Author Topic: Q's Quest  (Read 26811 times)

Offline Q

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Re: Q's Quest
« Reply #40 on: January 28, 2008, 10:05:12 PM »
NO, NO, NO fadda... NOBODY hating on Tetris here. Don't misconstrue. UTMOST respect for the Classics:

Tetris
Mario 1/Duck Hunt
Sonic
Donkey Kong (The original, the one Mario got spun off from and YES, Mario IS a spinoff)
Rad Racer
Ninja Gaiden for NES

*sighs* Too many to call...


HEY... Just who the HELL do you think I am?

Rest In Pixels, bitches.

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Re: Q's Quest
« Reply #40 on: January 28, 2008, 10:05:12 PM »

Offline whiplash

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Re: Q's Quest
« Reply #41 on: January 29, 2008, 08:21:44 AM »
i think he made a joke

Offline Imperial_X

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Re: Q's Quest
« Reply #42 on: January 29, 2008, 10:07:50 AM »
*I never did ask why you dislike SvC so much... Why is it? Just curious.*

 Just last week I caught some Super SF and some Hyper SF matches in St. James. I forgot what a bastard Akuma was in Super SF.

BTW Imperial... There's a lot more science to Chaos than meets the eye. There aren't many other games in which you can actively control not just your Super bar, but sabotage your enemy's... If any. It's no "Accent Core" but it's not Tetris either.

Why I hate SvC written by me.  Chapters 1-15 ==> Scroll up.

Akuma is banned character in Super Turbo.  If you're playing him or looking at people playing with him and looking at the display as if it had anything to do with skill, then obviously SvC is for you.

You can control your super bar and sabotage your opponent's super bar in

Super Turbo 2
Capcom Vs SNK 1&2
Any Guilty Gear
Melty Blood
Samurai Shodown 2&3& I think you can do it in 4 but I haven't tested it
Rumble Fish

The bottom line of all this is that if there's a lot of science to a pile of shit, at the end of all your "ologies" you will be left with a pile of well studied shit.

And again I say that you miss the essence of things I tried to show you.  I know we aren't the best worldwide, that much is certain.  It's another thing to try to make a name for yourself in something the world moreover, does not care about.  You have to update yourself man.  Trinidad is probably one of the few countries in the world that still play hyper.  The oldest thing being played on tournament level is Super Turbo 2.

But then again, if you play for fun I can't blame you at all.  Just don't expect to get anywhere with it really.  I'm planning on going to VxG this year in St. Maarten and my advice to anyone interested in serious competition on Caribbean and international level is to get with the times.

For the record as well, I haven't even begun to do anything worthwhile on video yet.  I've been granted an opportunity but everything on my youtube profile isn't anywhere close to an accurate representation of what I have come up with over the years.
« Last Edit: January 29, 2008, 10:26:07 AM by Imperial_X »
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Offline rb

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Re: Q's Quest
« Reply #43 on: January 29, 2008, 10:46:33 AM »
sadly no VXG this year , well at least no announced as yet.

re: SVC

the rest of the world shit all over SVC, hell even mexico where boards are cheap they don't play it, and mexico is HARD SNK territory. If you can find 5 high level SVC matches online you could find alot.

re - Stuff being played everywhere else, here's a list. Compare it to what we play down here and see how far behind we are.

Marvel vs Capcom 2
Street Fighter 3 3rd Strike
Tekken 5 DR/Tekken 6
Capcom vs SNK 2
Guilty Gear Accent Core
Virtua Fighter 5
Super Street Fighter 2 Turbo/HSF2
King of Fighters 98
King of Fighters XI
Neo Geo Battle Coliseum
Melty Blood Act Cadenza v.B2
Arcana Heart (i have this ISO on my hd months now and aint burn it...)

forgot Hokuto No Ken...god bless that broken ass game.
« Last Edit: January 29, 2008, 12:26:59 PM by rb »

Offline Q

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Re: Q's Quest
« Reply #44 on: January 29, 2008, 12:54:20 PM »
1.But then again, if you play for fun I can't blame you at all.  2.Just don't expect to get anywhere with it really.  3.I'm planning on going to VxG this year in St. Maarten and my advice to anyone interested in serious competition on Caribbean and international level is to get with the times.

1. I do... Don't you? Doesn't everybody else? o_O
2. Well... Why not? Where then do you expect to go? o_O
3. What's VxG?

Akuma is banned character in Super Turbo.  If you're playing him or looking at people playing with him and looking at the display as if it had anything to do with skill, then obviously SvC is for you.

(WTF??? I said that?)

You can control your super bar and sabotage your opponent's super bar in

a. Super Turbo 2
b. Capcom Vs SNK 1&2
c. Any Guilty Gear
d. Melty Blood
e. Samurai Shodown 2&3& I think you can do it in 4 but I haven't tested it
f. Rumble Fish

No, I didn't say Akuma was skilled. I believe my words were "cheap bastard". I saw it with my own two eyes how nasty he is. As for Super bars, I haven't checked out a and d yet. Got bored with f in South. I only recently picked up c (trying GGX in the mall now and then) but HOW do you sabotage your enemy's bar in b and e? I doubt it. Not saying you're wrong, I just doubt it.

I'll be sure to check out "Why I hate SvC" though. I think it would explain a lot. O_o


1.If you can find 5 high level SVC matches online you could find alot.

True enough, that's why I decided to upload some stuff. Does the world really hate SvC that much? I really have to read Imperial's write on it.

As for rb's list:

Marvel vs Capcom 2 - Only a couple chars in it shine for me, honestly. I prefer MvC1.
Street Fighter 3 3rd Strike - VERY different from 2I, some adjustment required.
Tekken 5 DR/Tekken 6 - Never really observe it but it's here somewhere...
Capcom vs SNK 2 - Imperial's performance is the best I've seen locally but I hate what they did to the SNK chars in this game.
Guilty Gear Accent Core - Slowly but surely I'll get to this. I started GGX in the mall Sunday.
Virtua Fighter 5 - Looks good but haven't seen it locally.
Super Street Fighter 2 Turbo/HSF2 - Nun needs be said.
King of Fighters 98 - Still exists but the boards are SH******************T!!!
King of Fighters XI - Seen it but wasn't drawn to it, idunno...
Neo Geo Battle Coliseum - The first time I played this in South, I slew 6 ppl and Mizuchi/Orochi (WTF-ever) was uber-cheap. That probably turned me off.
Melty Blood Act Cadenza v.B2 - I've only seen these chars in MUGEN but I'd love to check it out.
Arcana Heart - ... What? O_o


Well, I am here to expand my horizons. I guess it all comes down to where you intend to go as a gamer. I'm all for YouTube uploads, shits-and-giggles and old war stories but there's obviously more.

My sole exposure to gaming was arcade exposure. So... Educate me. What else is there for me to learn here? Especially you, Imperial... Where do you see yourself going as a gamer? What's the point your gaming? Not that I assume you don't have one, mind you. Just curious. What do you play for?

*EDIT*
Feeling a wee bit thick after trying to find Imperial's SVC write... X-(
« Last Edit: January 29, 2008, 01:26:44 PM by Q »


HEY... Just who the HELL do you think I am?

Rest In Pixels, bitches.

Carigamers

Re: Q's Quest
« Reply #44 on: January 29, 2008, 12:54:20 PM »

Offline Ultima

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Re: Q's Quest
« Reply #45 on: January 29, 2008, 10:30:19 PM »
Arcana Heart is for pedos lol.

As I said, SvC is the worst fighting game released in the past ten years. There has NEVER been a game that got written off as fast as this one. Never. Even CFJ, which had everyone LOLing at the terrible mismatches sprites, got more play time (actually IMperial, CFJ isn't that bad a game; it's just soulless and horribly dull to play by yourself). SvC is the game that made CvS1 look like a masterpiece! And I can't stand CvS1! I only talk about SvC to laugh at how horrible it is.

I still don't know why rubbish games like Second Impact, SvC and CvS1 can be found so often here when there are much superior versions (well, for 2I and CvS1 anyway) available.

NGBC, BTW, is SvC done right.

QUery: How exactly do you control/"sabotage" your opponent's super bar in SvC, ST, Samurai Shodown, CvS1, GG, etc.? The only examples I can think of are taunting your opponent in CvS2 (adds to opponent's super bar, which has very limited use) and Baiken being able to seal off super moves in GGXX.

re: Tetris

. o_O
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Offline rb

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Re: Q's Quest
« Reply #46 on: January 29, 2008, 10:41:05 PM »
i've been wondering the same, unless you're forcing them to guard cancel front step or offensive guard(the C+D thing from kof). In ggxx i'd guess burst baiting and faultless defense...

Offline Imperial_X

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Re: Q's Quest
« Reply #47 on: January 29, 2008, 11:25:57 PM »
In Samsho 2 and 3 there is a glitch where you can get your opponents supers to go back to nil with the use of a bomb.

And yes, you're correct about the baiken thing.  She can lock off your specials and supers.  Negative penalties from defending insane rushdown drains your super to nil.

In CvS2, I think had you played against that one particular K groove guy I did in south, you wouldn't think the use of taunting so limited Ultima, especially when one of your characters is about to die against another character with almost full rage,  you character coming in will thank you a whole lot.

ST it's a bit more straightforward but it's just plain ole effective rushdown man.  You can't build bar if you're dead.  Other than that, there are some characters who absolutely find it hard to build bar in certain match ups.

Gaming right now is a hobby I'm very passionate about.  I aim to try my hand at EVO come some silly year where time affords itself.  I'm all for getting out on the international scene and testing myself against some of the stalwarts of gaming today.  If I make friends in the process then fine.  If I make enemies, then better yet.  I had the opportunity to go to Japan the other day but I turned it down though as I didn't think I was prepared on any level for that trip. 

And yes, very often, against an opponent who is thinking and playing, I end up playing games for shits and giggles.  Nothing gets me going like somebody intentionally messing with my brain.  I get that way fighting solid Eddie players in Accent Core.  At that point you either see me crash and burn or  pull of some of the most brilliant shit you've ever seen.  That's when I have fun.  Playing against people who hate grabbing is rotting my brain out
« Last Edit: January 29, 2008, 11:37:54 PM by Imperial_X »
Consciousness yearn to kill
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Zealous I burn the drill
Forging, I mould the skill.

Offline Q

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Re: Q's Quest
« Reply #48 on: January 29, 2008, 11:55:26 PM »
Well *putting on glasses, lab coat and laser pointer*, the point of that depends on what your strategy is. You can control your Super bar by whiffing grabs. When you miss a grab, you deplete some of your super. By doing this on purpose, you manage the risk of building your MAXIMUM too quickly. If your style is combo based, you'd build your bar to the verge of MAXIMUM so that when you catch your opponent in your combo, your first few hits will fill it up and push it over so you can then maximise the length of the bar for a big-ass cancel combo if your char provides for such eg Iori, Akuma, Terry etc.
The counter measure for this is the quick taunt *fixing glasses*. If your char can cancel its taunt (not all of them can or do so very quickly), you can push your opponent's bar over the edge without exposing yourself too much eg Geese can cancel his taunt VERY quickly. You therefore force your opponent's hand and destroy his hopes of maximising his bar on your unfortunate backside. That's where the "sabotage" comes in. You screw up the control your opponent tried to exercise over his super bar by whiffing grabs. Even the CPU does this (not necessarily to that end) using Orochi Iori. He does the Mobile Flaming Pillar super (I don't know the damn name, ease up) and taunts. I usually whiff two grabs so that my super doesn't Maximise while I'm kept at bay by the super. Then I launch my full scale assault. That way, joystick providing of course, my next strike equates to my enemy's demise.

That's SvC. Hopefully I've effectively shown how active a part control of your and your opponent's bar can play. I don't expect ppl to suddenly like Chaos. The point was just to illustrate the element of Active Super Control/Sabotage in SvC.

That's it.


*NEW POST*

Okay Imperial, I understand that. Fun isn't your primary directive... Can't hate on you for that. It also explains why your gaming tastes would lean in a particular direction. Just remember that not everyone shares such tastes. I never complained when you grabbed me because I know that you are capable of more and that's not the pillar of your gameplay. The same can't be said for other gaming hippies who take me for a tree. I'm not Barney dmc Dinosaur. I don't like constant hugging. (Any ladies reading, cuddling's cool. :happy0203: ) That's it.

I honestly hope that you achieve what you've set for yourself. I guess what I've achieved in the arcades, you're trying to achieve globally. I like walking into an arcade and some are like "Hey, it's him! Come do something cool or fight me." while others are like "Yuh see he? Find a nex game or sell yuh coin." That's why I travel the country namelessly gymbusting:violent5:
The same way I've made a face, I think you want to make your global mark (idunno). You're working hard to ensure that you can face all comers and earn your place among the best, if not utterly destroy them all (I'm guessing).

I wish you all the success that is meant for you in that venture. If it is meant for you, your hard work will bear fruit.


Now what the hell is VxG? O_o
« Last Edit: January 30, 2008, 12:39:42 AM by Q »


HEY... Just who the HELL do you think I am?

Rest In Pixels, bitches.

Offline TriniXaeno

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Re: Q's Quest
« Reply #49 on: January 30, 2008, 01:23:19 AM »
smooth Q, real smooth!

as for vxg, that was a gaming tournament run out of St. Maarten for a few years.

They invited gamers from all over the caribbean to participate in Street Fighter Alpha 3 and other titles. (eat your heart out SFA3 haters!!!, lol)

The url for the last tournament site is down at the moment, otherwise you could have read more there.

Like rb says, not a peep has been heard out of them since.

Offline rb

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Re: Q's Quest
« Reply #50 on: January 30, 2008, 08:44:38 AM »
alpha 3 also drew the lowest entrants (eat that alpha 3 lovers :P)

who are these solid eddies...I must pwn them...I think I start back the AC this weekend as is a long weekend.

Offline TriniXaeno

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Re: Q's Quest
« Reply #51 on: January 30, 2008, 12:18:25 PM »
don't hate, participate

Offline Q

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Re: Q's Quest
« Reply #52 on: January 30, 2008, 01:14:15 PM »
Okay... Too bad I can't find any links. I even tried "Google" ing it. I'd love to have taken a peek. This is the first I've heard of it. What's the official name (or is VxG the official name)? Is it console or stick? What are the prizes like?

So many questions...

*Thank you, NGW... That's what I'm here for!!!*
« Last Edit: January 30, 2008, 01:25:28 PM by Q »


HEY... Just who the HELL do you think I am?

Rest In Pixels, bitches.

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Re: Q's Quest
« Reply #53 on: January 30, 2008, 01:23:49 PM »
we have tons of info from it in the archives of the gatt site. Their domain seems to have gone the way of the dodo.

Never to worry, looks like 2008 will see some good action from the energy I'm feeling these days.

Offline Imperial_X

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Re: Q's Quest
« Reply #54 on: January 30, 2008, 06:05:56 PM »
See Q, I'm still trying to get that backward mentality out your head with little success.  If somebody with less skill or more skill than I have, tick throws you to death, it still means that you lost.  While you sound partially open minded to the concept of grabbing, the same stigma is still there behind it.  Grabs are there for everyone to use from noobs to intermediates to experts.

I'm not expecting anyone to conform to my tastes.  That's why I expressly said that if that's what you play for fun then by all means.  Time isn't on my side so I'll leave you with that.
Consciousness yearn to kill
To re-affirm the will,
Zealous I burn the drill
Forging, I mould the skill.

Offline Q

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Re: Q's Quest
« Reply #55 on: January 30, 2008, 07:31:08 PM »
I know, Imperial... A win is a win is a win. It's not that I don't get it. I am simply more inclined to subscribe to the old adage "It's not whether you win or lose..." It's just a philosophical decision. It's not that I'm programmed or brainwashed beyond salvation. It's a conscious choice. Still, with stakes as high as you describe, I can see why such a code would seem antiquated and illogical to you. I honestly do get it. It's just not my style.

Suffice it to say it's a difference of opinion based on our differing objectives.

*I just want my skill respected, regardless of body count. Nobody's unbeatable anyway so when I retire, my legend will be based on an impossibly skillful, yet honourable style. I'm planning to marry soon and just won't be able to fight anymore. I was just going to teach a couple promising n00bs so that my name and techniques live on beyond my retirement. I'm in the sunset of my fighting days so those were my plans.

*You're going for international gold, PLATINUM even, no matter what happens during a match. You can't enter a fight expecting "honour" from the enemy so don't bother trying to show it. In competition, CHIVALRY IS DEAD. (Sounds about right?)


This is how I see it:

a) M. L. King vs Malcolm X
b) Muhammad Ali vs Joe Frazier

a) Each had differing points of view and b) symbolised something different, conflicting even, yet each were titans in their own right. So it is with our respective fighting philosophies. That's why I understand completely where you're coming from. I really do. In a nutshell, It's just not my nindo.



BTW... What are the criteria for entry? Fill me in. I'm now hearing about regional tourneys so gimme the skinny.
« Last Edit: January 30, 2008, 11:51:35 PM by Q »


HEY... Just who the HELL do you think I am?

Rest In Pixels, bitches.

Offline Imperial_X

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Re: Q's Quest
« Reply #56 on: January 31, 2008, 06:10:00 PM »
Who said chivalry is dead in competition?  See this is what I'm saying to you in the first instance.  You're basing this "chivalry" on a set of rules which never existed and were made up by retards. 

If somebody kills me with a tick throw and I know to myself the other guy played a better game, by all means, hats off to my opponent.  I'll shake his hand or tell him nice one or good game...unless I think he's an ass.  Just because I'm trying to win it doesn't equate to me being an asshole.  I'm quite the asshole before the whole "mind to win" philosophy.  Yet still, I give people their respect as players win, lose or draw.

Out play your opponent, out think your adversary, punish hard, press the advantage, show no mercy.  The difference between my principle and yours is only the fact that yours has made up rules i.e. Your own "Matrix" as it were.  There is no real code of ethics on how games should and shouldn't be played. 
« Last Edit: January 31, 2008, 06:23:34 PM by Imperial_X »
Consciousness yearn to kill
To re-affirm the will,
Zealous I burn the drill
Forging, I mould the skill.

Offline Ultima

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Re: Q's Quest
« Reply #57 on: January 31, 2008, 10:19:18 PM »
Imperial:

Taunting to force K-Groove bar to max so that his bar empties for your next character is pretty much the only situation where taunting your opponent is useful (well, outside of special Dan-only combos I suppose).

I've never seen or even heard of that glitch in SS2/3, and I played SS2 extensively. How is it done?

Even so, I don't think that or any of the other examples aside from Baiken counts as "directly controlling your opponent's super meter". I mean, rushdown as a means to control opponent's super meter? That's an enormous stretch - I can't think of any situation where, if you are so able, you wouldn't want to rush down your opponent anyway, and any detrimental effect on their super meter building ability is a bonus, not a goal.

Also, are you telling me you turned down a trip to Japan because you think you'd get owned? At videogames? If so, that's pretty sad. You don't turn down a trip to a place like Japan for such nerd reasons. The best players in the west got owned by random JPN scrubs for years (and many of them will still get owned in certain games, like Virtua Fighter or GG) before getting to their level and they didn't let it deter them. If that can get beat, who is you?

Q:

That's interesting that you'd actually find a way to make use of one of THE stupidest game implementations ever (read: whiffing throws = lose meter). I guess you managed to make two wrongs (gaining MAX automatically, losing meter for whiffed throws) into a right somehow.
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Offline rb

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Re: Q's Quest
« Reply #58 on: January 31, 2008, 10:40:58 PM »
sigh.... arcana heart is getting  US release...arturo is probably reallly happy.

Offline Q

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Re: Q's Quest
« Reply #59 on: January 31, 2008, 10:53:34 PM »
Out play your opponent, out think your adversary, punish hard, press the advantage, show no mercy.

I do. We've fought before, remember? I may not have made a GREAT impression last time because it was only one fight. I minced no words and spared no mental energy. I brought it and I was real about it. I also remember your demeanor. Even if you were an asshole, I couldn't hate on your style and you certainly were not. I even expressed regret at having only that one chance to fight you after SO LONG. I actually miss your Dudley in the Mall. *I hope you remember... I don't think my Ibuki was that bad...*  :ko:

Who said chivalry is dead in competition?  See this is what I'm saying to you in the first instance.  You're basing this "chivalry" on a set of rules which never existed and were made up by retards.
The difference between my principle and yours is only the fact that yours has made up rules i.e. Your own "Matrix" as it were.  There is no real code of ethics on how games should and shouldn't be played.

I was made hilariously aware of that when I was called a "stinkman" for being able to chain hits in XMen vs SF. lol

I mean my rules. I guess "Chivalry" was the wrong word. I didn't mean a handshake after a good match or things of the like. Usually in the arcade, if the enemy lacked a certain ability (missing button or some shit), I'd fight without it and still beat him. That's what I meant by "Chivalry".

*I guess I really do have my own code.* o_O

If it all comes down to a lucky throw, then yes I would win but I wouldn't feel as good as I'd like to. I'd prefer if I won because of a superior fighting style or because I was quicker on my feet, essentially everything you described before. It's not that I'm adhering to some invisible arcade code (anymore, once upon a time, before Colsort, I was). It's just that I want my skill to be beyond question, beyond "what if". I personally would have too many self-posing questions if my victory all came down to just one throw. I know a throw is a tool just like LP or FK. It's just not one of my favourites. I'm just a combo fiend at heart, really. Hopefully my Ibuki was an indication of that.

However, since I picked up GG, I may actually incorporate it as a chosen tool. The grabs look like GREAT combo starters. So far I'm looking at Chipp and Venom. *That's another thing: I like the weirdos.*

I saw a vid on YouTube once that was actually a GG Clash Video. All opponents did different hits that canceled each other out (I forgot the technical name, but there's lightning and shit when the hits clash). I heard that it was made in T&T. Is that true?

LOL Thanx, Ultima. Remember: It's not shit, it's fertilizer:awesome:
« Last Edit: January 31, 2008, 10:59:19 PM by Q »


HEY... Just who the HELL do you think I am?

Rest In Pixels, bitches.

Carigamers

Re: Q's Quest
« Reply #59 on: January 31, 2008, 10:53:34 PM »

 


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