... Half Life 2, the expansions, ... hardly pirated ...
Quote from: TriniWyatt on March 24, 2011, 02:13:53 PMFirst things first....a game developer should not have to focus on epic multiplayer to deserve sales.An awesome single player experience should be enough to warrant a purchase (Think the original Prince of Persia and even its remake, the Sands of Time)Developers however have been completely spurned by PC gamers pirating their single players game unabashed.As a result, the focus on multiplayer, specifically internet multiplayer came about as a means to circumvent the piracy problem.Imagine, all these great multiplayer games...with no lan support. lol. If it was about offering the penultimate multiplayer experience and not about fighting piracy....then LAN support would be included.I totally disagree. I am saying that times have changed and good single player alone is not enough, ESPECIALLY when they calling $60us a pop...for maybe 4 to 6 hours of entertainment? Come on. I am also saying that having a killer mp component (which is essentially unhackable) will encourage (force) people to buy the games to access the awesomeness that is the MP experience. So more value for money on the consumer side, more profit because of higher quality on the dev/publisher side. What's not to like?
First things first....a game developer should not have to focus on epic multiplayer to deserve sales.An awesome single player experience should be enough to warrant a purchase (Think the original Prince of Persia and even its remake, the Sands of Time)Developers however have been completely spurned by PC gamers pirating their single players game unabashed.As a result, the focus on multiplayer, specifically internet multiplayer came about as a means to circumvent the piracy problem.Imagine, all these great multiplayer games...with no lan support. lol. If it was about offering the penultimate multiplayer experience and not about fighting piracy....then LAN support would be included.