Author Topic: Street Fighter Online: Mouse Generation  (Read 3751 times)

Offline rassmatic

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Street Fighter Online: Mouse Generation
« on: January 18, 2008, 06:23:31 PM »
Quote
Do you like to play your games exclusively with the mouse? Then you can rightfully claim to be a part of the Mouse Generation. And guess what, Generation Mouser? Someone's made a Street Fighter game just for you!

Japanese publisher Daletto, a new company formed last year by Capcom and Games Arena, announced today Street Fighter Online: Mouse Generation. This Windows fighter is a real Street Fighter game in that it has Ryu, Chun Li, and a fighting system based on Street Fighter Alpha. But Street Fighter IV this is not.

Street Fighter Online: Mouse Generation is built around mouse controls. You control all the action with the mouse. To move your character left and right, you slide the mouse in the corresponding direction. Sliding up makes your character jump. The left and right buttons perform, respectively, punch and kick attacks. Special moves are performed by combinations of the buttons and mouse gestures.

In addition to the new control scheme, Street Fighter Online is, as the name would suggest, meant to take the Street Fighter franchise online. Daletto will be using an item-based business model, where the game is free to download and play online, but you'll have to hand over cash to purchase items.

Those items appear to come in the form of character body parts. The game will initially start off with just four characters: Chun Li, Ryo, Hiko and Tiran. The last two are characters from the novels of Chinese author Jin Yong. Additional characters will be added gradually, but players are encouraged to create brand new characters by mixing and matching parts. It's possible to get Chin Li's head and torso attached to Zangief's arms and Ryu's legs. At least that's what we think we saw in the screenshots Daletto handed out today.

There's a deeper story to the character mixing and matching. Daletto has partnered with Kaiyodo, the toy maker response for the Revoltech brand of toys that feature swappable body parts. The characters in Street Fighter Online are meant to be Revoltech models fighting in a digital world. In the real world, Kaiyodo plans on releasing a Revoltech toy line based on the Street Fighter Online characters.

On top of the hefty avatar system, the game will include community features to keep players coming back. Plans are in place for teams, tournaments, and, eventually, fights featuring more than just two combatants. During gameplay, the game will have a new "cut-in" communication system, which lets players make text bubbles appear above their characters when performing special moves.

Replays can be saved and exchanged between community members, who are free to place comments directly in the replay body. If you've used Nico Nico Douga, a members-only Japanese version of Youtube, you'll recognize this comment feature. That site is run by the Dwango Group, which also has a stake in Daletto.

Street Fighter Online is scheduled for a Japanese beta test in February or March, with full service expected as early as April.

sounds interesting. i mean, it will be free to play, right?



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Street Fighter Online: Mouse Generation
« on: January 18, 2008, 06:23:31 PM »

Offline New Era Outlaw

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Re: Street Fighter Online: Mouse Generation
« Reply #1 on: January 19, 2008, 08:20:18 PM »
Hm. I'd like to give this a try.
Believe it or not, the control scheme is exactly what I'd thought it would be when I heard of this game using a mouse.

Offline Crixx_Creww

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Re: Street Fighter Online: Mouse Generation
« Reply #2 on: January 20, 2008, 09:41:55 AM »
that is the most ridiculous idea for a fighting game, let alone for the most well established fighting game ever :( wow how money changes things

Offline TriniXaeno

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Re: Street Fighter Online: Mouse Generation
« Reply #3 on: January 20, 2008, 10:36:09 AM »
sounds like a good time waster and a gimmicky game at best
hardly a serious entry into the foray of competitive fighting games (but I'm sure that wasn't there intention in the first place, so that point is moot)

Offline New Era Outlaw

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Re: Street Fighter Online: Mouse Generation
« Reply #4 on: January 20, 2008, 12:44:37 PM »
that is the most ridiculous idea for a fighting game, let alone for the most well established fighting game ever :( wow how money changes things

Judging something with an iron fist before you even tested it out to see for yourself?
Seriously? LAWL.

People said that crap about the Wii way before it came out when they heard about the Wii-mote, and look at it now. Probably the best selling system in the history of forever right now.

Besides which:

Quote
Daletto will be using an item-based business model, where the game is free to download and play online, but you'll have to hand over cash to purchase items.

...it's not like you're paying a cent to play it.
True, there is the fact that you have to fork over cash to purchase additional items, but I doubt that'll stop anybody from taking the game on a test run.

So, I say, give it a good look over first, and then bash it to Kingdom Come.

Carigamers

Re: Street Fighter Online: Mouse Generation
« Reply #4 on: January 20, 2008, 12:44:37 PM »

Offline TrinireturnofGamez

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Re: Street Fighter Online: Mouse Generation
« Reply #5 on: January 20, 2008, 01:15:09 PM »
i'v always thought an MMO fighting game for the PC would do really good,  PC fighting games have been sorely lacking for years now...  whats the last serious one we had ,MK 4?.
   
 Sounds interesting , it'll do good just because of the lack of games in the genre , can't pass judgment till we'v played it obviously
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Offline TriniXaeno

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Re: Street Fighter Online: Mouse Generation
« Reply #6 on: January 21, 2008, 06:49:51 PM »
a fighting game mmo? hmmm

never thought of such a thing in my life. The mere thought of a twitch based genre like fighting going online scares me.

It's bad enough with FPS and lag.

They'd have to take a seriously toned down approach (like that mouse gesture system)

Loved mouse gestures in every game I've seen it in thus far btw (Silver, Arx Fatalis)

Not exacting as accurate as a D-Pad, obviously, but there was something cool to it all the same.

Silver was such a very bad game, memories immc. That was the PC's answer to Final Fantasy 7.


Offline rassmatic

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Re: Street Fighter Online: Mouse Generation
« Reply #7 on: February 18, 2008, 04:12:18 PM »
Movie #1: http://www.gametrailers.com/player/30539.html
Movie #2: http://www.gametrailers.com/player/30540.html

ek. the only reason i want this game now is because it's free.



Carigamers

Re: Street Fighter Online: Mouse Generation
« Reply #7 on: February 18, 2008, 04:12:18 PM »

 


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