Author Topic: Raytraced Quake 4  (Read 1762 times)

Offline W1nTry

  • Administrator
  • Akatsuki
  • *****
  • Posts: 11329
  • Country: tt
  • Chakra 109
  • Referrals: 3
    • View Profile
  • CPU: Intel Core i7 3770
  • GPU: Gigabyte GTX 1070
  • RAM: 2x8GB HyperX DDR3 2166MHz
  • Broadband: FLOW
  • Steam: W1nTry
  • XBL: W1nTry
Raytraced Quake 4
« on: April 23, 2007, 10:18:19 AM »
New tech that seems to be the next big thing:
Quote
Intel shows off Raytraced Quake 4

Coming to a desktop near you soon

By Charlie Demerjian: Monday 23 April 2007, 11:47
INTEL WAS SHOWING off Raytraced Quake 4 at IDF, and it's creator Daniel Pohl gave us a little tour of the game. There is a lot here that will be in the next generation of games, or the ones after that, this is much more than a demo.



Daniel Pohl and RTQ4

You see it as soon as you watch the demos like the one above, it does things that other games don't, they cheat and cut corners, this one does not have to. See the multiple reflective surfaces that are all accurate? Try that with standard raster graphics.

Raytraced Quake 4 (RQ4) casts one ray per pixel by default, and using four ganged 4C machines, it can run at an almost playable frame rate. This means a Tigerton system should be more than able to render this on a CPU with a GPU there simply to throw pixels on the screen.

There is another raytracer at Intel that will so the same job on a single QC CPU, so this is not a job for a Tyan Typhoon anymore, you can do it on a Kentsfield box now. In a year, this will be quite acceptable on a mid-range machine, and in three, you will have to wonder why you need GPUs anymore. Oh wait, that is no surprise, it is already faster on a Kentsfield than a G80.

If you want to do the same colored lights trick that Epic pulled off in UE3 a few GDCs ago, you can, and you get 100% correct shadows thrown in for free. You also can do physically correct glass shaders, reflection and refraction.

If you have the CPU power to spare, you can also cast more than one ray per pixel and get the equivalent of AA and AF. With 16X AA, you obviously need 16x the horesepower, but that is already on the roadmaps.

Without getting too much into the math, lets just say there are some scaling advantages to using raytracing over normal raster graphics. Where you would have to up geometry and take a non-linear scaling hit if you are using a rasteriser, raytracing will do the same job with a much more linear increase in complexity.

In a neat bending of technology to an unintended use, Daniel Pohl did one really cool thing, he used the same rays that you use for graphics to do collision detection. You cast rays out from the player and everything they hit may be an object.

Since the math is being done already, collision detection, one of the harder problems with 3D games, is done for you. It isn't free, but considering how many millions of pixels there are on a screen, 1600*1200 would be almost 2 million pixels, a few hundred more per object is rounding error. You can do much more accurate collisions for every bullet and bit of debris spinning around, and do it right.

Basically, this is the future. AMD and ATI have both said this is the path they are on, and Intel has demo'd it at a few IDFs. With the work Daniel Pohl did, combined with a few Intel programs, it is on the short term horizon for gamers. Now that Pat Gelsinger has uttered the 'L' word, you know things are for real. µ

Carigamers

Raytraced Quake 4
« on: April 23, 2007, 10:18:19 AM »

Offline Czar

  • Ancient
  • Kage
  • *****
  • Posts: 1241
  • Country: 00
  • Chakra 12
    • Xbox One
  • Referrals: 0
    • View Profile
  • XBL: slyCzar
Re: Raytraced Quake 4
« Reply #1 on: April 23, 2007, 10:38:40 AM »
Got a link to the article w1n? Would like to check out the demo...

Offline W1nTry

  • Administrator
  • Akatsuki
  • *****
  • Posts: 11329
  • Country: tt
  • Chakra 109
  • Referrals: 3
    • View Profile
  • CPU: Intel Core i7 3770
  • GPU: Gigabyte GTX 1070
  • RAM: 2x8GB HyperX DDR3 2166MHz
  • Broadband: FLOW
  • Steam: W1nTry
  • XBL: W1nTry
Re: Raytraced Quake 4
« Reply #2 on: April 23, 2007, 11:27:43 AM »
No such luck czar, the demo was an intel IDF only kinda thing. But with any luck a link or two may pop up soon. That aside, you need TONNES of CPU power to do this...

Offline Crixx_Creww

  • Akatsuki
  • *****
  • Posts: 9057
  • Country: 00
  • Chakra -12
  • ANBU OF THE HIDDEN VILLAGE FOAK
    • Atari 2600.
  • Referrals: 11
    • View Profile
    • www.crixxcrew.com
  • CPU: Intel Q6600 @3.2 Ghz
  • GPU: Nvidia Xfx geforce 9800GTX+
  • RAM: 8 Gigs Mixed kingston and corsair ddr2
Re: Raytraced Quake 4
« Reply #3 on: April 23, 2007, 11:28:59 AM »
dont worry winny old boy, intel shall provide us the clock cycles we need ^_^

Offline W1nTry

  • Administrator
  • Akatsuki
  • *****
  • Posts: 11329
  • Country: tt
  • Chakra 109
  • Referrals: 3
    • View Profile
  • CPU: Intel Core i7 3770
  • GPU: Gigabyte GTX 1070
  • RAM: 2x8GB HyperX DDR3 2166MHz
  • Broadband: FLOW
  • Steam: W1nTry
  • XBL: W1nTry
Re: Raytraced Quake 4
« Reply #4 on: April 23, 2007, 11:49:59 AM »
Yeah, in about a year or so... and then thats owning at least a quad core rig... and prolly getting just above 30fps... this is 2009-2010 tech I figure. Then comes industry acceptance time etc..

Carigamers

Re: Raytraced Quake 4
« Reply #4 on: April 23, 2007, 11:49:59 AM »

 


* ShoutBox

Refresh History
  • Crimson609: yea everything cool how are you?
    August 10, 2022, 07:26:15 AM
  • Pain_Killer: Good day, what's going on with you guys? Is everything Ok?
    February 21, 2021, 05:30:10 PM
  • Crimson609: BOOM covid-19
    August 15, 2020, 01:07:30 PM
  • Shinsoo: bwda 2020 shoutboxing. omg we are in the future and in the past at the same time!
    March 03, 2020, 06:42:47 AM
  • TriniXjin: Watch Black Clover Everyone!
    February 01, 2020, 06:30:00 PM
  • Crimson609: lol
    February 01, 2020, 05:05:53 PM
  • Skitz: So fellas how we go include listing for all dem parts for pc on we profile but doh have any place for motherboard?
    January 24, 2020, 09:11:33 PM
  • Crimson609: :ph34r:
    January 20, 2019, 09:23:28 PM
  • Crimson609: Big up ya whole slef
    January 20, 2019, 09:23:17 PM
  • protomanex: Gyul like Link
    January 20, 2019, 09:23:14 PM
  • protomanex: Man like Kitana
    January 20, 2019, 09:22:39 PM
  • protomanex: Man like Chappy
    January 20, 2019, 09:21:53 PM
  • protomanex: Gyul Like Minato
    January 20, 2019, 09:21:48 PM
  • protomanex: Gyul like XJin
    January 20, 2019, 09:19:53 PM
  • protomanex: Shout out to man like Crimson
    January 20, 2019, 09:19:44 PM
  • Crimson609: shout out to gyal like Corbie Gonta
    January 20, 2019, 09:19:06 PM
  • cold_187: Why allur don't make a discord or something?
    December 03, 2018, 06:17:38 PM
  • Red Paradox: https://www.twitch.tv/flippay1985 everyday from 6:00pm
    May 29, 2018, 09:40:09 AM
  • Red Paradox: anyone play EA Sports UFC 3.. Looking for a challenge. PSN: Flippay1985 :)
    May 09, 2018, 11:00:52 PM
  • cold_187: @TriniXjin not really, I may have something they need (ssd/ram/mb etc.), hence why I also said "trade" ;)
    February 05, 2018, 10:22:14 AM

SimplePortal 2.3.3 © 2008-2010, SimplePortal