramatic difference in IQ, so they just cut the entire continuation of Crysis 1 from the drawing board and hacked together a solution to fit the consoles, but leave the PC in the dark.The same thing has happened with the controls. In order to make it easier for console players with a controller, things need to be streamlined. In my opinion, there can be many different solutions to the whole "4 suit options is good, but combining them isn't possible" instead of merging them into two options. This isn't really a very good solution, it just gives a feel of "consolization" AKA, the act of making things simpler to fit the needs of a different audience.Now, what developers need to realise, and as a consumer I'm in the right situation to say (unlike other complaints or topics when people with no clue blame developers for things they have no right blaming them for) that the PC and console audiences are completely different. The games that were on each system in the early 2000's were completely different. Consoles had JRPG's, platformers, racers, arcade style games, the PC had shooters, simulators, RPG's, RTS's and more puzzle style games.For some reason, I think the popularity of FPS like Halo and COD on console is partly to blame, developers or publishers, whoever, has been thinking it's a good idea to merge both audiences by creating a one-size-fits-all model of game development that they think is good for all. But as developers know, when going multiplat you always need to design for the lowest denominator.This is evidence by Cevat Yerli being quoted (I'm paraphrasing) as saying "If it didn't work on consoles, we cut it from the PC version"Hang on one bloody second, Mr. Yerli. That is not acceptable. I don't want to sound like one of those high-horse twats but what was Far Cry on? PC. Crysis? PC. Who PAID for the games you and your team poured your creativity into? PC guys. Who made Far Cry for consoles? Another damn team, and they sacrificed what they could to bring a good experience to consoles, while PC had an uncompromised experience with Far Cry on PC.So what's going on? Why are you essentially stabbing your loyal fanbase in the back? "Hey guys, thanks for buying Far Cry, thanks for buying Crysis, we made these games for PC to take advantage of your hardware that you paid for because it's your hobby, well, here's a new one for ya, forget the name of progress, you can all be thrown back 5-6 years to the days of the Xbox 360! Cheers, bye!"Now, let's look at the actual gameplay itself. God, I remember being bombarded with the term "Vertical gameplay" by Nathan Camarillo. I'm sorry, but this sounds like pure unbridled PR damage control ****.So basically, consoles can't handle large dynamic environments with good IQ settings (CE3 demo as proof of this) so it needs to be moved to a City. City's ARE big, but they aren't OPEN, but City's ARE TALL.Now, who played 2D platformers? What's the most annoying thing you can think of in those games. Falling down from a height and having to go all the way back up. So you can excuse me if I think that stalking opponents in a dense, living jungle is more exciting that climbing up flight after flight of stairs, only to fall down a blown out hole in a building while bum-sliding. Then having to go allllll the way back up.That reminds me, why remove lean and prone from the game? What else is missing? Do we still get tactical map? different grenades? Ammo selection? I mean, two suit options have already been streamlined, and now we get bumslides and parkour... G...great?Well it kinda defeats the purpose.Now let's look at the graphics themselves. I find it ironic that the best looking game of all time, and STILL the best looking game of all time (even vanilla) (also still VERY technically impressive in regards to scale and dynamic gameplay, there's no other game like it) has failed to be surpassed by it's successor.No matter which way you spin it, Crysis 1 looks ever so slightly better than Crysis 2. Crysis 2 has better indoor environments, without a doubt, it was designed for it, but the outside... what? What happened? Why can't I shoot down trees? Why can't I pick lots of environment stuff up? WHY ARE THERE NO CHICKENS TO THROW AT EVIL KOREANS!?It seems that everything, EVERYTHING has been butchered, limited, streamlined or hacked down in some way or another to fit onto console, I would not ever have a problem with it, if they gave us a proper sequel to Crysis on PC first, then a year later or 6 months down the line released on consoles. It's happening with "The Witcher 2" and as it stands, it's looking to take the title of best graphics in a TPS by a mile and a half. I'm sorry Crytek, but it looks utterly fantastic. That's a PC exclusive, and then it'll come on consoles, with whatever needs to be cut or reshaped to fit on console, cut and reshaped. The PC version maintains everything that MAKES it a PC version.I mean, when a game ships with DX9 support, no plans for DX11 to take advantage of the graphics cards that were advertised by Nvidia as having DX11 support and exclusive features for Crysis 2.. That's just not right.When a beta ships out with console code in, that's not right.When the full game also ships with the same code in, that's not right.When they take away mod support "to be released later" (DICE and Treyarch both made this promise, and failed to deliver last year, you can understand why I'm skeptical) that's not right.When, for an entire year, the only media we see about the game is from the Xbox, that's not right.When it is PC guys who have supported Crysis through Far Cry and Crysis / Warhead, then get the short end of the stick when Crytek focus their efforts on getting a good looking game to run on Dinosaur hardware, that is not right.
Well yea @ showdown between kb& mouse and cntrller peeps. Agreed yall got some skill. Men like wyatt was swinging on meh balls though, coullda bring a stronger showing to kelp kill the talk LOL.
And most importantly, w1ntry is a sneaky, ninja, no noise making, radar jamming mofo.
(I half way believe redlum threw away his xbox controller in disgust and hooked up a keyboard and mouse but too shame to admit it, lol)
Quote from: TriniWyatt on April 04, 2011, 01:11:04 PM(I half way believe redlum threw away his xbox controller in disgust and hooked up a keyboard and mouse but too shame to admit it, lol)No such thing, the controller is there whenever yuh ready again Wyatt...No KB and Mouse...