Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 605465 times)

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1140 on: April 10, 2010, 12:52:24 PM »
well done arc, well done.

Yeah, having all the kit unlocked gives you options galore when it comes to virtual man slaughter.

The diversity is mind boggling.

So many ways to kill a man, choose one.

For Scrutiny, here are some of my popular kit selections:

General Run and Gun:

Assault: M16 -> M1911 -> 40mmgl -> Grenade Vest -> Magnum Ammo -> Alternate Weapon Fire

Tank Busting:

Recon: VSS -> M1911 -> C4 -> Motion Sensor -> AMMO HIP BANDOLIER -> Magnum Ammo -> Alternate Weapon Fire

Wonton Pwnage:

Engineer: UMP 45 -> M1911 -> Uncle Carl  -> Explosive Leg Pouch -> IMPROVED DEMOLITIONS -> Alternate Weapon Fire

With the medic class I'm still torn between the M60 and the MG36. Will figure out which kit I like best in that class in the coming weeks.

@blu_vice

Veteran = seasoned players of Halo. They were among the best players in the game that I knew at the time. Only two guys I could think of were better than them, Xen and Jose.

Just as I am a veteran at other FPS games (quake 3, battlefield, sof2), having played them for countless hours and considered among the best (say top 20) in gatt. It's hardly an exact science but that is the definition I used in saying they were veterans.

http://www.xpadder.com/

Check that link out and bring your PS3 controller into the battlefield. Let's see how you fare without some aim assist console noobishness on your side against "pro"s running the superior keyboard and mouse combo.

Do that, and you win this argument hands down!
« Last Edit: April 10, 2010, 01:00:15 PM by TriniWyatt »

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1140 on: April 10, 2010, 12:52:24 PM »

Offline blood-lust

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1141 on: April 10, 2010, 08:47:53 PM »
i fine sumting rong wit dat ump i cud neva hit ppl at mid range wit it

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1142 on: April 10, 2010, 08:52:50 PM »
yeah, that ump45 is wshb.

Didn't impress me much but most of the kills with Engineer come from the gustav, lol

what would you recommend as primary weapon for the Engineer class though?  The AK?

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1143 on: April 10, 2010, 09:21:56 PM »
yeah, that ump45 is wshb.

Didn't impress me much but most of the kills with Engineer come from the gustav, lol

what would you recommend as primary weapon for the Engineer class though?  The AK?

Yup the aks

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1144 on: April 10, 2010, 09:29:24 PM »
Or the SAIGA 20K SEMI-Auto shotgun for clearing house i.e. mid to close range

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1144 on: April 10, 2010, 09:29:24 PM »

Offline ViCe

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1145 on: April 10, 2010, 10:01:24 PM »
@ wyatt did i not just state MAG has no aim assist?
was i speaking greek?

u seem to believe all console games have aim assist and das what u basing ur argument on


Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1146 on: April 11, 2010, 02:59:40 AM »
no, not all...I don't think Tekken 6 has aim assist.

my argument is this: keyboard & mouse > controller for FPS games. full stop.

Bring your controller, get http://www.xpadder.com/ and play us in Battlefield on the PC. Let's see if you'll last 5 minutes.

In other news, we just had an official match with Venezuela. Lihixxxxxxxxxx iwmc.

They are known as FAV: Short for the Virtual Armed Forces of Venezuela.

Game Type: Conquest 6v6

Score:
Venezuela: 4
Trinidad: 0

Now that we have conquered the bajans, we meet another foe that is even more of a challenge.

This was an away game, on their server.

Hopefully we will fare better when the battle is on GATT turf.

They've been at battlefield for sometime...but we're not exactly noobs either, lol.

Will post the detailed match scores tomorrow. need...sleep....
« Last Edit: April 11, 2010, 03:11:07 AM by TriniWyatt »

Offline blood-lust

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1147 on: April 11, 2010, 06:59:27 AM »
i prefer the aks but the saiga or the usas works very well to fuck up men up close

Offline blood-lust

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1148 on: April 11, 2010, 07:02:01 AM »
u sure it was a challenge or the fact that ever1 was already tired since it was like 2-3 in de morning

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1149 on: April 11, 2010, 10:28:53 AM »
I am a console gamer, last pc game i played was either Plants vs Zombies or Torchlight... prior to this i spent a lot of time on the older PC shooters such as UT, SOF2, BF1942, MOHAA, COD etc... for the past few years all my FPS gaming has been on consoles (MW2, Halo3, Fear, BF1943 etc). I prefer consoles for several reasons which i won't get into, but really and truly a Keyboard and Mouse combo cannot be matched for speed/options/accuracy in FPS gaming.

I am in agreement with you there yes

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1150 on: April 11, 2010, 12:32:37 PM »
well said larutus, well said.

bloodlust boy, we have to give jack his jacket. Those vene soldiers were on top of their game.

Apparently they play in TWL and are veterans of the battlefield franchise. They brought out Uncle Carl from game 1. Monopolized the high ground. Moved like a team. Swear we were fighting twelve men, not six. lol

We didn't have our star player, triniblocker...so who knows...maybe with our squad at full strength, the result will be different.

Let me get to those scores so we can see a little more detail on the match result.
« Last Edit: April 11, 2010, 01:23:30 PM by TriniWyatt »

Offline WarOne

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1151 on: April 11, 2010, 12:51:55 PM »
u sure it was a challenge or the fact that ever1 was already tired since it was like 2-3 in de morning

People were tired yes, but dey were damn good.  They were some true uncle carl professionals.



Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1152 on: April 11, 2010, 01:25:57 PM »
lol @ uncle carl professionals. indeed!

A taste of our own medicine yes. Who Gustav last Gustav best.

In the first result, Redfish's score was very low because he came in as a substitute for Kriminalkl whose machine spontaneously rebooted on him during the match.

As you can see, everyone put in a good fight. No .25 KDRs to be seen. The venez were just the better players (this time)

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1153 on: April 11, 2010, 01:48:29 PM »
Yea boy that team had man doin level STEUPS on mumble lol, A Carl hit yuh and yuh aint even know where it come from.

Everytime I have a man in mih scopes he have he carl on he shoulder, is either shoot him first or get your ass blown up.......

All in all it was in good fun, and maybe could even learn a thing or two from them.



Offline WarOne

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1154 on: April 11, 2010, 02:13:38 PM »
One thing I hadda add is a big props to mih boy berserk, it is not represented in the scores but when we were
running together it was butter in de start we were holding flags by ourself most of de times, (kriminal wasnt on mumble
so he didnt know what was going on) de man seriously had mih back and saved mih scalp a good bit ah times, we kept 4 of their 6 members on their toes for a very long time, when Redfish was added into de mix things started to flow.

But dat White Pass map is good for a team like dem, on top ah roof, on mountain dey had rocket flyin in from every single direction.



Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1155 on: April 11, 2010, 02:31:56 PM »
that was epic fun last.But  we will woop them next time with a 8v8

Offline WarOne

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1156 on: April 11, 2010, 03:17:44 PM »
Yuh tryin to give me nightmares or wha, I juss picture 2 more extra rocket flying at mih face dey.



Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1157 on: April 11, 2010, 03:51:04 PM »
lol @ battle field rocket warfare

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1158 on: April 11, 2010, 03:55:38 PM »
Yuh tryin to give me nightmares or wha, I juss picture 2 more extra rocket flying at mih face dey.

But picture 2 medics come for you after the 4 uncle carl hit you.But the last round i pulled out the 40mm for them and it was working.But with the bad lag for the white pass map that was our doom.

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1159 on: April 11, 2010, 04:43:21 PM »
lol @ gustav inspired nightmares.

when I ran with the 40mm, only 10 vene heads I managed to bag when the round was over.

the next round when it was pure Uncle Carl idmc, netted 22 of the spanish speaking gundileros.

Must admit....that rocket launcher is BRUTAL. No hiding from it's blast radius yes. Tanks needs not apply. The splash damage killing engineers who trying to repair their armor and all.

Advantageous.

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1159 on: April 11, 2010, 04:43:21 PM »

 


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