http://www.gametrailers.com/player.php?id=20463&type=wmv&pl=game Carmack recently unveiled a new engine for the PS3 , 360 and PC . Graphics don't look like anything that doom 3 couldn't do IMO but apparently the game engine has been overhauled with numerous improvements . Players are supposed to be able to write their name in the sand , or change the colour of the mountains at will , with 20 GB of textures backing them up.
Textures may be procedurally generated , as it promises an end to texture memory constraints , and unlimited field of vision... Carmack brilliance back again. Using Open GL means no Vista and maybe some life left for our DX9 graphics cards (consoles are DX9 too) .
In a surprise demonstration during Steve Jobs' keynote at the Apple Worldwide Developers Conference today, John Carmack unveiled id’s latest revolution in game engine technology with the very first showing of id Tech 5™ running live on the Mac with OS X.
The ground breaking technology unveiled today will power id's new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed to specifically facilitate and accelerate this content creation process, id Tech 5™ will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail.
While shown for the very first time running in real time on a Mac, id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC, and will be available for licensing to developers and publishers interested in working with a truly next generation rendering and game development solution. id Software will be showing id Tech 5™ to interested developers and publishers by appointment only at the E3 Media & Business Summit from July 11 – 13, 2007 in Santa Monica, Calif. Companies interested in id Tech licensing information can visit www.idsoftware.com or email licensing@idsoftware.com with an E3 appointment request
Comforting to know to that even in a beta stage , it runs fine on the test PC at ultra high resolution.. Even if it uses SLI 8800 ultras , after some tweaking it would probably run great on mid range PCs. Graphics don't look that much more advanced from DIII , so probably won't be that intensive a game to run once you have the processing power for the texturing an dphysics.