You know, I've been into gaming for a very long time.
I've been in it so long, I wouldn't be surprised if I was born with a Duck Hunt cartridge in one hand, and a Nintendo Zapper in the other.
With that said, I can certainly tell you that it's a long, twisted road to becoming the best there is at what you do.
And, along the way, you'd inevitably run into various types of people.
You've got your seasoned, hardcore gamers, who'd roast you on a spit and gnaw on your ankles while you BURN.
You've got your casual gamers and up-and-comers. Nowhere as good as the pros, but they can hold their own.
And then, we've got the noobs. Scrubs. Mashers. People who bang on the knobs frantically as if they're trying to play 'Whack-A-Mole' on pure CRACK.
Sadly, believe it or not, we've got quite a few who fall into the latter two categories, but only a handful (if even that much) who you can say are good to the point where they'd take the next noob that plays them and use them as a toothpick. The competition level in Trinidad and Tobago is rather, well.....POOR, to say the least.
Granted, we have a LOT of capable gamers out there, but how many times have you heard
this before?
"Nah boy. If I only go up there in America or Japan, dey go REEAL wash meh.".....want to know the saddest thing about that statement?
More often than not, the person saying that would be absolutely
correct.
We, as gamers, are remarkably behind when it comes to our local gaming standards versus those of America and Japan.
Things we're pulling off
now that would blow any Trini gamer away is
old news away.
In some cases?
It's not our fault.
Wailing on noobs 24/7 like some of us are forced to do on a daily basis leaves very little room for improvement, and we're practically on our KNEES, praying for the day when a worthy challenger would come and attempt to royally kick us in the NUTS.
And, in others?
It
is our fault.
That's right...some of us have actually poisoned our mentalities out there by believing that by adhering to imaginary rules with no real bearing on reality, we'll remain eternal champions, and anybody else is a dirty no good cheater who doesn't play fair.
But, all in due time.
Now, then....it is time to enter:
THE DOJO OF HARD KNOCKS
Of course, this being a dojo, it is time to learn some fundamentals. Keep in mind that while the focus of this is really
Fighting Games, some of this may actually apply to most any game you can think of. Except for Russian Roulette. But, you wouldn't be here at all if you were losing at that game.
Now, remove your shoes, and observe the:
SACRED RULES OF THE DOJO:This applies to anywhere you game- at home, in the arcade, or at your local internet cafe.
Once there is competition, and interaction with your fellow gamers commences, observe these rules of the road as you game:
RULE #1 - ALWAYS BE COURTEOUS AND RESPECTFUL TO YOUR OPPONENTS.Now, this is ironic coming from me, seeing as how I've got a mouth like a loose cannon in a gunpower factory, but I cannot stress how important it is to be as courteous as you can to your opponent. Now, here in Trinidad, we
love to give each other talks. It's the Trini way, after all. As such, I don't discourage it at all, because it's seriously funny. However, there are instances where things do get out of hand:
"Boy, yuh MUDDA!"
"F**K you nah boy!"
*gestures to hit*NO, NO, NO. Those actions will most likely get people ticked off at you, and will break out into fights- or worse.
Never, EVER let things get out of hand to that point. If you're going to say something that vicious, bite your tongue, or drop a rubbish bin on your head and scream into that. Giving people chats is okay, but outright disrespecting them only makes you a super
a**hole. Long story short, when your folks told you:
"If you don't have anything nice to say, then don't say anything AT ALL."...they sure as hell weren't kidding.
RULE #2- RESPECT YOUR ENVIRONMENT: A CLEAN DOJO IS A HAPPY DOJO.As many of you could recall, nothing, and I mean NOTHING kills it for me more than to see people acting like utter PIGS at a gaming event. They eat, toss their garbage wherever they please (and even stuff it into every nook and cranny) and just generally don't give a crap about what happens concerning their gaming environment.
Well, just a heads up from me to you, fellas.
STOP DOING THAT. AS OF RIGHT NOW.Garbage belongs in a
bin. It does not belong on the floor, wedged between PCs, lying sideways on the keyboard, or even on your neighbour's HEAD. Put your rubbish in a bin, where it should be.
Keeping your dojo clean shows consideration, both for the place where you game as well as the people who are there/are soon to come.
Likewise, do NOT go and start banging on the machines just because you missed a move or you got royally wasted by an opponent.
Beating up on inanimate objects won't make them work better, you know.
Also, remember that what you're beating up on costs
money, and doing that and causing damage will only be an inconvenience to the other players who have to use that machine after you as well as the person who owns it.
RULE #3- RESPECT YOURSELF, EVEN IN DEFEAT.If you lose, accept defeat gracefully, or at least with full intent to return the favour.
Don't throw tantrums, cuss and start acting like a lunatic on a sugar binge.
Humiliating yourself like that will only make a fool out of you, and annoy everybody else.
Well, now that I've covered the rules of the dojo, time to cover some bases:
RULES OF THE BATTLEFIELD - FIGHTING GAMES 101:In theory, one can really know his way around the gaming scene. In practice, it's a whole different story.
Remember that you face off against people, just like yourself, who come from different walks of life, and as such, have different experiences than you.
As such, a battle can either be a landslide victory or a crushing defeat.
There are some key things that you should know that could very well mean the difference between a win and a loss:
RULE #1 - THROWING IS A PART OF THE GAME. ACCEPT THAT.I am sorry.
I have run into WAY too many people who whine about being thrown. Even more so who claim that the 'Well, it's a part of the game!' rebuttal is nothing more than an excuse.
I am terribly sorry to say, that such people
are actually the ones who are making excuses, and pretty bad ones at that.
Just a few tidbits about throwing:
> Throwing prevents players from being overly defensive. Without them, a player can inflict a lot of damage and win by default simply by guarding everything. Throws are unlockable, so they create an avenue to prevent that sort of thing from happening.
> The majority of fighting games played nowadays have
Throw Escapes,
Reversals and
Safe Falls. You have three whole avenues to counter throwing, or at least reduce the impact of it.
> You can
easily prevent being thrown by
jabbing or launching a quick attack as your opponent approaches. Your opponent can only grab you from up close AND if he's not hit in the process of doing so. Jabs are the easiest way to interrupt a throw in progress.
So, given all of the above, if you keep getting thrown about and feel the need to complain about it, remember that, for the most part:
IT'S YOUR OWN FAULT FOR GETTING THROWN IN THE FIRST PLACE.Seriously, you have no excuse, and any you can cook up is going to be a rather poor one.
If I throw you, you really have no right to complain, especially if you're not smart enough to avoid or mitigate it in the first place.
RULE #2- YOU HAVE THE RIGHT TO PLAY AS YOU PLEASE. Any strategy you can think up, any at all, is what makes you, as a gamer, unique.
As such, do NOT allow yourself to be cowed into thinking that your strategy should be 'disallowed' by others, especially when
it's working for you.Take Roll, for example.
Isn't she just
adorable?
And the source of MANY headaches down here, to boot.
Some fellas just can't believe it when their big, hardback Wolverine, Spiderman and Srider Hiryu strategies get royally PWNed in the face of this little girl, and, as such, you get to hear some pretty weak excuses:
>
"She TOO SMALL!!"Yup. I know. But if that's your reason for
losing, then that's no fault of hers, really. Players need to learn
how to adjust themselves. Sure, she is small, I'll give you that. But try aiming your attacks closer to the ground on her level, and you'll see better results. A character's size could be his/her advantage/disadvantage. Don't knack her just because she's tiny, because I can think of quite a few tactics that will render that MOOT.
>
"She does RUN!!"Actually, I'm playing
defensively, which happens to be where Roll's strength lies.
I am seriously sick and tired of people trying to goad me into playing offensively with Roll.
IT JUST DOES NOT WORK.
Roll's moves have little priority, is slower than most, and does minor damage.
Hell, compare Roll to the Hulk in the same game she comes from. She's
barely half the size of Hulk's ARM.As such, if you expect me to rush Hulk with Roll, you're extremely crazy.
Roll's strategy involves capitalising on mistakes, tick throwing, and chipping with Beat Plane.
All of these are defensive tactics, and all have holes, if you care to examine the situation closely enough.
Long story short, if it bothers you that much, then shut up AND FIND A WAY TO BEAT IT.
If you must whine about it, go away and play Pac-Man, or something.
So, here, in a nutshell, is what I'm saying.
If you have a strategy, and it works for you, then go ahead and use it. It's your right to do so.
Unless it involves a gamebreaking glitch (such as the 'Vanishing Gambit' glitch from MvC2), then nobody has the right to complain.
RULE #3 - NEVER UNDERESTIMATE YOUR OPPONENT.A tragic mistake many gamers make when they strap on those gloves and prepare to battle is that, sometimes, they take a lot of things for granted.
As a matter of fact, they would assume that just because you didn't choose the usual MSP team that everybody else plays, that you're one easy target. Perish the
thought if you play characters unversally considered "low tier", because that's a sign to some that you're easy pickings.
If you are one of those people who like to underestimate people simply by the characters that they play, then, I implore you to do one thing.
STOP LIVING IN LA-LA LAND.No matter how disadvantaged a character might seem, remember that even though they might need to fight a lot harder to do so, they are
still capable of winning matches. If you take it upon yourself to insist that Magneto = instant win and all other characters are guaranteed to lose, and you end up getting totally destroyed, remember that it's your own fault for taking the underdog so lightly.
Just last night, I met up with an acquaintance of mine online, and no matter how much I tried to explain it to him, he insists that Roll cannot win matches, and actually
implied that my 'fanboyism' is causing me to make up stories about winning with her, ending off his message with a rather indignant "Keep practising with Roll, kay? *snigger*"
Of course, he never actually faced off against me in a match, nor has he ever seen me play.
How can he make such assumptions, you might ask?
Aside from sheer ignorance, he's doing exactly what a hardcore gamer should
never do- underestimating his opponent, especially one he does not at all understand. I'm almost willing to be that if I actually do face him, he would most likely get creamed, all because he blindly puts faith in higher tiers always winning matches without truly understanding how capable I truly am with a low-tier.
Now, here's so homework.
Go look up Joe Zaza online, and see how the guy fights.
He competes using low-tier characters, and, despite that, he still manages to kick all kinds of a**.
I'm almost willing to bet that he had to put up with a lot of crap as well when he was an up-and-comer, and look at him now.
Also, Justin Wong took a bunch of bottom tiers at one time and still managed to beat people senseless.
So, long story short, underestimating any character, no matter how 'weak' they may seem, can be dangerous.
Try understanding each character's unique styles, strengths and weaknesses, and see for yourself how capable they are.
Of course, a lot can be said about how much pride you take in said characters, which, believe it or not, can actually impact upon your own style.
RULE #4 - THERE IS NO SUCH THING AS EASY MODE.Now, I have this philosophy about people who choose 'Easy Mode' in Marvel vs. Capcom.
I tend to view them as players who just do
not want to get better.
Want to know why?
On Easy Mode:
> You recover a lot quicker;
> Super Moves and Hyper Combos are done at the push of two buttons;
> Basically, you're having the computer do your combos
for you.
Seriously, where's the skill in that?
That is like competing in the BMX Championships using
training wheels and a motor.
Now, I know I just said that everybody has the right to play as they please.
And I
don't blame people new to the game for using Easy Mode to ease themselves into the game faster.
However, people who
insist on using Easy Mode as a crutch are just denying themselves the ability to take their game to the next level.
You are playing in a mode that doesn't take skill, takes shortcuts, and basically gives you a recovery boost over a Manual player.
If you want to evolve in this game, do it the HARD WAY.
Train in Manual, compete against others using your own skills in wringing, and evolve your game to the next level.
Want to know why some players in Trinidad and Tobago claim to be boss on Easy Mode but get easily destroyed by players such as myself? It's because you never even bothered to take the training wheels off of your bike.
Long story short, Easy Mode = Breakfast.
RULE #5 - DO NOT CHEAT.A few years ago, somebody tried to cheat me out of a match by hitting my taunt button during my game.
Angry, I proceeded to mash his fingers the next time he tried that.
He clearly deserved that, but, that's not the lesson I wanted to portray.
What I'm saying is, if that if you have to resort to cheating to win, then not only will you lose all respect, but don't blame anybody when they look to knock your behind out for that crap. Play with honour, do what you can to win, but never, EVER resort to cheating. You will only prove NOTHING.
RULE #6 - FIGHT TO WIN, AND MAKE NO MISTAKES.Remember, the objective of a game is to WIN.
Anticipate your opponent's moves, make them reveal their weaknesses, and, once they're exposed, GO FOR THE KILL.
Now, I've seen people spout nonsense about, "If only I got so and so move" and "Yuh DAMN LUCKY!".
While in some cases that could be genuine (for example, a button sticks and it costs you the match), but in others, it's just utter BULLS**T.
The mere fact that you are making mistakes means that you have yet to get a good grasp of the situation.
For example, one guy I played hit me with Colossus, and, the general idea would be to use Proton Cannon afterwards to nail me for a lot of damage.
Unfortunately, he kept
missing for Proton Cannon, wringing for the move far too late.
Other times, he'd wring for the Super, but he'd do it far too
early. (For example, when he summons Psylocke, he instantly uses Shinkuu Hadouken, regardless of whether or not I am blocking or the move outright misses.)
In a nutshell, he knew the moves, but lacked the proper
timing to do it. As such, he whiffed a lot of his attacks, and that cost him a lot of matches.
When you train in games, make sure that whatever strategy you cook up ACTUALLY WORKS.
In high level play, game can simply mean "the first person to make a mistake."
Ponder on that for a while.
And...that should do it for the Dojo of Hard Knocks.
There are many more lessons that can, and will be included in here, but, in the meantime, I implore you all to focus on this advice and gear yourselves.
Only by upping the ante and recognising our own flaws can we really enhance our own gaming standards, and truly be a force to be reckoned with.
Outlaw, OUT.