Author Topic: KILLZONE 2  (Read 24841 times)

Offline ViCe

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Re: KILLZONE 2
« Reply #100 on: April 18, 2009, 05:11:25 PM »
Nice sweat last night guys...but all of a sudden I got 3 beeps from the PS3 and then it CRASHED...as in completely powered off. :(
I was able to turn it back on right after, but I didn't bother to go back in.

Apparently this is a software issue (from what I've been told) and not a hardware one, because I played Street Fighter 4 for
about 2 hours more, and got no issues.

My research continues...

WE NEED MORE SWEATS LIKE DAT
KZ2 HAPPY HOUR WAS BOSS LOL  :happy0203:
we wuda hav more trinis in eh but slyguy & dvon was playin wheel of fortune and come on late.

for some reason apprentice wen u an ipix leave i doh know boy we jus start playin rel bad ah doh know if men was tired or wat but jah my kdr was like -4 for half d game until, ended on + 8 tho after da one we buss it lost 6-1 tiredness take over lol

oh an apprentice dah random matrix lag horse wda, it was REL funny watchin seiryuki jus freeze strikin a pose with a nade in he hand but jah wen d ting unfreeze yuh had to hope to god yuh aint dead nah lol

btw ah fella named clown_x sen any of u a msg for a clan match? he sent all my N3W guys d same message , i think he wanted a match
« Last Edit: April 18, 2009, 05:15:28 PM by Blu_ViCe »


Carigamers

Re: KILLZONE 2
« Reply #100 on: April 18, 2009, 05:11:25 PM »

Offline TheApprentice

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Re: KILLZONE 2
« Reply #101 on: April 19, 2009, 10:43:44 PM »
lolzz that lag was BOSS. (and lol @ wheel of fortune :P)


I never see anything like that.
And even more boss when time resumed. lmao.

I hosted many 32 player games before..and that was a 20...so probably someone in the house was using some net while we were in the game.

dunno about any clan messages or what not..i aint check inbox in like 3 weeks.

Offline ViCe

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Re: KILLZONE 2
« Reply #102 on: April 27, 2009, 05:25:34 AM »
LOL "pro" KZ2 tips from Tsquared of the MLG H3 Pro team Str8 Rippin
more like extreme n00b tips lol

http://g4tv.com/xplay/cheats/37847/Pro-Tips-with-Tsquared-Killzone-2-Multiplayer.html



Offline ViCe

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Re: KILLZONE 2
« Reply #103 on: April 30, 2009, 08:41:55 PM »
http://www.destructoid.com/how-to-not-look-like-a-dickhead-in-killzone-2-130302.phtml

i suggest ppl pass this on to as many kz2 players as we can an maybe, jus maybe da online wont be filled with dickheads aka randumbs someof whom hav no mics


Offline k1701

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Re: KILLZONE 2
« Reply #104 on: May 01, 2009, 10:45:54 PM »
Hey, anyone got the new steel and titanium map pack? what u guys think about em?

Carigamers

Re: KILLZONE 2
« Reply #104 on: May 01, 2009, 10:45:54 PM »

Offline TheApprentice

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Re: KILLZONE 2
« Reply #105 on: May 01, 2009, 11:07:48 PM »
I like em :P
These maps are really good for some competitve games.
Really nice layouts. And the wastelands map is a nice twist with the two separate "ships".
And easy trophies! LOL

Offline ViCe

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Re: KILLZONE 2
« Reply #106 on: May 02, 2009, 03:05:40 AM »
I like em :P
These maps are really good for some competitve games.
Really nice layouts. And the wastelands map is a nice twist with the two separate "ships".
And easy trophies! LOL

from a competitive standpoint as in clan battles maps not good
too big for 4v4s
hopefully d retro pack wit kz1 maps go be sum small maps
any1 ever play d kz1 online?
were d maps big or small?


Offline TheApprentice

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Re: KILLZONE 2
« Reply #107 on: May 02, 2009, 03:20:53 AM »
KZ1 map packs were pretty big in size also...
And I find the maps are good size for 4 vs 4 and 6 vs 6, very tactical.
Too each his own I guess lol.

Offline ViCe

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Re: KILLZONE 2
« Reply #108 on: May 02, 2009, 09:55:18 AM »
^
nah boy dem maps nothin like tharsis or blood
too big imo go invite campin an i despise campin with a passion

@  KZ1 maps stueps Guerilla better pay attention to their tournament system an realise dat most tourneys are either 2v2 - 4v4 with d occasional 5v5 or 6v6 haging around

if they want this game to hav d "halo" legs better release maps that would actually work in tournaments since d bulk of online is about clan battles/tournaments, an a dam party system already jeez it frustrating havin to tell a padna eh join isa or if faction balancing on yuh screwed


Offline ViCe

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Re: KILLZONE 2
« Reply #109 on: May 27, 2009, 05:31:39 PM »
http://blog.us.playstation.com/2009/05/27/killzone-2-patch-127-details/

party system for those who actually play kz2 still besides me
other nice things in d patch also


Offline TheApprentice

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Re: KILLZONE 2
« Reply #110 on: May 27, 2009, 09:15:43 PM »
^that patch is pretty darn good.
I loved the details.

Offline ViCe

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Re: KILLZONE 2
« Reply #111 on: May 27, 2009, 09:39:15 PM »
^ too bad u dont play anymore


Offline woodyear99

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Re: KILLZONE 2
« Reply #112 on: June 04, 2009, 02:16:29 PM »
Patch 1.27.....gonna try to play this more. These patches keep gettin better and better.

http://www.psu.com/Killzone-2-patch-127-now-available,-details-inside-News--a007495-p0.php

A new Killzone patch is being rolled out today that will add a number of enhancements, including tweaks to the friend's search engine and amendments to Skirmish mode, as well as smaller changes that will improve the overall balance of the game.

Revealed via the official U.S. Killzone forums , Guerrilla Games give us the lowdown on patch 1.27.

Let's start with the first one: finding and playing with friends. How has that been changed?
We've examined how party systems work and added similar functionality to our game where possible. The 'Join Friend' option has been changed so that the player can automatically join a friend's faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

You said the Skirmish Mode been tweaked – can you explain?
Well, we've decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

Control-wise, what exactly does the new 'High Precision' option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It's not a radical overhaul of the control system, so the layout and the 'weight' of the controls remain the same.

Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we've decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn't want to force a sudden change to the controls on you!

How have you improved the overall balance of the game?
For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can't defect to the larger team if the battle doesn't go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

Furthermore, we've removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

Finally, we've made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge's secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we've reduced the way automated turrets target them, so they're not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!"
« Last Edit: June 04, 2009, 02:18:52 PM by woodyear99 »

Offline ViCe

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Re: KILLZONE 2
« Reply #113 on: June 04, 2009, 05:22:57 PM »
yea patch out 2bad no one plays but me n ghosty n well my american clan members
oh well if u playin more da go b good another trini to play wit


Offline woodyear99

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Re: KILLZONE 2
« Reply #114 on: June 04, 2009, 05:24:44 PM »
Yeah around what times at night yall play?

Offline ViCe

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Re: KILLZONE 2
« Reply #115 on: June 04, 2009, 11:03:08 PM »
once i home an i hav AT LEAST 2 other clan members on i usually host, doh like playin wit randumbs..........u witnessed 1st hand how we got gRaped in da C&H round by Ipix team stueps dam randumbs

takin out da temp invulnerability leads to LVL n00bs spawn campin ur spawn points wit shottys, placing turrets on yuh spawns or d ole cod favorite spam nades randomly at d spawn point an hope 4 a kill

they need to address dat

 shudda NEVER make da Air Bot Smart stueps, we dun use to cuss wit d random headshot d ground turrets use to get now d Air bots can actually AIM makin dem super annoying now

didnt like d new High Precision at 1st but after spendin sum time wit it HP ftw


Offline BeoBear

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Re: KILLZONE 2
« Reply #116 on: June 19, 2009, 03:50:11 PM »
Really looking forward to some Killzone 2 online..so if any of you still play add me.

Dr_upgrayedd

Manicou....Manicou MANICOUUUUUUUUU

Offline Redlum08

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Re: KILLZONE 2
« Reply #117 on: June 19, 2009, 03:59:53 PM »
Good luck finding people, I believe only 2 people play, Blu_vice is one of them...Happy hunting.. LOL


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Re: KILLZONE 2
« Reply #118 on: June 19, 2009, 05:54:23 PM »
lol how come nobody does play?
Manicou....Manicou MANICOUUUUUUUUU

Offline ViCe

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Re: KILLZONE 2
« Reply #119 on: June 23, 2009, 10:29:39 AM »
^ burnout...........das 1 of d reasons why.
cod:waw is another.....unknown_tacticz told me he stoppin play kz n goin back to cod:waw *sigh* so d ppl on my sig -unknown_tacticz is d trinis who play

trini community on ps3 in ah mess doh let any1 tell yuh otherwise.
Uncharted 2 Beta only 3 ppl does play dat also me, dvon & eroo (aka David_Crockett)

if yuh lookin 4 a game dat trinis wud sweat it sadly gonna be Modern Warfare 2 so save yuh money 4 dat

i givin MAG 2 months b4 men drop it an stick to MW2


Carigamers

Re: KILLZONE 2
« Reply #119 on: June 23, 2009, 10:29:39 AM »

 


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