I'm no unreal player, but I've heard those guys saying the content of the PC version of UT3 was heavily cut, due to developers focusing primarily on the console versions. Not sure how much truth there is in that but I hope they don't do the same to FarCry2. To be safe, they should do what they did with FC1. Release the true experience on the PC first, then release the inferior console ports sometime later.
so do console people think that online play for any multi platform title is best on a console rather than a pc??
If console development means that the PC version needs to be 'dumbed down' a bit, then I don't agree that it should be pursued.The Ghost Recon Advanced Warfighter series is a PERFECT example of how this approach to PC-vs-console development should be tackled.Both versions of that game were developed around the same general story, but the strengths/limitations of each platform weretaken into account, which resulted in stellar games; the PC version being a traditional FPS, and the console version being a 3rd-person action game. This same approach was also used for Rainbow Six: Vegas.Personally, I think the above scenario is how the different versions should turn out. It would be better for all gamers overall. If you have a uber-PC, then get the PC version. If you have a console, then get the not-so-uber-but-just-as-entertaining console version,and make both versions different enough so that gamers who have BOTH platforms might actually want to get both versions.
Oh gorm, allyuh greedy eh. They show off some gameplay already.