Author Topic: More Cross-OS gaming developments  (Read 1394 times)

Offline W1nTry

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More Cross-OS gaming developments
« on: February 08, 2007, 08:47:18 AM »
I had posted an article some time ago about ATI (DAAMIT) creating open sauce tools to port games from DX to OGL. The following article is similar and any how we look at it, we can hope for more gaming for all:
Quote
Nvidia favours Mac OS X over Vista

Windows and Apples - Crapples?

By Theo Valich: Thursday 08 February 2007, 06:34
Click here to find out more!
WHILE THE EYES OF hardware enthusiasts and channel partners are swivelled towards Nvidia and its lack of Vista support for its DirectX 10 GPU, Graphzilla's own eyes seem to be swivelling on alternative operating systems. Such as Mac OS X, for example.

Nvidia announced that its aligning with Trans Gaming earlier this year, a company that specialises in developing cross-OS tools for game developers. It produces an "engine" which lets Windows games run natively on Macintosh systems. Like DirectX games working on Apple's OpenGL baby.

From now on, Cider will be supporting not just entry-level shaders, but high-level shaders from Direct3D API. The Nvidians aligned its excellent CgFX API with the Cider engine and these two are being optimised with shader libraries of known triple-A developers. Now the Mac OS X will have far more greater performance than it was the case before.

This is a pretty good move for whole gaming industry, since pros from the Mac-owned worlds will be able to play modern games. What next? Apple ditching Intel for AMD? µ

Carigamers

More Cross-OS gaming developments
« on: February 08, 2007, 08:47:18 AM »

 


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