-Every unit has secondary functions. The allied tank for instance is able to concentrate radar beams to be used as a scouting unit
-Altough not visible on the screens, there’s going to be massive damaging in RA3, with weapons carving colossal craters into the ground
-Most structures are placeable on water for extra cost
-Ships can only “land”/leave shore on sand, so its crucial to defend these areas
-The article writer claims that the impressive graphics don’t shine through the screens. In his opinion, graphics are much better compared to CnC3, he’s especially flabbergasted by the animations
-The Russians have a submarine called “Akula” which isn’t simply deadly against ships, but is able to train divers as well
-The Bullfrog transport ship doesn’t have to set shore, its able to “shoot” out the units it’s carrying
-The Japanese Seawing bomber is able to transform into a submarine simply by falling into the water
-Sea battles will be crucial in this game
-The Japanese enroll a water-affin tank called “Tsunami” which is both heavily armoured and powerful, and slower on land than in water
-The campaign can be co-operatively played with a friend from start to finish. If theres no one to play it with, you can choose between an array of AI allies to fight the war
-SC2s lead designer worked on RA3 before he went to Blizzard
-Gameplay will be much slower, an aspect, along with the beta, that the team concluded from TW. The writer confirms this slowdown.
-Enemy soldiers freeze upon Allied dogs’ barking
-The Mobile V4 is able to swim as well, but its main draw points is the precise and area-effective attack.
- The Russians’ submarine, the Stingray Nasad, sports tesla-launchers, and is a rather small, but fast unit
-The writer praises the smooth animations, explosion effects and water in general again and again, its crazy!
--Live-action FMVs are back mixed with CGI and outdoor scenes
-The writer holds that RA3 wont be as good as SC2, but damn close, and even better than RA2
-No Yuri
-Atmosphere is top notch
-Expansion pack is already planned
* The Soviets and Allies have airfields.
* There will be Tanya. What is Red Alert without Tanya, the Soviets, the Allies, Tesla everything, and Kirovs... and dogs.
* Red Alert 3 right now is running off of SAGE and the visuals you see are at a minimum on par with C&C 3. We're doing a lot of enhancements to effects, water, lighting, etc that you can't see fully in these screenshots just yet.
* Red Alert 3 has been in development for a while, our focus first and foremost was on building all of our units to a 1.0 stage so we can test multiplayer VERY early, which we can now. We're already balancing.
* Sub-factions, while cool, are not planned right now and not something you should expect for Red Alert 3.
-Grid based building
-Each campaign has 8-10 missions (3)
-Stringrays secondary mode: Electric blast
-Hell March will be updated
-the Allied Cryo copter flash-freezes enemies and is able to shrink them in secondary mode
-The allied Mirage tank disguises itself as enemy vehicle and an energy bubble hides all friendly units within
-The apocalypse tank is able to "suck in" troops with magnets to grind them.
Story
After the Allied drove the Soviets back to Moscow, and their defeat is nigh, they decide to send back several hitmen in time to kill Einstein, the single person they see responsible for the Allied superiority. Although the act is successful, and Europe seems is in peace (With the second war never happening) in this altered timeline, a third party comes into play with the Empire of the rising sun (Japan), which gives birth to plans of world domination they, given their technological advancements, are set to realize and achieve, throwing you into this ménage á trois.
Campaign
-Can be played co-operatively either with a friend via Multiplayer, or with the aid of an AI ally. The main goal of the AI players is to capture and defend the most significant points of a given map, and you can use their structures for producing units. You cannot control the units of your team-mate however, for the developers deemed it very chaotic after a test run.
Needless to say that you see the map-revealing progress of your ally. Both points count for AI-driven or human Co-op.
-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities. The one they showed the magazine was an allied commander from whom you could ask for an air strike in pre-set periods of time. This commander is played by Peter Weller (aka RoboCop)
-While Yuri doesn’t play a role in the main game, the game’s writer mentioned the possibility of his return in an already planned expansion pack
Maps
-Altough not visible on the screens, there’s going to be massive damaging in RA3, with weapons carving colossal craters into the ground
-Amphibious ships/tanks can only “land”/leave shore on sandy beaches, so its crucial to capture and defend these areas
-Since the maps have to provide enough room for at least three participants, they’re naturally much bigger than they were in Tiberium Wars
Gameplay
-Slower pace to prevent rushing and base crawling
-Most buildings can be placed on water for extra cost (Confirmed: Power plant, construction yard, airfield, war factory)
-Most units have a secondary function
-Economy remains unchanged (Two resources: Ore and power)
-Naval combat is crucial in the game, with most units being amphibious
-All units have their place in the combat chain. For example, air units are preferable against well defended positions
Demo level
The mission involved a cloaking allied tank with which aid you had to get into the city centre unseen, where all of a sudden the city’s stadium opened and launched a nuclear missile, while the Soviet dictator appeared in the edge of the screen and raved on about his plans of world domination with a broad smile on his face. Later on it was revealed that not one, but three such rockets were launched, and the objectives were to destroy the silos and stop the missiles. For the already launched one, the writer used Robocop’s special ability to call an airstrike, which destroyed one of the stadiums as well. The other two posed an increased difficulty, given the well-defended bases of the Soviets. He chose to capture an enemy conyard to set up a base in the water and escape the massive defence, and after setting up a defensive perimeter at the shore, he produced aircraft, infantry and bullfrogs, and finished off one stadium with bombers launched from the airfield placed in water. He couldn’t apply this strategy to the other stadium however, given the numerous air defences. Therefore, he cut off the second base’s power, captured a war factory near some Tesla towers and purged the Soviets from the face of the earth with a tank force, completing the mission.
Units
Allied:
-Tanya
-Apollo: A lighting-fast jet best used against bombers
-Century: Carpet bombing aircraft, quite ineffective in air-to-air combat
-Cyrocopter: A propelled scouting/spying unit. Its ability to spot cloaked enemies is currently under discussion
-Mirage tank: Now with a wider array of holographs, making it more useful outside forests
-Unnamed light tank as seen in screenshots: Is able to concentrate its radar-beams to be used as a scouting unit
-Unnamed heavy cruiser: Amphibious
-Trained dogs, which stun enemies with their barking
-Shotgunner. Slow, but with a shielding ability
Soviet:
-Commando (Supposedly armed with a tesla-gun)
- The Akula, a submarine which isn’t merely deadly against ships, but is able to train divers as well
-The Bullfrog transport ship doesn’t have to set shore, its able to “shoot” out the units it’s carrying
- Mobile V4, with the new ability to swim, but its main draw point is the precise and area-effective attack. Very slow unit.
-Stingray Nasad, a small and fast tesla-launching boat
-Kirov
-Tesla walker
-Armored bear (Made out to be a polar bear in the article, which is doubtful in my opinion)
-Apocalypse tank
-Machinegunner, fast and lightly armoured.
Empire of the rising sun:
-Commando
-The Seawing bomber is able to transform into a submarine simply by falling into the water
- Tsunami, a water-affin tank which is both heavily armoured and powerful, although slower on land than in water
FMVs
-Seen scenes: Marching allied soldiers, a Russian general shouting, a cold, calculating Japanese general giving orders
-Stylised and humorous
-Allegedly not as overacted as in Tiberium Wars
Graphics
-Nearly 60% of the Sage engine’s code was rewritten for Red Alert 3, and the screenshots don’t represent the visual quality well, as they are from an alpha-build of the game and still worked on. Most attention went to the water (Now with splash animation! ), demolition, animations, respectively to keep RA3 true to RA2s light-hearted style. This goes for the Japanese faction too.
Misc
-Game menu is cartoonish and quite moody, with a great soundtrack to boot
-Neil Young, head of the studio, mentioned that an SC2 designer worked on RA3 before he left for Blizzard. Now who’s right, Mr. Young or Apoc, who denied this bit?
-2 super weapons per faction are planned
* Send Message
* Report
Since when is Red Alert 3 under development?
Ex-Producer Mark Skaggs announced Red Alert 3 prematurely in December 04, but development was halted after he left shortly thereafter. Later it was rumoured that production was stopped to work on a new game in the Tiberium-universe, which then actually saw the light of day in March 07, known as Tiberium Wars. There is no definite on the current Red Alert 3, but producer Chris Corry spoke about “several years” of development. After asking Zipster-PG, a programmer at Petroglyph who worked on Tiberium, we now know that development started after Tiberium, meaning some point after 2005. We do not know whether Skaggs’ RA3 has anything to do with Corry’s one, however.
Who is working on Red Alert 3?
It’s a separate team within EALA, including developers from Tiberium Wars, such as Chris Corry, Greg Kasavin and Amer Ajami.
Won’t three parallely developed games considerably lower the quality of the respective products?
Theoretically, no. There are three separate teams working individually on Kane’s Wrath, Tiberium and RA3.
Is it true that Dustin Browder, lead designer of Starcraft II, has worked on RA3?
According to Neil Young, ex-head of EALA, yes. Apoc denied this at Gamereplays.com and CnCden.
How close is the team to completion?
According to Hungarian PC magazine “PC Guru”, 50 percent of the game is finished. Apoc stated that the game itself is roughly done, and that they’re currently balancing and fine-tuning the game in every possible aspect.
Will there be a Beta?
EALA kept the promise and everyone who purchases either Kane’s Wrath or the Limited Edition pack with the participation sticker will get a place in the beta.
Is there any way to get into the beta except purchasing games from the Tiberium universe?
Officially it’s not planned, but Apoc conceded that perhaps there will be some keys given away in contests.
When’s the release date?
There’s no release date set, but with the beta in late September, several sources are counting on Q4/end of 08.
What can we expect from the game? Will it be rather following the first or second Red Alert’s footsteps?
Definitely the second one, meaning a comical and light-hearted approach, with varicoloured, stylised graphics, wacky units and humorous FMVs.
What will make this game different from others? Why should I give EA my money? …Again?
For one, it’s going to focus on naval combat, with water bases and various amphibious units, what hasn’t been done very often, and many “big” names didn’t even try to do. Second, there will be a fully co-operative campaign that you can play with a friend or an aiding AI from start to finish. And if that wouldn’t be enough, EA is throwing in a third side, the Empire of the rising sun.
How will that fit into the canon? And why “third” side? Where’s Yuri?!
After the Soviets were drawn back to Moscow and almost defeated by the Allies, they sent back some hitmen in time to eliminate Einstein and weaken the Allied. After the successful attempt, Europe remained in peace, giving room to another side teching up and planning on world domination: The Japanese. Yuri won’t be featured in the main game, but could return in an already planned expansion.
Any info about the Japanese? And which trademark units are going to return?
Aside from two amphibious units, not much, only that their heavily influenced by actual Japanese pop culture and Sci-Fi. On the Allied side, Tanya, the trained dog, the dolphin and the mirage tank return. On the Soviet side, it’s the Kirov, Tesla tank, the Apocalypse tank and the Mobile V4 which are confirmed.
Will there be Full Motion Videos?
Yes.
Do we know about the cast?
Except Greg "Beowulf" Ellis playing British commander Giles, no. Peter Welles is not in the game as previous sources suggested, the actor playing that commander simply looked very similar.
Will Romanov return?
We don’t know whether Romanov returns, but it’s doubtful considering that Nicholas Worth, the actor who portrayed General Romanov, sadly passed away in 07. It seems Tanya will be the only "old" character returning.
What about Frank? Does he compose the soundtrack?
Doesn’t look like it. Although he’d love to do it, his current employer Petroglyph might not let him due to several reasons. Also, it seems as if the soundtrack would be already complete, given how the writer of the PC Guru article chanted about it. An updated version of Hell March will be in, though.
Has RA3 at last be given a new engine?
No, its still the SAG engine (Yes, SAG engine- Strategy action game engine, hence the abbreviation SAGE), but 60% of the code has been rewritten exclusively for RA3.
Don’t let the released (and old) screenshots fool you, the creators are intent to make it as graphically pleasing as possible, especially in the water and animation department. This time around, there will be even terrain deformation. According to PC Gamer, alas, it's a new engine called RAN.
Will the maps be bigger than in Tiberium Wars?
Yes, to give enough space for the co-operative campaign. The maps will be automatically bigger since you’re able to erect structures in water for extra cost.
What if I don’t have anyone to play? Is it possible to play alone?
Then you’re able to choose from an array of AI allies. It is possible to fly solo, yes.
Won’t it be too easy to fight against an AI opponent as a team?
The AI is going to fight twice as effective when it detects multiple teams striking against it.
Can we expect snow maps?
Apoc says: yes!
Will there be really parashooting cyberbears, lightsword-wielding samurais and similar units in RA3?
These units are rumours that were mentioned in early translations of the PC Guru article, but these info actually wasn’t in there. So I’d wait for official confirmation.
Will there be sub-factions as in Kane’s Wrath?
No, but instead, you’re able to choose between three Generals per side before each mission, each with up to three special abilities.
Can we expect new units?
Plenty. See the PC Guru article translation for details.
Are ore and power still the resource-, respectively the upkeep system in RA3?
Yes, but allegedly, there’s going to be some change to render the game more strategic and slower.
Slower? But its Red Alert we’re talking about here!
Yes, to prevent rushing and base creeping. Also, the developers think the average match should be longer than 5 minutes, now ranging from 20 to 30 min.
Does Chrono, Tesla and Prism tech return?
First two: Yes. Prism tech unfortunately not.
Any connection to the Tiberian universe?
...won't be made. It's a separate universe now.
And the MCV system?
Is back, with MCVs being amphibious!
Won't the focus on amphibious units be too high?
Not necessarily, because amphibious units are versatile, but not as powerful as ground/air/water-"exclusive" units, so ground troops are still significant, and foremost aircraft, given that it's useful both against ground- and water-based units.
I hate Personal Computers, so I’d advise EA to have a console port as well!
Technically, this isn’t a question. However, I can inform you that RA3 will be ported to the X360 and the PS3.
New RA3 Info from PC Zone UK plus Scans:
PC Zone hit shelves in the UK today, and Big Bottom from Gamereplays.org kindly provided the site with a summary and scans.
Here's the info:
* The Japan campaign is currently aimed at being unlockable after you finish the Allied or Soviet ones.
* Japan are probably the strongest race in the water at present.
* Many of the Japanese units transform into other ones.
* The fact that your base can be built out at sea is designed to encourage players to use aircraft more.
* There will be significant resources out at sea so naval presence can't be ignored.
* A monitor in the corner of the screen shows you the state of the AI and allows you to give four orders: attack or defend a unit or location, stop or help me. Without orders the AI will do it's own thing.
* In MP you can put units in friendly transports, use allied airfields and repair bays and you can give units to another player. You cannot, however, simply give your ally cash, which is designed to make giving units to another player a risk since the units might be ambushed en route to your ally.
* There will be less units with multiple capabilities than in C&C3, so no massing of uber-tanks-that-kill- everything.
* Every unit has a primary and secondary ability (not sure how this meshes with the above point, I'm just copying what it says )
* Online matches will average at 20-30 minutes.
* One of the allied AI commanders is Major Giles, a stiff upper lip British commander specialising in special weapons and aircraft, played by Beowulf actor Greg Ellis.
* There is a weapon called a Time Bomb, which can be chronosphered into your opponents base. In MP this can result in a situation where both players chrono the bomb into each others base like a hot potato until it explodes.
* Mission locations include San Diego, Cape Cod, Amsterdam, Heidelberg, Easter Island, Mount Fuji and Santa Monica.
* Executive producer Chris Corry - "Peter Weller is not in RA3."
* ETA Winter 2008
Thanks BB!
Edit: And what I personally might add after reading the article:
-The Tiberium universe and RA won’t be connected
-Amphibious units are flexible, but limited in firepower
-Switching these very units between land and sea is automatic
-CnC-TV is going to get a soviet-themed makeover
-Balance isn’t focusing on rock-paper-scissors only
-The allied are based on sleek, traditional design, the Soviets bulbous (Also inspired by statues), and the Japanese on popular culture straight from Japan, with the Sci-Fi slider being the highest here
-MCV system confirmed