Author Topic: Starcraft 2.  (Read 413613 times)

Offline Crixx_Creww

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Re: Starcraft 2.
« Reply #940 on: September 22, 2010, 10:49:01 AM »
that is the normal play of course Boxy
but thanks to new nerfs
i get out 3 zels
they had like no lie 16 or more lings

Carigamers

Re: Starcraft 2.
« Reply #940 on: September 22, 2010, 10:49:01 AM »

Offline phoenix31tt

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Re: Starcraft 2.
« Reply #941 on: September 22, 2010, 11:05:31 AM »
in all honesty... the zealots was to overpowered for zerglings in the early... 6 pool/8 pool rushes never work against me because once scouted zealots would come out quick enuff.. might not be able to block d 6 pool.. but 1 zealot plus probes = dead zerglings

and follow up zealots = dead zerg...

where toss nerf really hurst is against terran... the wargate nerf now means that the MM combo even more op than it was before :(

Offline Killa

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Re: Starcraft 2.
« Reply #942 on: September 22, 2010, 11:08:33 AM »
i doh see how it matter if they have 16 lings..they still have to come 1 by1 up d ramp...and d zealot will kill it or kill most accompanied by the stalker n sentry

Offline Crixx_Creww

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Re: Starcraft 2.
« Reply #943 on: September 22, 2010, 11:14:10 AM »
i havent played against over imba terran yet
but i expect to be displeased with the nerfs as it applies to them to
but no lie, that one zerg overwhelming rush i get, sour meh

never had a problem with lings before
it better not be a trend

Offline MessiaaH

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Re: Starcraft 2.
« Reply #944 on: September 22, 2010, 02:28:09 PM »
like killa say, lings have to fight zels 1v1, doh matter how much dey have, is all ah waste of money if u know how to stop it.

Alph's Starcraft 2 World - live streaming video powered by Livestream

these matches here going bad.

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Re: Starcraft 2.
« Reply #944 on: September 22, 2010, 02:28:09 PM »

Offline TriniXaeno

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Re: Starcraft 2.
« Reply #945 on: September 22, 2010, 05:42:44 PM »
I find myself going cannons against zerg yes, fedup see toss die to lings sneaking by that choke if that zeal dies/gets distracted/wasn't holding position.

gotta love craft though, can't wait to get back into it. Expo kept me away for well over a week.

Offline suzieboy

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Re: Starcraft 2.
« Reply #946 on: September 22, 2010, 08:54:46 PM »
well the patch out i see they fix my wide-screen support res problem.

Offline TriniXaeno

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Re: Starcraft 2.
« Reply #947 on: September 22, 2010, 09:13:02 PM »
And like they do something with the ladder system too. Men getting promoted left right and center.

We just played 3 games. (won two and lost one and boom promotion).

Not that I'm complaining.

GG blizz

Ok wait, belay that order.

This ultralisk buff is a BS! Patch required.



About the 4 minute mark in the vid
« Last Edit: September 22, 2010, 09:31:37 PM by TriniWyatt »

Offline phoenix31tt

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Re: Starcraft 2.
« Reply #948 on: September 22, 2010, 10:21:55 PM »
lol ok peeps this is the hack i was tlking about:

warping in immortals from warpgates

http://www.teamliquid.net/forum/viewmessage.php?topic_id=151132

Offline suzieboy

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Re: Starcraft 2.
« Reply #949 on: September 23, 2010, 12:17:33 AM »
What yall think bout the timer?

Offline Crixx_Creww

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Re: Starcraft 2.
« Reply #950 on: September 23, 2010, 07:10:26 AM »
wow that immortal thing is gay
but i would love if they add the ability to warp in probes if you have a nexus up
sigh

Offline Crixx_Creww

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Re: Starcraft 2.
« Reply #951 on: September 23, 2010, 01:47:52 PM »
http://www.cracked.com/article_18763_5-insane-true-facts-about-starcraft-professional-sport.html

Trust cracked to deliver such an OP article lolz

wda @ 300 apm

and ROFFLLLL @ zerg bedroom ahahah

Offline TriniXaeno

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Re: Starcraft 2.
« Reply #952 on: September 23, 2010, 06:23:08 PM »
Yeah, I read that in work today. Real kix yes.

Offline Arcmanov

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Re: Starcraft 2.
« Reply #953 on: September 23, 2010, 07:26:47 PM »
You sad, sad people.  :laughing7:
Systems United Navy - Accipiens ad Astra


Offline Spazosaurus

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Re: Starcraft 2.
« Reply #954 on: September 23, 2010, 08:17:28 PM »
Boy IF them men sad again. Lawwdddd.

Offline phoenix31tt

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Re: Starcraft 2.
« Reply #955 on: September 23, 2010, 10:06:33 PM »
wats even sadder... is u guys lookin of from the distance instead of joining in the fun :(

Offline TriniXaeno

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Re: Starcraft 2.
« Reply #956 on: September 28, 2010, 01:18:28 AM »
Suzie, the timer is a boss addition.

I know some people says it controversial but I love the thing. Helps with game timings immensely.

btw, the win7 working like a boss. Gracias.

Fellas, just bagged another zerg's head to earn top spot in the local platinum rankings.

was a long journey and could not have done it without expert assistance from top diamond players like antimage, huk and mez. lol


Offline Crixx_Creww

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Re: Starcraft 2.
« Reply #957 on: September 28, 2010, 09:19:06 AM »
was this timer thingy yu speak of? it sounds relevant to my interest

Offline phoenix31tt

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Re: Starcraft 2.
« Reply #958 on: September 28, 2010, 12:02:36 PM »
there is another guy wyatt that is local and has about 999 points in platinum i think... so u second :p

btw... u wont be first/second for long muhahahaha

Offline TriniXaeno

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Re: Starcraft 2.
« Reply #959 on: September 28, 2010, 01:49:02 PM »
Serious?

well sign him up, let him join the rankings nah man. the more the merrier

Would love to have more top guns posting replays to show us how its done.

Until then, I'll hold the #1 spot thank you very much, lol.

lihixxxxxxxxx

Carigamers

Re: Starcraft 2.
« Reply #959 on: September 28, 2010, 01:49:02 PM »

 


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