Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 611403 times)

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #680 on: March 20, 2010, 03:13:05 PM »
my game crashes frequently. anyother pc user experiences that?

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #680 on: March 20, 2010, 03:13:05 PM »

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #681 on: March 20, 2010, 04:35:12 PM »
my game crashes frequently. anyother pc user experiences that?

yup but not alot

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #682 on: March 20, 2010, 05:07:29 PM »
WTF!


I did the same thing. knifed the fence twice and the building really came crashing down.
« Last Edit: March 20, 2010, 10:00:14 PM by Agokillya »

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #683 on: March 20, 2010, 06:06:29 PM »
hit him so hard he knocked out in the bath tub

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #684 on: March 20, 2010, 06:12:30 PM »
lol @ sniper in tub. Man taking a bubble bath in de middle of war yes.

I'd say in 24 hours of play time, it has probably crashed 5 times.

That is, just disappeared completely off the desktop as though it was never started. No error message, nada.

strange.

Hater, what you use to take that screenshot? printscreen doesn't work for me yes.

We now run amok in some games there. here's the bess squad rank to prove it.

lihixxxxxxxxxxxxxxx

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #684 on: March 20, 2010, 06:12:30 PM »

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #685 on: March 20, 2010, 06:15:38 PM »
i used printscreen for that but i also use fraps. jed my girl gettin vex with me being addicted to this game so i hadda balance. if i hadda choose one...hmm


allyuh men does real dominate. i need some training. my k/d ratio slowly increasing
« Last Edit: March 20, 2010, 06:22:40 PM by haterforever »

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #686 on: March 20, 2010, 08:02:01 PM »
lol @ slow communications in profile under broadband

why you not on the voice chat? seeing you in game and you just running amok on your own beat.

This game calls for heavy team work yes.

Offline Reaper2051

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #687 on: March 20, 2010, 09:28:54 PM »
new server up for us West Indians

search for Caribbean Gamers Association

Only mode of play to my playable knowledge is Squad Team Deathmatch.

« Last Edit: March 20, 2010, 09:38:33 PM by Reaper2051 »


Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #688 on: March 21, 2010, 09:19:03 AM »
lol @ slow communications in profile under broadband

why you not on the voice chat? seeing you in game and you just running amok on your own beat.

This game calls for heavy team work yes.


man i tried he voice chat but i would be disturbing my gf with all the talking in the night, she done don't like me playing the game. i would try n do it when she ain't around

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #689 on: March 21, 2010, 10:58:15 AM »
ahhh, understood. I usually take off my logitech speakers and just use the headset when playing battlefield when the misses in the room. That way, I can still hear whats going on with the squad without disturbing her.

Reaper, we had a good session in the server last night. Beat out some bajans about eight games in a row. lihixxxxxxxxxxxxxxxx

Offline Reaper2051

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #690 on: March 21, 2010, 12:46:24 PM »
I wish they would implement other modes into the server instead of just playing Team Deathmatch


Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #691 on: March 21, 2010, 12:52:07 PM »
with only so few players, the squad death match made more sense. There were a few rush rounds played but 4v4 rush is almost pointless for the defender.

imagine having to rack up 90 enemy kills before they blow up the objectives in a 4v4. Not fun.

those battlefield modes require big numbers. 8v8, 12v12, 16v16 (I think 12v12 is the sweet spot personally)

Offline Reaper2051

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #692 on: March 21, 2010, 01:33:35 PM »
well in the coming days im sure there will be more players in that server.


Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #693 on: March 21, 2010, 01:47:41 PM »
and we shall slaughter them all

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #694 on: March 21, 2010, 01:59:08 PM »
^ *insert evil laugh here* 

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #695 on: March 21, 2010, 02:42:53 PM »
and we shall slaughter them all

we will no one can stop my at mines hahahahahaha

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #696 on: March 21, 2010, 03:13:00 PM »
and we shall slaughter them all

we will no one can stop my at mines hahahahahaha

You, sir are brilliant. Mines ftw.

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #697 on: March 21, 2010, 03:54:43 PM »
any fixes available yet for huge loading times for ati cards? i have to force bc2 to run in directx 9 mode but that sacrifices eye candy. i think i would go back to dx10 and wait a bit. 

Offline Philosophical45

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #698 on: March 21, 2010, 04:24:22 PM »
might get more playing time this week... woot! lolz


will have to search for that server, but damn server browser plays the fool at times... O_o

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #699 on: March 21, 2010, 05:00:45 PM »
Quote
Client update 523648 will be available during Monday
It’s cleared QA for both non-Steam and Steam.

This is a small update for a bug that was found the same day that we released the previous patch.

Changes:
• Server browser downloads 100 entries instead of 500 in a chunk – this makes the “Cancel” button more responsive
• Fixed crash during server browser refresh
• Low-level networking library switched back to the optimized version (the game client was temporarily running with one that had more debugging logic in it)
• Localization fixes in the scoreboard

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #699 on: March 21, 2010, 05:00:45 PM »

 


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