Author Topic: Unreal Tournament 3  (Read 12124 times)

Offline TheApprentice

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Unreal Tournament 3
« on: March 03, 2007, 12:33:44 PM »


January 25, 2007 - Punching home a message that Midway is coming to the next-generation with a full stable of goods, the Chicago-based publisher today announced that the game formerly known as Unreal Tournament 2007 is now Unreal Tournament 3. And it's coming to the PC, PlayStation 3 and Microsoft's Xbox 360 in the second half of 2007.

Using the Unreal Engine 3 (what other engine would it really use?), Epic's seminal first-person shooter will douse gamers with gorgeous, life-like graphics, arm them with unbelievable futuristic and brutal weaponry, and hurl them into online deathmatches like never before.

The new game comprises a vast number of changes from increased aggressiveness and intelligence in the AI to better, more ridiculously powerful weapons to new characters, game modes, and online improvements. New weapons are highlighted by the long-range Shock Rifle and the shorter range Flack Cannon, and more than two dozen weapons will be ready to wield when UT3 is ready in the second half of 2007.

The new single-player campaign is deeper and more engaging than before, and players will be happy to know that old favorite characters have returned and are joined by several new ones. Epic plans to provide advanced online changes to suit all three platforms, bringing seamless loading, improved matchmaking and co-operative campaign online play. Yes, cooperative online play indeed. Familiar online modes such as Deathmatch, Team Deathmatch and Capture the Flag will be joined by an all-new Warfare mode among others. And PC gamers will be happy to get their sweaty mitts on the bundled Unreal Engine Toolset, enabling them to build their own levels, game types, rules, mods, and more.


>>>
I doubt I'm the only person here anticipating this game more than any other game....  :huh:


Carigamers

Unreal Tournament 3
« on: March 03, 2007, 12:33:44 PM »

Offline Kaizen

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Re: Unreal Tournament 3
« Reply #1 on: March 05, 2007, 01:26:58 PM »
pre ordered long time ^_^..
played some beta's i got myself into luckily cant wait for the full product



Offline W1nTry

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Re: Unreal Tournament 3
« Reply #2 on: July 24, 2007, 09:45:12 AM »
Update
Quote
Unreal Engine runs into trouble

Lawsuits, delays

By Wily Ferret: Tuesday 24 July 2007, 09:29
EPIC HAS ALREADY had one out-of-the-park hit on its latest Unreal engine with Xbox shooter Gears of War. Despite that title's popularity, however, there are plenty of questions being asked about the engine's capabilities, build status, and Epic's ability to deliver anything else.

These questions are being asked not least by Silicon Knights, top-flight developer of upcoming console title Too Human. The firm is suing Epic for failing to deliver key features and documentation on the engine in time for Too Human to keep up with development schedule - resulting in a sloppy showing at E3 last year and no release date yet in sight. Key features of the game engine - including those present in Gears of War but not in developer builds - were delivered super-late, maliciously, the firm says.

Silicon Knights alleges that the witholding of data was deliberate, but other licensees of the Unreal technology have spoken up in a somewhat spotty defence. Talking over at Shacknews, developers working on UE3 games suggest that Epic was just incompetent, not malicious.

What remains clear is that Epic is yet to deliver Unreal Tournament 3, its second in-house game based on the engine, and is still refusing to set a firm date for its release - perhaps suggesting that despite the appearance of Gears on the 360, Epic is having as much trouble with its own dev cycle as other licensees are.

Meanwhile, Sony is admitting to not helping out Epic as much as it could have done with the PS3, and is now standing up and saying that UE3 on PS3 is going to get a whole lot more effective from hereon out.

Speaking to Game Informer, Sony's Phil Harrison said that "If we’re honest, we didn’t do enough of a good job supporting them and getting them the tools and technology early enoug... Also, Epic isn’t a huge company. They don’t have unlimited resource. We have parachuted in some of our SWAT team of super engineers to help them. Specifically, to optimize for SPUs (synergistic processing units) which are the point of difference that the Cell processor has."

Harrison seems to be hoping that this will put some energy behind UE3 development and will help out those looking to release cross-platform franchises based on the new engine.

Offline TheApprentice

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Re: Unreal Tournament 3
« Reply #3 on: August 15, 2007, 06:04:51 PM »
Latest Announcements:



Unreal Tournament III to Have Mouse/Keyboard Support

Mark Rein:
Quote
Folks,

I checked with Steve Polge and he said that YES we are supporting keyboard and mouse in Unreal Tournament 3 on PS3. He is confident we are doing it in a way that will be balanced without feeling "gimped" for either side. We'll also allow people to choose whether or not they want to allow mixed controller vs. keyboard/mouse games or not.
I think you guys are going to love UT3!

More details to come later.

http://utforums.epicgames.com/showthread.php?t=574996

AND



GAMESPY AND EPIC GAMES ANNOUNCE AGREEMENT TO INTEGRATE GAMESPY MULTIPLAYER AND COMMUNITY TECHNOLOGY INTO EPIC'S UNREAL® ENGINE 3
http://gatt.carigamers.com/index.php/topic,9130.msg167408.html#msg167408

Quote
By making available many leading community tools and technologies, GameSpy will provide game developers with the opportunity to have PLAYSTATION®3 and PC users play, communicate and compete together as a single community. GameSpy technologies available to license immediately include:

* GameSpy "Matchmaking" is a robust and flexible matchmaking system that makes it easy for gamers to find suitable opponents effortlessly
* GameSpy's "Comrade" in-game middleware and desktop technology that enables seamless in-game to out-of-game community features, such as instant messaging, in-game voice communication, and friend rosters
* GameSpy's "Sake" will allow developers to store data securely online, enabling gamers to build extensive player profiles and maintain game statistics
* GameSpy's "ATLAS" advanced statistical system for dynamic leaderboards and tournaments within the game and on the web
* Future feature sets developed by GameSpy will all be incorporated into the Epic Partnership.


Offline TheApprentice

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Re: Unreal Tournament 3
« Reply #4 on: October 03, 2007, 03:44:15 PM »
Midway announced the spec requirements today:

Minimum System Requirements
• Windows XP SP2 or Windows Vista
• 2.0+ GHZ Single Core Processor
• 512 Mbytes of System RAM
• NVIDIA 6200+ or ATI Radeon 9600+ Video Card
• 8 GB of Free Hard Drive Space

Recommended System Requirements
• 2.4+ GHZ Dual Core Processor
• 1 GBytes of System RAM
• NVIDIA 7800GTX+ or ATI x1300+ Video Card
• 8 GB of Free Hard Drive Space

Nice!

Well since bioshock using the unreal engine and I getting max settings on my specs @ 1280x1024...
Hope to get the same with UT3...

Carigamers

Re: Unreal Tournament 3
« Reply #4 on: October 03, 2007, 03:44:15 PM »

Offline W1nTry

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Re: Unreal Tournament 3
« Reply #5 on: October 03, 2007, 09:55:17 PM »
Well since bioshock using the unreal engine and I getting max settings on my specs @ 1280x1024...
Hope to get the same with UT3...
*W1nTry looks at his specs* YES!!!! *W1nTry then remembers crysis...* NO!!!! lol this is EXCELLENT NEWS... I do want to see DX9 vs DX10 though in terms of graphics...

Offline UltimateGamer

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Re: Unreal Tournament 3
« Reply #6 on: October 03, 2007, 10:41:37 PM »
*W1nTry looks at his specs* YES!!!! *W1nTry then remembers crysis...* NO!!!! lol this is EXCELLENT NEWS... I do want to see DX9 vs DX10 though in terms of graphics...

The differences in the graphics is so small, you won't even see it when u r getting pwned online.
   

Offline W1nTry

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Re: Unreal Tournament 3
« Reply #7 on: October 04, 2007, 10:12:52 AM »
Quote
UT3 is en route with DX10 ahoy
Good news for GPU fans
By Wily Ferret: Thursday, 04 October 2007, 1:51 PM

GOOD NEWS for hardware geeks and gamers today as the latest raft of Unreal Tournament news comes out of Epic's development facility in the US of A.
The good news for gamers: the minimum specs aren't too bad, with a Radeon 9600 card and 512MB of system RAM as a minimum. The bad news: expect the game to run like treacle at 800x600 without something closer to the recommended spec, which lists a 2.4GHz dual core processor and GeForce 7800 GTX card as A Good Idea.
Of course, hardware enthusiasts have been crying out for a game that will utilise the power of the expensive cards they've bought, so the big spec list is a good thing. They will be happy to know, then, that despite the fact the PS3 version has been delayed until 2008, the PC version is still on track to ship in November. Still no word on exactly what kind of PhysX integration is going to be included, but we will perhaps find out for ourselves come the twilight of the year.
Finally, Epic has confirmed that, unlike Crysis, DX9 and DX10 gamers will be able to play together. This has delighted those in the have-not category of PC enthusiasts, who may have felt a little segregated after the recent news that DX10 gamers will get their own 'special' Crysis servers. Since UT3 uses DX10 more for aesthetic than functional purposes, gamers win out this time around. µ
Well this is good in a sense... it'd be nice to have more physics complement of DX10, but at the same time level playing field is a good thing... I still want to see the aesthetic difference!

Offline rassmatic

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Re: Unreal Tournament 3
« Reply #8 on: November 20, 2007, 07:41:14 PM »
the game is out for 'acquisition'!!! :banana: 6.86GB!!! hope i can play it online  :happy0203:



Offline Redlum08

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Re: Unreal Tournament 3
« Reply #9 on: November 28, 2007, 08:58:17 PM »
PS3 owners get their hands on Unreal Tournament III on December 10th....Time to get a PS3 me thinks!  :yay:


Offline shivadee

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Re: Unreal Tournament 3
« Reply #10 on: December 01, 2007, 05:54:19 PM »
geed. UT on PS3 goin an be ass :(
Not because of the game....but UT is wayyyyyyyyyyyy too fast paced for a controler.
Same as Unreal Championship for the XBOX. It looked fine and played the same but a controler is just too slow.

The proof was in Unreal Champ 2, Lilandri Conflict for the XBOX....a VERY bess game mind you. Where you can pull out to 3rd person and go mele and guns. IMO it was one of the BEST UT games ive played.

Anyway, PS3 owners dont have a huge amount of FPS games out, so it could very well be a good crowdpleaser.

Offline rassmatic

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Re: Unreal Tournament 3
« Reply #11 on: December 01, 2007, 06:55:19 PM »
hahahaha!!! de man bawl geed yes!!!  :lol:
« Last Edit: December 03, 2007, 04:25:24 PM by Rage »



Offline TheApprentice

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Re: Unreal Tournament 3
« Reply #12 on: December 01, 2007, 10:22:52 PM »
geed. UT on PS3 goin an be ass :(
Not because of the game....but UT is wayyyyyyyyyyyy too fast paced for a controler.
Same as Unreal Championship for the XBOX. It looked fine and played the same but a controler is just too slow.

The proof was in Unreal Champ 2, Lilandri Conflict for the XBOX....a VERY bess game mind you. Where you can pull out to 3rd person and go mele and guns. IMO it was one of the BEST UT games ive played.

Anyway, PS3 owners dont have a huge amount of FPS games out, so it could very well be a good crowdpleaser.

you ever played UT on PS2?
It was pretty good...

Pace was perfect for a console shooter...
+ in UT3 you can use a keyboard/mouse on PS3...

Offline shivadee

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Re: Unreal Tournament 3
« Reply #13 on: December 02, 2007, 11:43:17 PM »
yes i did and yes you can

i totally disagree with your statement of PS2 UT even the XBOX Unreal Champinship. Did you try them online? because they are useless to me unless they are online.....bots and LAN my ass.. If you did then you should very well know what Im talking about.

FPS games with mouse/kb is not simply A mouse and A keyboard. It also requires a mouse that can increase sensitivity as well as a responsive keyboard. You may feel comfortable with a regular kb and mouse, but belive me FPS players demand more than that. Neither of which is aplicable for PS3 at the time. The so called kb/mouse device made by the third partyc ompany is garbage. ITs on demo in bestbuy and I can tell you first hand.

No offense, but unless I feel something comfortable on the UT3 for PS3 then im sticking with the PC version i have.

« Last Edit: December 02, 2007, 11:47:08 PM by shivadee »

Offline TheApprentice

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Re: Unreal Tournament 3
« Reply #14 on: December 03, 2007, 07:40:49 AM »
Well here's to hoping Epic pulls it off  :wav:

Offline Philosophical45

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Re: Unreal Tournament 3
« Reply #15 on: May 11, 2008, 12:47:06 AM »
sweatttttttttttttttttttttttttt..... time to bring back this thread alive... cod4 isn't the only multiplayer game around... who here has unreal tournament 3 and is in dire need of some bloody action.. step up now...

ran a server with the hypolite brothers.. man that was a sweat.. licks back and forth.. some ridiculous killings.. , after a "ratch" in hamachi, the gameplay is smooth, pings are low.. so xfire up and fire up ut3  :happy0203:


Offline MessiaaH

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Re: Unreal Tournament 3
« Reply #16 on: May 11, 2008, 12:59:20 AM »
SWWEEAATTTTT, yea boy phil, dat was boss swet they.
we need some ppl to get d UT3 scene rolling, come ppl dont feel shy, is only big big big BIG seat.

d big seat thing is waht d conductor in d chaguanas maxi stand does say to get ppl to ful d maxi, rofl.

anyway xfire up as phil say, and we go swet.

Offline rb

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Re: Unreal Tournament 3
« Reply #17 on: May 11, 2008, 10:06:20 AM »
hmmmm wonder if beeky still plays

Offline Philosophical45

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Re: Unreal Tournament 3
« Reply #18 on: May 11, 2008, 02:34:57 PM »
ok here is the deal for our GATT ut3 gameplaying, hamachi will be our means of connecting, since online ut3 servers usually give alot of lag, esp for users with connections slower than 512kbps (i.e me..lol)

Firstly, if you don't have Hamachi, you can download it here..  https://secure.logmein.com/products/hamachi/list.asp

Secondly, due to issues of lag, a fix for hamachi was done, it was found that setting Hamachi to use one processing core rather than two greatly reduces lag, you can download that fix here >> hamachi single core activator.rar - 0.02MB

Third, you also must make sure that you have the latest UT3 update (version 1.2) that can be aquired here >> http://www.gamershell.com/download_23348.shtml

Fourth, we must have a means of communication, so far, i've used msn, but xfire is the best way to communicate, espcially during gameplay, please visit  www.xfire.com and download it, if you already have it, visit GATT's xfire thread and add the users there.. >> http://www.carigamers.com/cms/forums/index.php/topic,14034.0.html... notifications of unreal tournament 3 games will be messaged to you.

Finally, just for recruiting sake, if you're a fan of quake 3 and the old unreal games, you should have no regret playing unreal tournament 3, yes i know it's alot just to link up and sweat, but the reward for your efforts will pay off, so far the dominant COD4 is on the scene, but it's nice to have variety not so? so link up with us, and take a try out in Unreal Tournament 3.



-==Unreal Tournament 3 Hamachi Server==-

Name: Sweatology101
Password: g@m3

*server is only temporary, and can be used for any game*


FOR ANY FURTHER INFO PLEASE USE THIS THREAD AS A MEANS TO VOICE YOUR QUESTIONS, OR SIMPLY GET XFIRE AND MESSAGE ME OR HYPOLITE..

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

***CALL OF DUTY 4 SWEATS ARE STILL ON, CONTACT GATT MEMBERS ON XFIRE FOR SWEAT TIMES, USUALLY IT'S FRIDAY NIGHT***
« Last Edit: May 11, 2008, 02:54:26 PM by Philosophical45 »

Offline rb

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Re: Unreal Tournament 3
« Reply #19 on: May 11, 2008, 02:36:52 PM »
how does this xfire thing work for us less inclined pc ppl

i don't mind jumping in the unreal sweatage..its been a few years :(

Carigamers

Re: Unreal Tournament 3
« Reply #19 on: May 11, 2008, 02:36:52 PM »

 


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