Author Topic: Local Game: Piper Quest  (Read 5302 times)

Offline TriniXaeno

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Local Game: Piper Quest
« on: January 07, 2009, 02:32:15 PM »
This isn't exactly All Fours. Just for idleness, let's flush out the details, mechanics and plot devices of a fictitious local game called Piper Quest.


In the vein of Sierra's classic called Heroes Quest (aka Quest for Glory)

This game stars a Piper, trying to eek out a living in the twin islands of Trinidad & Tobago.

Starts as our hero gets a dread tabanca and starts walking the streets.

No longer interested in the regular construct of society, he turns to a life of hard knocks and small time agriculture.

Choose your approach, good or evil: Be the neighbourhood needy or nuisance.

Needed:

A list of quests and challenges.

A cover shot, box art.

Antagonists (zealous home owners, rowdy school boys, police, dogs)

Expound, Explatiate

Carigamers

Local Game: Piper Quest
« on: January 07, 2009, 02:32:15 PM »

Offline Crixx_Creww

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Re: Local Game: Piper Quest
« Reply #1 on: January 07, 2009, 02:41:06 PM »
aahhah
/love idea
will contribute later

Offline shivadee

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Re: Local Game: Piper Quest
« Reply #2 on: January 07, 2009, 02:59:37 PM »
episodic content is a good idea.

Every few months have Piper travel though the different towns and cities.

He has to complete objectives and quests starting in Mayaro and making his way up to Port of Spain.

Have a nice story where he gets sidetracked and ends up in Toco or Arima by Nanans (PHAIL!) or Mid Center Mall in Chag with the "car guntas". This just off the top of my head.

Offline AR!Ø

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Re: Local Game: Piper Quest
« Reply #3 on: January 07, 2009, 03:03:02 PM »
collecting bottles in place of coins?

Offline W1nTry

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Re: Local Game: Piper Quest
« Reply #4 on: January 07, 2009, 04:07:09 PM »
First Quest as a nuisance: Collect enough small change to buy a doubles

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Re: Local Game: Piper Quest
« Reply #4 on: January 07, 2009, 04:07:09 PM »

Offline Spazosaurus

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Re: Local Game: Piper Quest
« Reply #5 on: January 07, 2009, 04:19:26 PM »
Please make this a third person game.

Offline Achild

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Re: Local Game: Piper Quest
« Reply #6 on: January 07, 2009, 05:41:43 PM »
at every town he should go to the local supermarket and bribe one of the supermarket workers for a box to sleep

Offline Crixx_Creww

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Re: Local Game: Piper Quest
« Reply #7 on: January 07, 2009, 05:51:14 PM »
/modify gta 1 and 2 code to make this game

that is all

Offline Nephilim

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Re: Local Game: Piper Quest
« Reply #8 on: January 07, 2009, 06:19:59 PM »
may i 'chook' in with something i've been watching over the last 2 mths or so?

its the XNA thing from m$, there are a few games using it that you can get the code for, modify/use. it's supposed to be easy to develop for (relatively ofc)

obviously i know jack bout the game design, but from what i've scene it's not 1/2 bad

shivadee have some nice ideas there, then again this is he feild eh

we should let him have a few stats 2;

-charisma for begging

-constitution to eat-ah-bad-food

-agility for running, jumping wall, and pelting stone with greater accuracy so as not to dmg the Zaboca(avocado), mango and coconut he ninjaing from all them ppl in valsayn yard

i would LOVE for this to be in a game, a quest where he have to fight off a dog for a box of KFC skin, all holds no bar, winner take all, and if he loss the dog piss on him and laugh like the dog from duck hunt (kinda like ah tribute to it) the dog could hit him with atks like, mange and thing

let fly the ideas ppls

...small time agriculture...

yuh mean growing weed?


Offline shivadee

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Re: Local Game: Piper Quest
« Reply #9 on: January 07, 2009, 06:36:16 PM »
The XNA dev kit is actually free for me to use and obtain. Once you prove you are in the industry and studying you getting it. However....its an @SSTON of C# programming :P im not a programmer.

Offline Eroo

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Re: Local Game: Piper Quest
« Reply #10 on: January 07, 2009, 06:42:39 PM »
If you want to make this game in the style of sierra/lucas arts adventure games there is a free tool called adventure game studio designed for this.

Offline UltimateGamer

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Re: Local Game: Piper Quest
« Reply #11 on: January 07, 2009, 06:49:22 PM »
If i had any free time at all i would have loved to work on this title. All ideas are really good so far. I like the quest to get enough money for a doubles. lol.
   

Offline Crixx_Creww

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Re: Local Game: Piper Quest
« Reply #12 on: January 07, 2009, 07:11:09 PM »
his obvious natural stat would be agi
it would be cool if it had different class of pipers
maybe yu start as a noob vagrant with low stats and you level to leet piperdom
scaling walls in single bounds, tiefin fridge an food

charisma for sure!! to beg and to sell anything.
real bravery stats.

have quest based on things we have seen pipers do

like i saw 2 pipers steal a metal lamp post with a shopping cart in st james and run across the road with it.. iam dead serious

i have no idea how they did it and further more WHY IN THE HELL YOU WOULD TIEF A LAMP POST!

Offline rb

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Re: Local Game: Piper Quest
« Reply #13 on: January 07, 2009, 07:17:49 PM »
Agility should increase according to the threat at hand.

Crixx u wasn't with us after sweat when them fellas tief a traffic light by the savannah ?

Offline Crixx_Creww

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Re: Local Game: Piper Quest
« Reply #14 on: January 07, 2009, 07:45:49 PM »
hahah ah doh remember dah one,
Buh song very very piper ish

Offline shivadee

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Re: Local Game: Piper Quest
« Reply #15 on: January 07, 2009, 07:55:40 PM »
Gamemaker is the easiest (and free-est) program to use that is actually useful.
Its kinda Nintendo DS, 16 bit style although it does support 3D.....again. Programming *ugh*

Offline Hsaka

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Re: Local Game: Piper Quest
« Reply #16 on: January 10, 2009, 09:49:32 PM »
This is an interesting idea for a game I think.. incidentally, are there any indie game developers here?

Offline TriniXaeno

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Re: Local Game: Piper Quest
« Reply #17 on: June 02, 2009, 05:20:08 PM »
Took this picture for cover art.

Offline Doomtack

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Re: Local Game: Piper Quest
« Reply #18 on: June 03, 2009, 09:14:54 AM »
i do programming... if we go the XNA way, i can help with the C#


Offline Nephilim

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Re: Local Game: Piper Quest
« Reply #19 on: June 03, 2009, 09:31:18 AM »
i good for lore and ideas

btw noob, good shot.

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Re: Local Game: Piper Quest
« Reply #19 on: June 03, 2009, 09:31:18 AM »

 


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