http://kotaku.com/5904303/max-payne-3-multiplayer-is-good-essential-and-rockstars-boldest-move-in-year?tag=preview
Max Payne 3 multiplayer is built on a familiar modern foundation. It has headshots and its own form of perks. It lets you earn experience points for kills amd assists, and it will let you level up and unlock better weapons and perks. All of that is standard and, in that combination, has been since Infinity Ward's revolutionary Call of Duty IV: Modern Warfare.Pack it in, ladies and gentlemen. We're done here.It's funny (okay, less funny and more just depressing as hell) how as I read this article, and the more excited and detailed Totilo's descriptions got, the LESS I found myself wanting to ever play this game. Truthfully, I went from passively neutral on the game to pretty actively not wanting to buy it. I loved the first two Payne games, yet every single new thing I learn about the third one seems to push me away even more. It doesn't even look like noir anymore, on top of the boorish, hideously bad redesign for Max and the over-focus on multiplayer.I've said it before, I'll say it again, and I'll keep saying it until the industry breathes its last breath: multiplayer should only ever be a bonus in narrative-based games, not the main attraction. If multiplayer is the main attraction in your narrative-based game, you have failed as a designer and a developer. Especially when that multiplayer is grindy "carrot-on-a-stick" multiplayer that turns the game into an endless Ouroboros built solely around keeping itself in your console as long as possible without providing any new, meaningful content.