Author Topic: DiRT 2  (Read 43657 times)

Offline Berzerk

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Re: DiRT 2
« Reply #140 on: May 12, 2010, 09:56:39 AM »
well look at dramas.

gotta say arc man's recommendation is the best.

so umm can we all get along now?



Carigamers

Re: DiRT 2
« Reply #140 on: May 12, 2010, 09:56:39 AM »

Offline IsMe2003

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Re: DiRT 2
« Reply #141 on: May 12, 2010, 10:02:27 AM »
well look at dramas.

gotta say arc man's recommendation is the best.

so umm can we all get along now?

^^^what he said  :ph34r:

aye Berzek wham! how yau missin in action so last couple sweats  :happy0203:

Offline Notnice

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Re: DiRT 2
« Reply #142 on: May 12, 2010, 01:30:35 PM »
well look at dramas.

gotta say arc man's recommendation is the best.

so umm can we all get along now?

And rthat is what we did last nite and missaah got mad that's all.We were all playing happy and fun but when me and awesome left to play with with damage missaah got mad that's all.

Form now on we will have 2 SWEATS

Offline MessiaaH

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Re: DiRT 2
« Reply #143 on: May 12, 2010, 01:38:08 PM »
 is alyuh went alyuh way. d rest of us remained in d same game sweting, and we specifically asked, where alyuh gone, if alyuh game crash, if alyuh not coming back, and got no reply.

Offline Notnice

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Re: DiRT 2
« Reply #144 on: May 12, 2010, 01:42:34 PM »
Fight done right?

Back on topic

Carigamers

Re: DiRT 2
« Reply #144 on: May 12, 2010, 01:42:34 PM »

Offline Redfish

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Re: DiRT 2
« Reply #145 on: May 12, 2010, 01:52:04 PM »
*Hands out lollipops and box juice with straws for everbody to relax deyself*

Offline MessiaaH

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Re: DiRT 2
« Reply #146 on: May 12, 2010, 02:16:17 PM »
smirnoff and ah doubles for me please, slight pepper, no coocheela.

Offline Spazosaurus

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Re: DiRT 2
« Reply #147 on: May 12, 2010, 02:23:10 PM »
Me, im very friggin relaxed. As long as whoever hosting is open minded to requests and willing to try different things, ill be there, otherwise I gone, simple as that.

Offline Arcmanov

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Re: DiRT 2
« Reply #148 on: May 12, 2010, 02:27:31 PM »
Yeah...but much ROFLs and KEKs @ 'lollipops and box juice'.  :laughing7:
Systems United Navy - Accipiens ad Astra


Offline phoenix31tt

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Re: DiRT 2
« Reply #149 on: May 12, 2010, 02:28:49 PM »
personally i didnt care if you all were goin to play the game with damge on as 2 of the members had already dropped out...

but say something nah.. in truth it was very small minded to just buss out wihtout saying anything

something small like: well we gonna run a damage sweat later..

but thats a whole different issue of etiquette...

Offline Spazosaurus

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Re: DiRT 2
« Reply #150 on: May 12, 2010, 02:35:07 PM »
Admittedly, should have said something, my bad. Next time I'll announce my departure.

Offline phoenix31tt

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Re: DiRT 2
« Reply #151 on: May 12, 2010, 02:42:18 PM »
good.. now that all that is behind us...

what time is the sweat later!!! :}...

Offline Spazosaurus

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Re: DiRT 2
« Reply #152 on: May 12, 2010, 02:46:46 PM »
I going to catch up on some bc2 later so not till 11 or 12 ill jump in dirt.

Offline MessiaaH

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Re: DiRT 2
« Reply #153 on: May 12, 2010, 03:00:31 PM »
during d week is early swets for me, by 10 my time, 11trini time, i want to done swet. anywhere between 8-11 trinin time i coudl swet.

Offline Notnice

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Re: DiRT 2
« Reply #154 on: May 12, 2010, 05:29:28 PM »
I going to catch up on some bc2 later so not till 11 or 12 ill jump in dirt.

BC2 2nite dirt after

Offline MessiaaH

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Re: DiRT 2
« Reply #155 on: May 13, 2010, 09:37:41 AM »
well fellers it finally reach: http://www.amazon.com/Logitech-PlayStation-Driving-Force-Racing-3/dp/B0015HYPOO/ref=sr_1_1?ie=UTF8&s=videogames&qid=1273757743&sr=8-1

Took my first races with it last night and boy o boy is this thig dfficult to play with. D force feedback is insane, in so muchthat it is too much. it makes it too real and ths u have to literally fight with d wheel to conol d car at high speeds. i lowered it from d default of 100 to 20. lol.

I think i getin d hang of it doh.

Offline TriniXaeno

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Re: DiRT 2
« Reply #156 on: May 13, 2010, 09:48:18 AM »
hahhaha at men trying to get a fella called "NotNice" to be "Nice".

This issue easy to solve. Increase the numbers, save the world.

If it have 20 men fighting to play dirt, there will be more than enough to have two sweats concurrently. One with damage and one without.

Recruitment time.

Who could do up a banner for the site? A lil promo poster that we could push on the facebook group, etc....?

(willing to do anything to keep notnice and awesome in the dirt2 sweat, lol)

Offline Spazosaurus

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Re: DiRT 2
« Reply #157 on: May 13, 2010, 10:38:57 AM »
Yea Wyatt that sound good. Your assignment tonight, say between 7 and 12am is to make a nice banner for use on this site, facebook etc and see how many people u can recruit for the sweat. Feel free to take all the time u need, we want a good banner so it may take say, 4 or 5 days.

On a real, as it is we have more people that can fit in one session as it is so the idea of 2 channels is not a bad one as it turns out.

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Re: DiRT 2
« Reply #158 on: May 13, 2010, 10:48:18 AM »
lol @ between 7 and midnight for 4 - 5 days. hymc

I'll draw the banner with my m60 on your chest.

Offline MessiaaH

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Re: DiRT 2
« Reply #159 on: May 13, 2010, 11:56:15 AM »
First Impressions of Logitech Driving Force GT.

out of the box, the wheel is easy to setup, mounting onto desk takes all but a minute. Padels remains inplace on d floor, wheel rest to side of desk when not in use.

Performance:

The forcefeedback in this thing is insane as i've mentioned before, and i've since lowers the feedback strenht from 100-20, and the evironment effects from 50-20. wheel weight remains at 50.

The forcefeedback adds an extra layer of information received from the game that you can learn to love. The wheel emulates weightlessness, so when u stunt on a hump, the wheel goes dead and looose, and as the car hits the ground, the wheel shakes , then firms up as u mash out on the gas. Same applies for corners, the wheels locks up and firms up whiles breaking into the corner, loosens up mid turn, and tights up as u mash out of the corner.

This use of forcefeedback once learned can really improve the driving expereince. The feedback is so acurate that it makes the initial startup rush a bit more bareable, as i can feel every little touch the other cars givin me, and turn d wheel acordingly to keep from spinning out.

Quirks: the wheel reacts as if its real, which means, if u spin out, not only ur car, but the wheel itself spins out of control. if ah man ram u from d side, and u were not prepared, the wheel itself will lock to the left/right, and send ur car spiraling to its doom. Something to get used to i guess.

Plus: The wheel also acurately relays to ur hands what type of surface u driving on, if gravel, the wheel will be rocking slightly left-right, if grass, the wheel will be inbetween firm and loose, dirt, pitch etc etc all have varrying feedback effects that makes the expereince really cool and makes adapting ur control per road conditions better.

All them words, juss speaking on feedback alone. i eh even touch d other stuff yet, but ill pace mehself....

Carigamers

Re: DiRT 2
« Reply #159 on: May 13, 2010, 11:56:15 AM »

 


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