Author Topic: Tiberium - Command and Conquer FPS  (Read 2680 times)

Offline AvatarTT

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Tiberium - Command and Conquer FPS
« on: January 30, 2008, 07:22:34 PM »
Here's 3 mins of gameplay that was recently released:
http://www.gametrailers.com/player/30011.html


TRAILER
You have part of my attention - you have the minimum amount.

Carigamers

Tiberium - Command and Conquer FPS
« on: January 30, 2008, 07:22:34 PM »

Offline Philosophical45

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Re: Tiberium - Command and Conquer FPS
« Reply #1 on: January 30, 2008, 08:25:25 PM »
look interesting.. i love da weapon tho.. but the environment looks rather dull and the action needs to be stepped up a notch. The game probably not complete... but i hope what i saw is not the final game, because it looks a bit mediocre.

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Re: Tiberium - Command and Conquer FPS
« Reply #2 on: May 14, 2008, 07:59:07 PM »
ok the debut trailer is what did it for me, the rendering of the Soldier's Hand when he pickup the helmet and but it on his head was the closest thing ive seen to real time CGI, in a while  or if someone could prove me wrong( id be more than happy to be corrected:) ), AND OMG at the Rifle, that looking like the great descendent of an OICW!!!
I am awaken to the glory that is my birthright!!!

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Tiberium Terminated
« Reply #3 on: September 30, 2008, 05:28:37 PM »
Quote
Following troubling rumors, EA confirms it has pulled the plug on the Command and Conquer-based FPS because it did not meet quality standards.

http://www.gamespot.com/news/6198367.html?tag=latestheadlines;title;1

 :protest: :protest: :crybaby2: :crybaby2: :protest: :protest:



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Re: Tiberium - Command and Conquer FPS
« Reply #4 on: September 30, 2008, 05:49:27 PM »
Wow. I'll read that article soon, but I have to say, that game must've sucked pretty badly for EA to scrap it cuz of "quality issues".

Carigamers

Re: Tiberium - Command and Conquer FPS
« Reply #4 on: September 30, 2008, 05:49:27 PM »

Offline Exar_Kun

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Re: Tiberium - Command and Conquer FPS
« Reply #5 on: September 30, 2008, 05:54:39 PM »
Seriously, when you don't make EA's quality standards, you know you deserve to be knocked upside the head a few times.

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Re: Tiberium - Command and Conquer FPS
« Reply #6 on: September 30, 2008, 08:26:36 PM »
It is with a heavy heart that I announce an end to all work on Tiberium effective immediately. I've consulted with Nick Earl and Frank Gibeau at the EA Games Label and together we have reached the conclusion that given the time and resources remaining, we will not be able to deliver this product to an appropriate level of quality.

The game had fundamental design challenges from the start. We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers.

Unfortunately, this action will result in several individuals on the team being released. We will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA.

This is the right move for the studio and the company, but it's particularly hard for me because of the impact it will have on our people. Many individuals contributed their time and talents to this game. I spent time in the trenches with them and I was continually impressed by their work.

Moving forward, we need to make sure this doesn't happen again. I believe we are already doing a better job of engineering success in from the start. The quality bar has been raised. Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly.

We will strive to live up to our values: To make great games, treat people right, keep our commitments, and grow our business.

_______________________
Mike Verdu
EA LA

source : http://kotaku.com/5057012/ea-axes-tiberium...eting-standards


Carigamers

Re: Tiberium - Command and Conquer FPS
« Reply #6 on: September 30, 2008, 08:26:36 PM »

 


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