For the Protoss players
Minigun’s Basic Builds for PvT/P/Z
PvT – 3 Gateway Expansion
SUPPLY Build
9 Pylon (First 3x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
20 Zealot
*Optional: I prefer not to make it, but if 1 Marine/2 Marauder push, best to build it.
22 Pylon
23 Stalker
28 2x Gateways
28 Sentry
@5:00 Minutes Suicide probe for scouting.
*Note: See situations below.
32 Pylon
34 Nexus
Situation A: See bunker and pure marines.
Immediately drop a Robotics Facility
Add a 4th gate.
Warp in 3-4 sentries.
Make observer and scout base.
Make 2nd observer and keep at home at mineral lines.
If 1/1/1, cut probes @36-40 and make purely units.
Attempt to engage before the tanks siege and attempt to flank with ˝ army.
If banshee expand or similar, defend harass and continue probes.
Situation B: See marauder and marines.
Warp in 3 sentries and stay above ramp, and wait until safe to engage.
If he is pushing your natural, YOU CANNOT LET EXPO CANCEL YOU MUST GO BEFORE IT DIES
Go zealot heavy to hold initial rush, then go stalker and sentry when gas is available.
Drop Robotics Facility when you feel safe (around 3 sentries).
Drop Robotics Bay ASAP after.
Make 2 observers.
Add forge to get +1 weapons.
1 observer in your base and 1 observer watching his army movements.
Expand to a third at 11 minutes.
Drop 1 more gateway and anther Robotics Facility right after the nexus.
All stalker, sentry, and colossi.
Drop Twilight Council and 2nd forge.
Research blink and +2 weapons/+1 armor.
Transition into High Templars.
Expand into a 4th base at the 16 minute mark.
Drop 3-4 more gates.
Stop probes at 75-80 and expand every 4 minutes until the game finishes.
PvP – 2 Gate Stalker into Fast Robotics
SUPPLY Build
9 Pylon (First 2x Chronoboost on probes)
13 Gateway
@100% Gate Core (WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
19 Gateway
22 Stalker
22 Pylon
24 Stalker
*Chronoboost out
26 Stalker
*Chronoboost out
Situation A: Scout no 1 gas; Possible incoming 4 gate.
Check base first for proxy pylons, then scout outside base.
Do not stay out past 5:45 (4 Gate timing)
@ Stalker completion, queue 2 sentries
Chronoboost goes on core after 3 stalkers are done.
Add Robotics Facility when you have gas and 3rd gate.
Warp in sentries and stalkers as needed.
Chronoboost out immortal ASAP.
Situation B: 4 Gate unlikely.
He takes his gas, and you don't fear a 4 gate.
Do not make 2 sentries, Chronoboost core only after 3 stalkers.
Continue search for proxy pylons and take map control.
Drop Robotics Facility and a 3rd gateway.
Robotics Bay immediately after it finishes.
Chronoboost out observer and scout.
If 5 stalkers or more, chrono out immortal.
If not, save gas for colossi.
During scouting with observer:
Situation B1: See a stargate.
Terrible news.
Cancel any colossi and robotics bay if possible.
Drop a forge.
Drop a twilight council.
Research blink.
Warp in only stalkers.
Pylon at natural.
Cannon in mineral lines.
Expand ASAP.
If 5+ phoenix, get Templar Archives for high Templars and Archons.
Situation B2: See a robotics bay.
Colossi wars! Good micro? This is for you.
Expand after first colossi.
Scout his expansion.
No expo, cut probes and mass up units.
@110-120 supply: add double stargate.
Chronoboost out colossi and void rays.
If he expanded, prepare for long macro game and 200/200 battle.
Situation 3B: You see twilight council and upgrading blink.
Chrono out 2x immortals
Chronoboost out 1 colossi
Expand if possible.
Place buildings as if PvZ, create wall at natural incase of all-in with chargelot and stalkers.
Attack with a 2 base timing attack.
PvZ - The 3 Gateway Expand
SUPPLY Build
9 Pylon (First 4x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas OR Zealot
*Scouting Note: Pool timing; with earlier pool, get zealot.
21 Gas OR Zealot
*Scouting Note: Same as above
22 Pylon
23 Sentry
26 Sentry
28 2x Gateways
31 Pylon @ bottom on ramp
@5:45 Minutes Nexus
*Note: Leave army on ramp, or you will die to all-ins.
Things to do next:
Drop forge and another gateway.
Drop 1 cannon in each mineral line.
+1 Weapons
Get hallucination.
Warp in 6-7 sentries, then all stalker
Use hallucination and use phoenix to scout 3rd base and tech route.
Situation 1: See a roach warren.
Get a Robotics Facility and pump out immortals after observer.
Warp in all stalkers and drop 3rd base if 3rd is scouted.
If 3rd is not up, delay second expansion until ~11 minutes.
Twilight Council and 2nd forge.
Double upgrades, +1 weapons and armor.
Research blink.
SCOUT with observer.
If hydra den is added, add Robotics Bay and get colossi.
Add gates and drop second robotics facility if necessary.
Situation 2: See a spire
If the spire is half done, pressure the Zerg, so immediately move out, and throw down a twilight council for blink.
Once pressured, move back and put stalkers in each mineral line and two cannons.
Get a Templar archives going ASAP.
Grab your third.
Once you get your third up, add cannons and throw up 6 more gates.
Cut probes at ~75, leave a High Templar at each base, and throw down extra cannons before you move out for possible harass.
You should be able to end the game here with a huge stalker/zealot/sentry/high templar/archon death ball.
Situation 3: See an infestation pit.
Throw down a Templar archives,
Go for Chargelot/high templar/archon
Take your 3rd just like you did in the roach warren build above.
Watch for a roach switch. You will need to transition into blink stalkers/immortals if he does.
Watch your probe lines, the biggest issue with infestors is their ability to kill off an entire probe line with 4 fungals.
On maps like xel naga, on your 3rd, you need pylon + cannons on the high ground so you can spot it coming.
Very long read but if you wanna improve this guy is a good toss
Also here is a link to his replay pack
http://www.mediafire.com/?i8umtqcrwbxvsqohttp://www.complexitygaming.com/forums/showthread.php?t=4419&p=33707#post33707