Last week, we found out that 2 maps will be available as DLC on day 1 for Battlefield Bad Company 2. The two maps were Nelson Bay (Rush Map), and Laguna Alta (Conquest Map). Now we have some new information about what kind of DLC will be available a few weeks after launch.Bad Company 2 will get a second wave of DLC (Downloadable Content) sometime near the end of March. The new DLC store will feature 1 specialization for each class, as well as a second map pack. The specialization’s are unique uniforms and camouflage weapons that can be used on the Battlefield in Bad Company 2’s MultiPlayer. Battlefield fans will be able to purchase all 4 new specs as a bundle, or buy them one by one as they please. It is expected to be a bit cheaper to buy the bulk package, rather than buying them all one by one.Below are the full contents of the Late March DLC, as well as the Bad Company 2 Store Sneak Peak:Specializations DLC: (Pay) * Assault: Unique camouflaged M16A2 and matching camo’s. * Engineer: Unique camouflaged UMP-45 and matching camo’s. * Medic: Unique camouflaged MG3 and matching camo’s * Recon: Unique Camouflaged M95 and matching camo’s**The Spec DLC also includes 3 new awards and one Achievement.Map Pack 2 DLC: (Free) * Arica Harbour gets new life with a addition of Conquest Mode. * Laguna Presa gets enhanced with Rush Mode.
Shame on me too. I just DLed it. it hard. but i still might buy just for the MP.
"Battlefield: Bad Company 2" is upon us, and the multiplayer portion of the game is surprisingly robust, especially when it comes to implements of death that you're allowed to wield. Don't worry, I've got ya covered. Here's a rundown of all of the primary, class-specific weapons that'll be available at launch, including what you'll need to do to unlock them.This list doesn't include the wide variety of weapons that you can unlock for use with any class. Those unlocks (which include shotguns, pistols and specialty rifles) are tied to your overall rank.With that out of the way, let's get to the goods.Assault Class WeaponsAEK Vintovka (Unlocked from Start)Basically an AK-47 without the branding. Fully automatic and not super accurate.Damage - 11/22Accuracy - 13/22Rate of Fire - 17/22XM8 Prototype (Requires 3,000 Assault Points)Experimental and fancy looking. Fully automatic.Damage - 12/22Accuracy - 15/22Rate of Fire - 16/22F2000 Assault (8,000 Assault)Bullpup design makes it more portable and offers increased rate of fire, at the cost of accuracy)Damage - 11/22Accuracy - 9/22Rate of Fire - 19/22STG.77 Aug (20,000 Assault)Low accuracy and high mobility, just like the F2000.Damage - 14/22Accuracy - 11/22Rate of Fire - 15/22 AN-94 Abakan (28,000 Assault)Like the AEK, but fires 2-round bursts of semi-automatic fire.Damage - 15/22Accuracy - 15/22Rate of Fire - 13/22M416 (35,000 Assault)Fully automatic assault rifle, a more portable variant of the M16.Damage - 15/22Accuracy - 15/22Rate of Fire - 13/22M16 A2 (47,000 Assault)Classic assault rifle, notable for its high accuracy and 3-round burst.Damage - 11/22Accuracy - 17/22Rate of Fire - 17/22Engineer Class Weapons9A-91 Avtomat (Unlocked at Start)Fully automatic carbine, used in close quarters.Damage - 9/22Accuracy - 11/22Rate of Fire - 13/22SCAR-L Carbine (3,200 Engineer)Fully automatic and highly mobile.Damage - 9/22Accuracy - 11/22Rate of Fire - 13/22X8 Compact (6,500 Engineer)Compact version of the XM8 assault rifle.Damage - 9/22Accuracy - 10/22Rate of Fire - 16/22AKS -740 Krinkov (Unlocked at Start)Like a mini, silenced version of the AEK.Damage - 9/22Accuracy - 13/22Rate of Fire - 15/22Uzi (26,000 Engineer)Staple sub-machine gun with an extremely high rate of fire.Damage - 8/22Accuracy - 9/22Rate of Fire - 19/22PP-2000 Avtomat (32,000 Engineer)Sub-machine gun with the highest rate of fire in the game.Damage - 7/22Accuracy - 9/22Rate of Fire - 22/22UMP.45 (43,000 Engineer)Good stopping power and decent accuracy make this a good all around weapon.Damage - 9/22Accuracy - 13/22Rate of Fire - 13/22Medic WeaponsPKM LMG (Unlocked from Start)100-round belt that fires 7.62 rounds with high accuracy.Damage - 11/22Accuracy - 11/22Rate of Fire - 14/22M249 SAW (3,300 Medic)200-round belt with high rate of fire.Damage - 10/22Accuracy - 11/22Rate of Fire - 16/22Type 88 LMG (8,600 Medic)High recoil and low mobility, but it has great range.Damage - 12/22Accuracy - 11/22Rate of Fire - 14/22M60 LMG (25,000 Medic)Good all-around light machine gun.Damage - 13/22Accuracy - 12/22Rate of Fire - 15/22XM8 LMG (34,000 Medic)Based off the XM8 assault rifle model, but with increased damage output due to a larger magazine.Damage - 9/22Accuracy - 13/22Rate of Fire - 16/22MG36 (42,000 Medic)LMG with a bi-pod and built-in scope for added accuracy over long rangesDamage - 9/22Accuracy - 14/22Rate of Fire - 16/2MG 3 (57,000 Medic)Capable of firing 1,000 rounds per minute, this is the LMG with the highest rate of fire.Damage - 7/22Accuracy - 9/22Rate of Fire - 22/22Recon WeaponsM24 Sniper (Unlocked from Start)Bolt-action rifle with slow rate of fire, but good accuracy and damage.Damage - 19/22Accuracy - 20/22Rate of Fire - 3/22Type 88 Sniper (2,200 Recon)Semi-automatic rifle, good for mid-range targets, especially when equipped with a red dot sight.Damage - 14/22Accuracy - 17/22Rate of Fire - 6/22SV98 Snaiperskaya (6,000 Recon)Bolt-action rifle with 10 round clip, good for long range targets.Damage - 13/22Accuracy - 18/22Rate of Fire - 6/22SVU Snaiperskaya Short (15,000 Recon)Silenced, shortened variant of the SV98 with lower damage but a higher rate of fire.Damage - 13/22Accuracy - 18/22Rate of Fire - 6/22GOL Sniper Magnum (21,000 Recon)Sniper with the best accuracy in the game. Great stopping power, as well.Damage - 18/22Accuracy - 22/22Rate of Fire - 4/22VSS Snaiperskaya Special (26,000 Recon)Silenced sniper rifle that lacks range but features an extremely high rate of fire.Damage - 9/22Accuracy - 14/22Rate of Fire - 13/22M95 Sniper (34,000 Recon)Highest damage per shot in the whole game. This is the ultimate one-hit weapon.Damage - 22/22Accuracy - 18/22Rate of Fire - 1/22
Getting my copy for the 360 tomorrow. WOOHOO!