Allyuh hadda buy it first and be actually playing it for me to buy it.I must come on mumble in the night, hear real action going on only to hear man bawl 'jump eeen, Crysis sweattt.'
hear what fellaz i don't know if any1 here experienced a problem with logging in to the demo after a while, but it happened to me now it seem i still can't login in the full version, hopefully that's fixed by the time i done de campaign which going gd so far
We don't get to dieThe game has some surprises for you, including how you become the caretaker of the nano-suit, and what that means in the long haul. I've never seen a game take so much joy in putting its hero through so much crap. You get thrown, slammed, broken, and used by everyone you meet. I kept waiting for the protagonist to tell one of the other characters to go to hell when asked to fight. No one seems to give a damn about you as an individual, they simply pick you up, dust you off, and then throw you into the next bloodbath. Imagine being Master Chief, without downtime or any chance to get used to your armor.Pay attention to what happens to the main character throughout the game. In many ways this isn't his fight, and as you play, you're placed in terrible circumstances by powerful men, and you have very little say in any of it. You're the perfect soldier, packaged in technology, with no voice or agency. Violence is the only means of expressing yourself. "We don't get to die," someone tells you in the course of the game, and it sounds almost mournful. The final words of the game may seem like a non-sequitur at first—and they certainly set up the inevitable sequel—but once you place them within the context of the rest of the story it's almost nihilistic.While Crysis 2 may seem like just another big-budget shooter at first, the game plays with a number of images and themes that are surprisingly affecting. It's a haunting game, filled with the dead and the dying, and placing the action in such a much-loved American city only to destroy it in scene after scene is a bold choice. After I finished the single-player campaign I continued to think about how the game played out, and that's rare in a genre that seems to be stuck on the "isn't America tops, what with all our guns?" message.Through the course of the game you're broken, shot, cut, and attacked from all angles. Allegiances change like the weather. What stays constant is that no matter what horrible things happen to you, you'll keep fighting as long you're able. During one scene you have to hit a button to trigger the suit's defibrillator, putting you back into harm's way. I was tempted to simply not hit the button, and allow myself to die on the battlefield. The only thing I wanted for myself was peace.Verdict: Buy