Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 610116 times)

Offline ViCe

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1480 on: May 06, 2010, 09:49:38 AM »
i will just say this to the past 1.5 pages of nonsense... LOL.


^^^
This

i like how men constantly sidestep my questions completely LOL
-3 chakra immc :)
must be doin something right lol


Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1480 on: May 06, 2010, 09:49:38 AM »

Offline Triniblocker

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1481 on: May 06, 2010, 10:15:55 AM »
?? i said this... 'LOL'
LONGEST HEADSHOT OMG OMG OMG

Offline Reaper2051

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1482 on: May 06, 2010, 10:49:50 AM »
I would like to witness the power of triniblocker. Don't kill us too much k?

you already dead before you can take about 5 steps on the map.


Offline Reaper2051

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1483 on: May 06, 2010, 02:06:33 PM »


watch the top of the Communications Tower VERY closely.


Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1484 on: May 06, 2010, 02:12:02 PM »
you lie. how he reach up there. thaz a best sniper spot. i does really some ppl in some odd positions. i know how to some but not all

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1484 on: May 06, 2010, 02:12:02 PM »

Offline suzieboy

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1485 on: May 06, 2010, 02:19:03 PM »
^^for real but Dem snipers an dem grimy boi oh gosh...as soon as u spawn sometimes is level headshot....doh talk for dem engineers an deh rocket   

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1486 on: May 06, 2010, 02:19:28 PM »
HAX! lol. So yall on GRID these days? Checked mumble the other night and saw everyone playin GRID

Offline Arcmanov

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1487 on: May 06, 2010, 02:34:26 PM »
Yeah, the GRID was a nice change of pace.  Do not fret...the shooting shall resume this weekend.  :)
Systems United Navy - Accipiens ad Astra


Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1488 on: May 06, 2010, 02:46:26 PM »
The shooting shall resume tonight as blocker back on the scene. We'll keep the sweat salty 4 u till weekend boy Arc.

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1489 on: May 06, 2010, 02:50:19 PM »
(Best changes is in red)


The next release of the game client is currently in QA.

We will perform another synchronized client/server update. It is expected to take place early next week.

The client update will be roughly 500MB in size.


Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons
« Last Edit: May 06, 2010, 02:59:26 PM by Notodd1991 »

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1490 on: May 06, 2010, 03:32:44 PM »
Wow, so in conjunction with the "fixed some crashes" part, basically this patch supposed to make the game...perfect?

 I cant wait for that patch. When is the expected release?

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1491 on: May 06, 2010, 03:37:11 PM »
early next week. at least it seems they are actually listening to the players and making changes. hope its for the better. i like a few such as getting points when you die.

Offline Arcmanov

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1492 on: May 06, 2010, 03:56:16 PM »
Helicopter handling...YAY
Helicopter countermeasures...YAY
Toggle crouch...YAY
Vsync bugfix...YAY
Advanced Spotting scope fix...YAY


GG DICE...continue the fixes from now till 'Infinity' (heh heh heh). :happy0203:
Systems United Navy - Accipiens ad Astra


Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1493 on: May 06, 2010, 04:56:05 PM »

I cant wait for that patch. When is the expected release?

Next week most likely they said

Offline crackerjack

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1494 on: May 06, 2010, 05:57:56 PM »
Some nice changes inc what i am afraid of is that top leaderboard sittin in choppers all day....sigh

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1495 on: May 06, 2010, 08:22:54 PM »
dazwhawetalkinbout @ patch

lol @ sniper on tower. hahahah, ingenius yes. Wonder what he's gonna do for ammo? no assault ain't going up there.

Offline Triniblocker

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1496 on: May 07, 2010, 07:37:42 AM »
hard luck abt last night fellas my net pooped out on me
LONGEST HEADSHOT OMG OMG OMG

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1497 on: May 07, 2010, 07:48:08 AM »
We figured as much. no scn

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1498 on: May 07, 2010, 09:10:44 AM »
lol, I thought the IRA or Al Qaeda finally caught up with you.

well crackers got a unfortunate dose of the power of blocker, much to the detriment of his KDR.

It was good to see that the 4 week sabbatical hadn't dulled the edge of your blade Trini. Still got it.

Another new recruit to the Trini PC BFBC2 camp. Apparently Bloodlust has a brother with similar skills. Shota.

See sig for comparison:



Fellas, start casting the floor on your subterranean bomb shelters. Two shockers last night. An MFK man actual joined the voice chat. Killmatics.

and AvatarTT actually spoke in mumble, and not just a grunt....talkin about actual words. English from the sound of it.  The world is coming to an end.

Also, after last nights shenanigans, I have finally achieved over 2000 kills on the GATT server. Blowing past Bloodlust on the leaderboard in so doing.

lihixxxxxxxxxxx

good fight, good night.
« Last Edit: May 07, 2010, 09:23:35 AM by TriniWyatt »

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1499 on: May 07, 2010, 01:59:13 PM »
Wtf wyatt reach 10,000 posts on the forums

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1499 on: May 07, 2010, 01:59:13 PM »

 


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